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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "lua_system.h"
- #include "lua.hpp"
- #include "config.h"
- #include "lua_stack.h"
- #include "assert.h"
- #include "vector2.h"
- #include "vector3.h"
- #include "matrix4x4.h"
- #include "quaternion.h"
- #include "device.h"
- #include "resource_manager.h"
- #include "lua_resource.h"
- #include "lua_environment.h"
- #include "lua_stack.h"
- #include "log.h"
- namespace crown
- {
- // Lua modules
- extern void load_actor(LuaEnvironment& env);
- extern void load_camera(LuaEnvironment& env);
- extern void load_controller(LuaEnvironment& env);
- extern void load_debug_line(LuaEnvironment& env);
- extern void load_device(LuaEnvironment& env);
- extern void load_float_setting(LuaEnvironment& env);
- extern void load_gui(LuaEnvironment& env);
- extern void load_int_setting(LuaEnvironment& env);
- extern void load_keyboard(LuaEnvironment& env);
- extern void load_math(LuaEnvironment& env);
- extern void load_matrix4x4(LuaEnvironment& env);
- extern void load_matrix4x4box(LuaEnvironment& env);
- extern void load_mesh(LuaEnvironment& env);
- extern void load_mouse(LuaEnvironment& env);
- extern void load_physics_world(LuaEnvironment& env);
- extern void load_quaternion(LuaEnvironment& env);
- extern void load_quaternionbox(LuaEnvironment& env);
- extern void load_raycast(LuaEnvironment& env);
- extern void load_resource_package(LuaEnvironment& env);
- extern void load_sound_world(LuaEnvironment& env);
- extern void load_sprite(LuaEnvironment& env);
- extern void load_string_setting(LuaEnvironment& env);
- extern void load_touch(LuaEnvironment& env);
- extern void load_unit(LuaEnvironment& env);
- extern void load_vector2(LuaEnvironment& env);
- extern void load_vector2box(LuaEnvironment& env);
- extern void load_vector3(LuaEnvironment& env);
- extern void load_vector3box(LuaEnvironment& env);
- extern void load_window(LuaEnvironment& env);
- extern void load_world(LuaEnvironment& env);
- extern void load_color4(LuaEnvironment& env);
- extern void load_material(LuaEnvironment& env);
- namespace lua_system
- {
- static lua_State* s_L;
- static uint32_t s_vec2_used = 0;
- static Vector2 s_vec2_buffer[CE_MAX_LUA_VECTOR2];
- static uint32_t s_vec3_used = 0;
- static Vector3 s_vec3_buffer[CE_MAX_LUA_VECTOR3];
- static uint32_t s_mat4_used = 0;
- static Matrix4x4 s_mat4_buffer[CE_MAX_LUA_MATRIX4X4];
- static uint32_t s_quat_used = 0;
- static Quaternion s_quat_buffer[CE_MAX_LUA_QUATERNION];
- // When an error occurs, logs the error message and pauses the engine.
- int error_handler(lua_State* L)
- {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1))
- {
- lua_pop(L, 1);
- return 0;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1))
- {
- lua_pop(L, 2);
- return 0;
- }
- lua_pushvalue(L, 1); // Pass error message
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1); // Call debug.traceback
- CE_LOGE(lua_tostring(L, -1)); // Print error message
- lua_pop(L, 1); // Remove error message from stack
- lua_pop(L, 1); // Remove debug.traceback from stack
- device()->pause();
- return 0;
- }
- // Redirects require to the resource manager.
- static int require(lua_State* L)
- {
- using namespace lua_resource;
- LuaStack stack(L);
- const char* filename = stack.get_string(1);
- const ResourceId lua_res("lua", filename);
- device()->resource_manager()->load(lua_res);
- device()->resource_manager()->flush();
- const LuaResource* lr = (LuaResource*) device()->resource_manager()->get(lua_res);
- luaL_loadbuffer(L, program(lr), size(lr), "");
- device()->resource_manager()->unload(lua_res);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a + b);
- return 1;
- }
- const Vector2& a = stack.get_vector2(1);
- const Vector2& b = stack.get_vector2(2);
- stack.push_vector2(a + b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a - b);
- return 1;
- }
- const Vector2& a = stack.get_vector2(1);
- const Vector2& b = stack.get_vector2(2);
- stack.push_vector2(a - b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a * b);
- return 1;
- }
- const Vector2& a = stack.get_vector2(1);
- const float b = stack.get_float(2);
- stack.push_vector2(a * b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a / b);
- return 1;
- }
- const Vector2& a = stack.get_vector2(1);
- const float b = stack.get_float(2);
- stack.push_vector2(a / b);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- stack.push_vector3(-stack.get_vector3(1));
- return 1;
- }
- stack.push_vector2(-stack.get_vector2(1));
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_index(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- if (string::strcmp(s, "x") == 0)
- {
- stack.push_float(v.x);
- return 1;
- }
- else if (string::strcmp(s, "y") == 0)
- {
- stack.push_float(v.y);
- return 1;
- }
- else if (string::strcmp(s, "z") == 0)
- {
- stack.push_float(v.z);
- return 1;
- }
- }
- else if (lua_system::is_vector2(1))
- {
- Vector2& v = stack.get_vector2(1);
- const char* s = stack.get_string(2);
- if (string::strcmp(s, "x") == 0)
- {
- stack.push_float(v.x);
- return 1;
- }
- else if (string::strcmp(s, "y") == 0)
- {
- stack.push_float(v.y);
- return 1;
- }
- }
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int lightuserdata_newindex(lua_State* L)
- {
- LuaStack stack(L);
- if (lua_system::is_vector3(1))
- {
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- if (string::strcmp(s, "x") == 0) v.x = value;
- else if (string::strcmp(s, "y") == 0) v.y = value;
- else if (string::strcmp(s, "z") == 0) v.z = value;
- }
- else if (lua_system::is_vector2(1))
- {
- Vector2& v = stack.get_vector2(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- if (string::strcmp(s, "x") == 0) v.x = value;
- else if (string::strcmp(s, "y") == 0) v.y = value;
- }
- return 0;
- }
- // Initializes lua subsystem
- void init()
- {
- s_L = luaL_newstate();
- CE_ASSERT(s_L, "Unable to create lua state");
- // Open default libraries
- luaL_openlibs(s_L);
- // Register crown libraries
- LuaEnvironment env(s_L);
- load_actor(env);
- load_camera(env);
- load_controller(env);
- load_debug_line(env);
- load_device(env);
- load_float_setting(env);
- load_gui(env);
- load_int_setting(env);
- load_keyboard(env);
- load_math(env);
- load_matrix4x4(env);
- load_mesh(env);
- load_mouse(env);
- load_physics_world(env);
- load_quaternion(env);
- load_quaternionbox(env);
- load_raycast(env);
- load_resource_package(env);
- load_sound_world(env);
- load_sprite(env);
- load_string_setting(env);
- load_touch(env);
- load_unit(env);
- load_vector2(env);
- load_vector2box(env);
- load_vector3(env);
- load_vector3box(env);
- load_window(env);
- load_world(env);
- load_color4(env);
- load_material(env);
- // Register custom loader
- lua_getfield(s_L, LUA_GLOBALSINDEX, "package");
- lua_getfield(s_L, -1, "loaders");
- lua_remove(s_L, -2);
- int num_loaders = 0;
- lua_pushnil(s_L);
- while (lua_next(s_L, -2) != 0)
- {
- lua_pop(s_L, 1);
- num_loaders++;
- }
- lua_pushinteger(s_L, num_loaders + 1);
- lua_pushcfunction(s_L, require);
- lua_rawset(s_L, -3);
- lua_pop(s_L, 1);
- // Create metatable for lightuserdata
- luaL_newmetatable(s_L, "Lightuserdata_mt");
- lua_pushstring(s_L, "__add");
- lua_pushcfunction(s_L, lightuserdata_add);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__sub");
- lua_pushcfunction(s_L, lightuserdata_sub);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__mul");
- lua_pushcfunction(s_L, lightuserdata_mul);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__div");
- lua_pushcfunction(s_L, lightuserdata_div);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__unm");
- lua_pushcfunction(s_L, lightuserdata_unm);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__index");
- lua_pushcfunction(s_L, lightuserdata_index);
- lua_settable(s_L, 1);
- lua_pushstring(s_L, "__newindex");
- lua_pushcfunction(s_L, lightuserdata_newindex);
- lua_settable(s_L, 1);
- lua_pop(s_L, 1); // Pop Lightuserdata_mt
- // Ensure stack is clean
- CE_ASSERT(lua_gettop(s_L) == 0, "Stack not clean");
- }
- //-----------------------------------------------------------------------------
- void shutdown()
- {
- lua_close(s_L);
- }
- //-----------------------------------------------------------------------------
- lua_State* state()
- {
- return s_L;
- }
- //-----------------------------------------------------------------------------
- Vector2* next_vector2(const Vector2& v)
- {
- CE_ASSERT(s_vec2_used < CE_MAX_LUA_VECTOR2, "Maximum number of Vector2 reached");
- return &(s_vec2_buffer[s_vec2_used++] = v);
- }
- //-----------------------------------------------------------------------------
- Vector3* next_vector3(const Vector3& v)
- {
- CE_ASSERT(s_vec3_used < CE_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
- return &(s_vec3_buffer[s_vec3_used++] = v);
- }
- //-----------------------------------------------------------------------------
- Matrix4x4* next_matrix4x4(const Matrix4x4& m)
- {
- CE_ASSERT(s_mat4_used < CE_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- return &(s_mat4_buffer[s_mat4_used++] = m);
- }
- //-----------------------------------------------------------------------------
- Quaternion* next_quaternion(const Quaternion& q)
- {
- CE_ASSERT(s_quat_used < CE_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
- return &(s_quat_buffer[s_quat_used++] = q);
- }
- //-----------------------------------------------------------------------------
- bool is_vector2(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_vec2_buffer[0] && type <= &s_vec2_buffer[CE_MAX_LUA_VECTOR2 - 1]);
- }
- //-----------------------------------------------------------------------------
- bool is_vector3(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_vec3_buffer[0] && type <= &s_vec3_buffer[CE_MAX_LUA_VECTOR3 - 1]);
- }
- //-----------------------------------------------------------------------------
- bool is_matrix4x4(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CE_MAX_LUA_MATRIX4X4 - 1]);
- }
- //-----------------------------------------------------------------------------
- bool is_quaternion(int32_t index)
- {
- void* type = lua_touserdata(s_L, index);
- return (type >= &s_quat_buffer[0] && type <= &s_quat_buffer[CE_MAX_LUA_QUATERNION - 1]);
- }
- //-----------------------------------------------------------------------------
- void clear_temporaries()
- {
- s_vec2_used = 0;
- s_vec3_used = 0;
- s_mat4_used = 0;
- s_quat_used = 0;
- }
- } // namespace lua_system
- } // namespace crown
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