| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- /*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "material.h"
- #include "material_resource.h"
- #include "resource_manager.h"
- #include "shader_manager.h"
- #include "texture_resource.h"
- #include <bgfx/bgfx.h>
- namespace crown
- {
- void Material::bind(ResourceManager& rm, ShaderManager& sm, u8 view) const
- {
- using namespace material_resource;
- // Set samplers
- for (u32 i = 0; i < _resource->num_textures; ++i)
- {
- const TextureData* td = get_texture_data(_resource, i);
- const TextureHandle* th = get_texture_handle(_resource, i, _data);
- const TextureResource* teximg = (TextureResource*)rm.get(TEXTURE_TYPE, td->id);
- bgfx::UniformHandle sampler;
- bgfx::TextureHandle texture;
- sampler.idx = th->sampler_handle;
- texture.idx = teximg->handle.idx;
- bgfx::setTexture(i, sampler, texture);
- }
- // Set uniforms
- for (u32 i = 0; i < _resource->num_uniforms; ++i)
- {
- const UniformHandle* uh = get_uniform_handle(_resource, i, _data);
- bgfx::UniformHandle buh;
- buh.idx = uh->uniform_handle;
- bgfx::setUniform(buh, (char*)uh + sizeof(uh->uniform_handle));
- }
- const ShaderData& sd = sm.get(_resource->shader);
- bgfx::setState(sd.state);
- bgfx::submit(view, sd.program);
- }
- void Material::set_float(const char* name, f32 val)
- {
- using namespace material_resource;
- char* p = (char*)get_uniform_handle_by_string(_resource, name, _data);
- *((f32*)(p + sizeof(u32))) = val;
- }
- void Material::set_vector2(const char* name, const Vector2& val)
- {
- using namespace material_resource;
- char* p = (char*)get_uniform_handle_by_string(_resource, name, _data);
- *((Vector2*)(p + sizeof(u32))) = val;
- }
- void Material::set_vector3(const char* name, const Vector3& val)
- {
- using namespace material_resource;
- char* p = (char*)get_uniform_handle_by_string(_resource, name, _data);
- *((Vector3*)(p + sizeof(u32))) = val;
- }
- } // namespace crown
|