input_manager.cpp 7.9 KB

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  1. /*
  2. * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "input_device.h"
  6. #include "input_manager.h"
  7. #include "memory.h"
  8. #include "vector3.h"
  9. namespace crown
  10. {
  11. static const char* s_keyboard_button_names[] =
  12. {
  13. "tab", // KeyboardButton::TAB
  14. "enter", // KeyboardButton::ENTER
  15. "escape", // KeyboardButton::ESCAPE
  16. "space", // KeyboardButton::SPACE
  17. "backspace", // KeyboardButton::BACKSPACE
  18. "num_lock", // KeyboardButton::NUM_LOCK
  19. "numpad_enter", // KeyboardButton::NUMPAD_ENTER
  20. "numpad_.", // KeyboardButton::NUMPAD_DELETE
  21. "numpad_*", // KeyboardButton::NUMPAD_MULTIPLY
  22. "numpad_+", // KeyboardButton::NUMPAD_ADD
  23. "numpad_-", // KeyboardButton::NUMPAD_SUBTRACT
  24. "numpad_/", // KeyboardButton::NUMPAD_DIVIDE
  25. "numpad_0", // KeyboardButton::NUMPAD_0
  26. "numpad_1", // KeyboardButton::NUMPAD_1
  27. "numpad_2", // KeyboardButton::NUMPAD_2
  28. "numpad_3", // KeyboardButton::NUMPAD_3
  29. "numpad_4", // KeyboardButton::NUMPAD_4
  30. "numpad_5", // KeyboardButton::NUMPAD_5
  31. "numpad_6", // KeyboardButton::NUMPAD_6
  32. "numpad_7", // KeyboardButton::NUMPAD_7
  33. "numpad_8", // KeyboardButton::NUMPAD_8
  34. "numpad_9", // KeyboardButton::NUMPAD_9
  35. "f1", // KeyboardButton::F1
  36. "f2", // KeyboardButton::F2
  37. "f3", // KeyboardButton::F3
  38. "f4", // KeyboardButton::F4
  39. "f5", // KeyboardButton::F5
  40. "f6", // KeyboardButton::F6
  41. "f7", // KeyboardButton::F7
  42. "f8", // KeyboardButton::F8
  43. "f9", // KeyboardButton::F9
  44. "f10", // KeyboardButton::F10
  45. "f11", // KeyboardButton::F11
  46. "f12", // KeyboardButton::F12
  47. "home", // KeyboardButton::HOME
  48. "left", // KeyboardButton::LEFT
  49. "up", // KeyboardButton::UP
  50. "right", // KeyboardButton::RIGHT
  51. "down", // KeyboardButton::DOWN
  52. "page_up", // KeyboardButton::PAGE_UP
  53. "page_down", // KeyboardButton::PAGE_DOWN
  54. "ins", // KeyboardButton::INS
  55. "del", // KeyboardButton::DEL
  56. "end", // KeyboardButton::END
  57. "ctrl_left", // KeyboardButton::CTRL_LEFT
  58. "ctrl_right", // KeyboardButton::CTRL_RIGHT
  59. "shift_left", // KeyboardButton::SHIFT_LEFT
  60. "shift_right", // KeyboardButton::SHIFT_RIGHT
  61. "caps_lock", // KeyboardButton::CAPS_LOCK
  62. "alt_left", // KeyboardButton::ALT_LEFT
  63. "alt_right", // KeyboardButton::ALT_RIGHT
  64. "super_left", // KeyboardButton::SUPER_LEFT
  65. "super_right", // KeyboardButton::SUPER_RIGHT
  66. "0", // KeyboardButton::NUMBER_0
  67. "1", // KeyboardButton::NUMBER_1
  68. "2", // KeyboardButton::NUMBER_2
  69. "3", // KeyboardButton::NUMBER_3
  70. "4", // KeyboardButton::NUMBER_4
  71. "5", // KeyboardButton::NUMBER_5
  72. "6", // KeyboardButton::NUMBER_6
  73. "7", // KeyboardButton::NUMBER_7
  74. "8", // KeyboardButton::NUMBER_8
  75. "9", // KeyboardButton::NUMBER_9
  76. "a", // KeyboardButton::A
  77. "b", // KeyboardButton::B
  78. "c", // KeyboardButton::C
  79. "d", // KeyboardButton::D
  80. "e", // KeyboardButton::E
  81. "f", // KeyboardButton::F
  82. "g", // KeyboardButton::G
  83. "h", // KeyboardButton::H
  84. "i", // KeyboardButton::I
  85. "j", // KeyboardButton::J
  86. "k", // KeyboardButton::K
  87. "l", // KeyboardButton::L
  88. "m", // KeyboardButton::M
  89. "n", // KeyboardButton::N
  90. "o", // KeyboardButton::O
  91. "p", // KeyboardButton::P
  92. "q", // KeyboardButton::Q
  93. "r", // KeyboardButton::R
  94. "s", // KeyboardButton::S
  95. "t", // KeyboardButton::T
  96. "u", // KeyboardButton::U
  97. "v", // KeyboardButton::V
  98. "w", // KeyboardButton::W
  99. "x", // KeyboardButton::X
  100. "y", // KeyboardButton::Y
  101. "z" // KeyboardButton::Z
  102. };
  103. CE_STATIC_ASSERT(countof(s_keyboard_button_names) == KeyboardButton::COUNT);
  104. static const char* s_mouse_button_names[] =
  105. {
  106. "left", // MouseButton::LEFT
  107. "middle", // MouseButton::MIDDLE
  108. "right", // MouseButton::RIGHT
  109. "extra_1", // MouseButton::EXTRA_1
  110. "extra_2" // MouseButton::EXTRA_2
  111. };
  112. CE_STATIC_ASSERT(countof(s_mouse_button_names) == MouseButton::COUNT);
  113. static const char* s_mouse_axis_names[] =
  114. {
  115. "cursor", // MouseAxis::CURSOR
  116. "cursor_delta", // MouseAxis::CURSOR_DELTA
  117. "wheel" // MouseAxis::WHEEL
  118. };
  119. CE_STATIC_ASSERT(countof(s_mouse_axis_names) == MouseAxis::COUNT);
  120. static const char* s_touch_button_names[] =
  121. {
  122. "pointer_0", // TouchButton::POINTER_0
  123. "pointer_1", // TouchButton::POINTER_1
  124. "pointer_2", // TouchButton::POINTER_2
  125. "pointer_3" // TouchButton::POINTER_3
  126. };
  127. CE_STATIC_ASSERT(countof(s_touch_button_names) == TouchButton::COUNT);
  128. static const char* s_touch_axis_names[] =
  129. {
  130. "pointer_0", // TouchAxis::POINTER_0
  131. "pointer_1", // TouchAxis::POINTER_1
  132. "pointer_2", // TouchAxis::POINTER_2
  133. "pointer_3" // TouchAxis::POINTER_3
  134. };
  135. CE_STATIC_ASSERT(countof(s_touch_axis_names) == TouchAxis::COUNT);
  136. static const char* s_pad_button_names[] =
  137. {
  138. "up", // JoypadButton::UP
  139. "down", // JoypadButton::DOWN
  140. "left", // JoypadButton::LEFT
  141. "right", // JoypadButton::RIGHT
  142. "start", // JoypadButton::START
  143. "back", // JoypadButton::BACK
  144. "guide", // JoypadButton::GUIDE
  145. "thumb_left", // JoypadButton::THUMB_LEFT
  146. "thumb_right", // JoypadButton::THUMB_RIGHT
  147. "shoulder_left", // JoypadButton::SHOULDER_LEFT
  148. "shoulder_right", // JoypadButton::SHOULDER_RIGHT
  149. "a", // JoypadButton::A
  150. "b", // JoypadButton::B
  151. "x", // JoypadButton::X
  152. "y" // JoypadButton::Y
  153. };
  154. CE_STATIC_ASSERT(countof(s_pad_button_names) == JoypadButton::COUNT);
  155. static const char* s_pad_axis_names[] =
  156. {
  157. "left", // JoypadAxis::LEFT
  158. "right" // JoypadAxis::RIGHT
  159. };
  160. CE_STATIC_ASSERT(countof(s_pad_axis_names) == JoypadAxis::COUNT);
  161. InputManager::InputManager(Allocator& a)
  162. : _allocator(&a)
  163. , _keyboard(NULL)
  164. , _mouse(NULL)
  165. , _touch(NULL)
  166. , _mouse_last_x(0)
  167. , _mouse_last_y(0)
  168. {
  169. _keyboard = input_device::create(*_allocator
  170. , "Keyboard"
  171. , KeyboardButton::COUNT
  172. , 0
  173. , s_keyboard_button_names
  174. , NULL
  175. );
  176. _mouse = input_device::create(*_allocator
  177. , "Mouse"
  178. , MouseButton::COUNT
  179. , MouseAxis::COUNT
  180. , s_mouse_button_names
  181. , s_mouse_axis_names
  182. );
  183. _touch = input_device::create(*_allocator
  184. , "Touch"
  185. , TouchButton::COUNT
  186. , TouchAxis::COUNT
  187. , s_touch_button_names
  188. , s_touch_axis_names
  189. );
  190. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
  191. {
  192. _joypad[i] = input_device::create(*_allocator
  193. , "Joypad"
  194. , JoypadButton::COUNT
  195. , JoypadAxis::COUNT
  196. , s_pad_button_names
  197. , s_pad_axis_names
  198. );
  199. }
  200. _keyboard->set_connected(true);
  201. _mouse->set_connected(true);
  202. _touch->set_connected(true);
  203. }
  204. InputManager::~InputManager()
  205. {
  206. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
  207. input_device::destroy(*_allocator, *_joypad[i]);
  208. input_device::destroy(*_allocator, *_touch);
  209. input_device::destroy(*_allocator, *_mouse);
  210. input_device::destroy(*_allocator, *_keyboard);
  211. }
  212. InputDevice* InputManager::keyboard()
  213. {
  214. return _keyboard;
  215. }
  216. InputDevice* InputManager::mouse()
  217. {
  218. return _mouse;
  219. }
  220. InputDevice* InputManager::touch()
  221. {
  222. return _touch;
  223. }
  224. u8 InputManager::num_joypads()
  225. {
  226. return countof(_joypad);
  227. }
  228. InputDevice* InputManager::joypad(u8 i)
  229. {
  230. CE_ASSERT(i < CROWN_MAX_JOYPADS, "Index out of bounds");
  231. return _joypad[i];
  232. }
  233. void InputManager::update()
  234. {
  235. _keyboard->update();
  236. const Vector3 cursor = _mouse->axis(MouseAxis::CURSOR);
  237. _mouse->set_axis(MouseAxis::CURSOR_DELTA, vector3((s16)cursor.x - _mouse_last_x, (s16)cursor.y - _mouse_last_y, 0.0f));
  238. _mouse_last_x = (s16)cursor.x;
  239. _mouse_last_y = (s16)cursor.y;
  240. _mouse->update();
  241. _touch->update();
  242. for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
  243. _joypad[i]->update();
  244. }
  245. } // namespace crown