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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "config.h"
- #if CROWN_PLATFORM_ANDROID
- #include "allocator.h"
- #include "device.h"
- #include "log.h"
- #include "os_event_queue.h"
- #include "os_window_android.h"
- #include "thread.h"
- #include "touch.h"
- #include <jni.h>
- #include <android/sensor.h>
- #include <android_native_app_glue.h>
- #include <bgfxplatform.h>
- extern "C"
- {
- #include <android_native_app_glue.c>
- }
- namespace crown
- {
- ANativeWindow* g_android_window;
- AAssetManager* g_android_asset_manager;
- class AndroidDevice : public Device
- {
- public:
- //-----------------------------------------------------------------------------
- AndroidDevice()
- {
- #if defined(CROWN_DEBUG)
- m_fileserver = 1;
- #endif
- }
- //-----------------------------------------------------------------------------
- void display_modes(Array<DisplayMode>& /*modes*/)
- {
- // Do nothing
- }
- //-----------------------------------------------------------------------------
- void set_display_mode(uint32_t /*id*/)
- {
- // Do nothing
- }
- //-----------------------------------------------------------------------------
- void set_fullscreen(bool /*full*/)
- {
- // Do nothing
- }
- void run(struct android_app* app)
- {
- app->userData = this;
- app->onAppCmd = crown::AndroidDevice::on_app_cmd;
- app->onInputEvent = crown::AndroidDevice::on_input_event;
- g_android_asset_manager = app->activity->assetManager;
- while (app->destroyRequested == 0)
- {
- int32_t num;
- android_poll_source* source;
- /*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
- if (NULL != source)
- {
- source->process(app, source);
- }
- }
- m_game_thread.stop();
- }
- //-----------------------------------------------------------------------------
- int32_t run(int, char**)
- {
- return 0;
- }
- //-----------------------------------------------------------------------------
- int32_t loop()
- {
- #if defined(CROWN_DEBUG)
- m_console = CE_NEW(default_allocator(), ConsoleServer)();
- m_console->init(m_console_port, false);
- #endif
- Device::init();
- // Push metrics here since Android does not trigger APP_CMD_WINDOW_RESIZED
- const int32_t width = ANativeWindow_getWidth(g_android_window);
- const int32_t height = ANativeWindow_getHeight(g_android_window);
- m_queue.push_metrics_event(0, 0, width, height);
- while (is_running() && !process_events())
- {
- #if defined(CROWN_DEBUG)
- m_console->update();
- #endif
- Device::frame();
- m_touch->update();
- m_keyboard->update();
- }
- Device::shutdown();
- #if defined(CROWN_DEBUG)
- m_console->shutdown();
- CE_DELETE(default_allocator(), m_console);
- #endif
- exit(EXIT_SUCCESS);
- return 0;
- }
- //-----------------------------------------------------------------------------
- static int32_t main_loop(void* thiz)
- {
- return ((AndroidDevice*) thiz)->loop();
- }
- //-----------------------------------------------------------------------------
- bool process_events()
- {
- OsEvent event;
- while (m_queue.pop_event(event))
- {
- if (event.type == OsEvent::NONE) continue;
- switch (event.type)
- {
- case OsEvent::TOUCH:
- {
- const OsTouchEvent& ev = event.touch;
- switch (ev.type)
- {
- case OsTouchEvent::POINTER: m_touch->set_pointer_state(ev.x, ev.y, ev.pointer_id, ev.pressed); break;
- case OsTouchEvent::MOVE: m_touch->set_position(ev.pointer_id, ev.x, ev.y); break;
- default: CE_FATAL("Oops, unknown touch event type"); break;
- }
- break;
- }
- case OsEvent::KEYBOARD:
- {
- const OsKeyboardEvent& ev = event.keyboard;
- m_keyboard->set_button_state(ev.button, ev.pressed);
- break;
- }
- case OsEvent::METRICS:
- {
- const OsMetricsEvent& ev = event.metrics;
- m_window->m_x = ev.x;
- m_window->m_y = ev.y;
- m_window->m_width = ev.width;
- m_window->m_height = ev.height;
- break;
- }
- case OsEvent::EXIT:
- {
- return true;
- }
- case OsEvent::PAUSE:
- {
- pause();
- break;
- }
- case OsEvent::RESUME:
- {
- unpause();
- break;
- }
- default:
- {
- CE_FATAL("Unknown Os Event");
- break;
- }
- }
- }
- return false;
- }
- //-----------------------------------------------------------------------------
- static void on_app_cmd(struct android_app* app, int32_t cmd)
- {
- ((AndroidDevice*) app->userData)->process_command(app, cmd);
- }
- //-----------------------------------------------------------------------------
- void process_command(struct android_app* app, int32_t cmd)
- {
- switch (cmd)
- {
- case APP_CMD_SAVE_STATE:
- {
- // // The system has asked us to save our current state. Do so.
- // engine->app->savedState = malloc(sizeof(struct saved_state));
- // *((struct saved_state*)engine->app->savedState) = engine->state;
- // engine->app->savedStateSize = sizeof(struct saved_state);
- break;
- }
- case APP_CMD_INIT_WINDOW:
- {
- CE_ASSERT(app->window != NULL, "Android window is NULL");
- g_android_window = app->window;
- bgfx::androidSetWindow(app->window);
- m_game_thread.start(main_loop, (void*)this);
- break;
- }
- case APP_CMD_TERM_WINDOW:
- {
- // The window is being hidden or closed, clean it up.
- break;
- }
- case APP_CMD_WINDOW_RESIZED:
- {
- // Not triggered by Android
- break;
- }
- case APP_CMD_GAINED_FOCUS:
- {
- break;
- }
- case APP_CMD_LOST_FOCUS:
- {
- break;
- }
- case APP_CMD_DESTROY:
- {
- m_queue.push_exit_event(0);
- break;
- }
- }
- }
- //-----------------------------------------------------------------------------
- static int32_t on_input_event(struct android_app* app, AInputEvent* event)
- {
- return ((AndroidDevice*) app->userData)->process_input(app, event);
- }
- //-----------------------------------------------------------------------------
- int32_t process_input(struct android_app* app, AInputEvent* event)
- {
- if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
- {
- const int32_t action = AMotionEvent_getAction(event);
- const int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- const int32_t pointerCount = AMotionEvent_getPointerCount(event);
- const int32_t pointerId = AMotionEvent_getPointerId(event, pointerIndex);
- const float x = AMotionEvent_getX(event, pointerIndex);
- const float y = AMotionEvent_getY(event, pointerIndex);
- const int32_t actionMasked = (action & AMOTION_EVENT_ACTION_MASK);
- switch (actionMasked)
- {
- case AMOTION_EVENT_ACTION_DOWN:
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- {
- m_queue.push_touch_event((uint16_t) x, (uint16_t) y, (uint8_t) pointerId, true);
- break;
- }
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_POINTER_UP:
- {
- m_queue.push_touch_event((uint16_t) x, (uint16_t) y, (uint8_t) pointerId, false);
- break;
- }
- case AMOTION_EVENT_ACTION_OUTSIDE:
- case AMOTION_EVENT_ACTION_CANCEL:
- {
- m_queue.push_touch_event((uint16_t) x, (uint16_t) y, (uint8_t) pointerId, false);
- break;
- }
- case AMOTION_EVENT_ACTION_MOVE:
- {
- for (int index = 0; index < pointerCount; index++)
- {
- const float xx = AMotionEvent_getX(event, index);
- const float yy = AMotionEvent_getY(event, index);
- const int32_t id = AMotionEvent_getPointerId(event, index);
- m_queue.push_touch_event((uint16_t) xx, (uint16_t) yy, (uint8_t) id);
- }
- break;
- }
- }
- return 1;
- }
- else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY)
- {
- const int32_t keycode = AKeyEvent_getKeyCode(event);
- const int32_t keyaction = AKeyEvent_getAction(event);
- if (keycode == AKEYCODE_BACK)
- {
- m_queue.push_keyboard_event(0, KeyboardButton::ESCAPE, keyaction == AKEY_EVENT_ACTION_DOWN ? true : false);
- }
- return 1;
- }
- return 0;
- }
- private:
- OsEventQueue m_queue;
- Thread m_game_thread;
- };
- } // namespace crown
- void android_main(struct android_app* app)
- {
- // Make sure glue isn't stripped.
- app_dummy();
- crown::memory::init();
- crown::AndroidDevice* engine = CE_NEW(crown::default_allocator(), crown::AndroidDevice)();
- crown::set_device(engine);
- engine->run(app);
- CE_DELETE(crown::default_allocator(), engine);
- crown::memory::shutdown();
- }
- #endif // CROWN_PLATFORM_ANDROID
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