Daniele Bartolini 7d65aa2442 Use a scaling factor to compute sprite sizes 12 gadi atpakaļ
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Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp 12 gadi atpakaļ
FileBundle.cpp 0e958aac67 Update all files dependent on previous core/mem organization 12 gadi atpakaļ
FontResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
FontResource.h b6204a290d Fix a couple of warnings 12 gadi atpakaļ
GuiResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
GuiResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
LuaResource.cpp 6b7d600200 Clean compilation code a little bit... 12 gadi atpakaļ
LuaResource.h 79af738239 Remove common header from compiled resources 12 gadi atpakaļ
MaterialResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
MaterialResource.h 2e5fd127ef Switch some objects from class to struct 12 gadi atpakaļ
MeshResource.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
MeshResource.h 27c79a2958 Initial Transient Vertex/Index Buffer implementation 12 gadi atpakaļ
PackageResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
PackageResource.h ad041f090f add FontResource 12 gadi atpakaļ
PhysicsResource.cpp 3e3e0b4245 Add a way to specify collision filters for shapes 12 gadi atpakaļ
PhysicsResource.h 3e3e0b4245 Add a way to specify collision filters for shapes 12 gadi atpakaļ
Resource.h d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
ResourceLoader.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
ResourceLoader.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
ResourceManager.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 gadi atpakaļ
ResourceManager.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
ResourcePackage.h ad041f090f add FontResource 12 gadi atpakaļ
ResourceRegistry.cpp ad041f090f add FontResource 12 gadi atpakaļ
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback 12 gadi atpakaļ
SoundResource.cpp 6b7d600200 Clean compilation code a little bit... 12 gadi atpakaļ
SoundResource.h 5d48c78ab9 First part of the 'SoundWorld - big rewrite' 12 gadi atpakaļ
SpriteResource.cpp 7d65aa2442 Use a scaling factor to compute sprite sizes 12 gadi atpakaļ
SpriteResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 gadi atpakaļ
TextureResource.cpp c31973d583 Simplify resource compilers 12 gadi atpakaļ
TextureResource.h 79af738239 Remove common header from compiled resources 12 gadi atpakaļ
UnitResource.cpp 3c8415a2b7 Add missing include 12 gadi atpakaļ
UnitResource.h 4729617541 Update calls to JSONParser 12 gadi atpakaļ