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- /*
- * Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- #include "core/containers/hash_map.h"
- #include "core/error/error.h"
- #include "core/math/matrix4x4.h"
- #include "core/math/vector3.h"
- #include "core/math/vector4.h"
- #include "core/memory/temp_allocator.h"
- #include "lua/lua_environment.h"
- #include "resource/resource_manager.h"
- #include "resource/unit_resource.h"
- #include "world/animation_state_machine.h"
- #include "world/debug_line.h"
- #include "world/gui.h"
- #include "world/level.h"
- #include "world/physics_world.h"
- #include "world/render_world.h"
- #include "world/scene_graph.h"
- #include "world/script_world.h"
- #include "world/sound_world.h"
- #include "world/unit_manager.h"
- #include "world/world.h"
- namespace crown
- {
- World::World(Allocator& a, ResourceManager& rm, ShaderManager& sm, MaterialManager& mm, UnitManager& um, LuaEnvironment& env)
- : _marker(WORLD_MARKER)
- , _allocator(&a)
- , _resource_manager(&rm)
- , _shader_manager(&sm)
- , _material_manager(&mm)
- , _lua_environment(&env)
- , _unit_manager(&um)
- , _lines(NULL)
- , _scene_graph(NULL)
- , _render_world(NULL)
- , _physics_world(NULL)
- , _sound_world(NULL)
- , _animation_state_machine(NULL)
- , _units(a)
- , _camera(a)
- , _camera_map(a)
- , _events(a)
- , _gui_buffer(sm)
- {
- _lines = create_debug_line(true);
- _scene_graph = CE_NEW(*_allocator, SceneGraph)(*_allocator, um);
- _render_world = CE_NEW(*_allocator, RenderWorld)(*_allocator, rm, sm, mm, um);
- _physics_world = CE_NEW(*_allocator, PhysicsWorld)(*_allocator, rm, um, *_lines);
- _sound_world = CE_NEW(*_allocator, SoundWorld)(*_allocator);
- _script_world = CE_NEW(*_allocator, ScriptWorld)(*_allocator, um, rm, env, *this);
- _animation_state_machine = CE_NEW(*_allocator, AnimationStateMachine)(*_allocator, rm, um);
- _gui_buffer.create();
- list::init_head(_guis);
- list::init_head(_levels);
- _node.next = NULL;
- _node.prev = NULL;
- }
- World::~World()
- {
- // Destroy loaded levels
- ListNode* cur;
- ListNode* tmp;
- list_for_each_safe(cur, tmp, &_levels)
- {
- Level* level = (Level*)container_of(cur, Level, _node);
- CE_DELETE(*_allocator, level);
- }
- // Destroy units
- for (u32 i = 0; i < array::size(_units); ++i)
- _unit_manager->destroy(_units[i]);
- // Destroy subsystems
- CE_DELETE(*_allocator, _animation_state_machine);
- CE_DELETE(*_allocator, _script_world);
- CE_DELETE(*_allocator, _sound_world);
- CE_DELETE(*_allocator, _physics_world);
- CE_DELETE(*_allocator, _render_world);
- CE_DELETE(*_allocator, _scene_graph);
- destroy_debug_line(*_lines);
- _marker = 0;
- }
- UnitId World::spawn_unit(StringId64 name, const Vector3& pos, const Quaternion& rot)
- {
- const UnitResource* ur = (const UnitResource*)_resource_manager->get(RESOURCE_TYPE_UNIT, name);
- UnitId id = _unit_manager->create();
- spawn_units(*this, *ur, pos, rot, &id);
- return id;
- }
- UnitId World::spawn_empty_unit()
- {
- UnitId id = _unit_manager->create();
- array::push_back(_units, id);
- post_unit_spawned_event(id);
- return id;
- }
- void World::destroy_unit(UnitId id)
- {
- _unit_manager->destroy(id);
- for (u32 i = 0, n = array::size(_units); i < n; ++i)
- {
- if (_units[i] == id)
- {
- _units[i] = _units[n - 1];
- array::pop_back(_units);
- break;
- }
- }
- post_unit_destroyed_event(id);
- }
- u32 World::num_units() const
- {
- return array::size(_units);
- }
- void World::units(Array<UnitId>& units) const
- {
- array::reserve(units, array::size(_units));
- array::push(units, array::begin(_units), array::size(_units));
- }
- void World::update_animations(f32 dt)
- {
- _animation_state_machine->update(dt);
- }
- void World::update_scene(f32 dt)
- {
- // Process animation events
- {
- EventStream& events = _animation_state_machine->_events;
- const u32 size = array::size(events);
- u32 read = 0;
- while (read < size)
- {
- const EventHeader* eh = (EventHeader*)&events[read];
- const char* data = (char*)&eh[1];
- read += sizeof(*eh) + eh->size;
- switch (eh->type)
- {
- case 0:
- {
- const SpriteFrameChangeEvent& ptev = *(SpriteFrameChangeEvent*)data;
- _render_world->sprite_set_frame(ptev.unit, ptev.frame_num);
- }
- break;
- default:
- CE_FATAL("Unknown event type");
- break;
- }
- }
- array::clear(events);
- }
- TempAllocator4096 ta;
- Array<UnitId> changed_units(ta);
- Array<Matrix4x4> changed_world(ta);
- _scene_graph->get_changed(changed_units, changed_world);
- _physics_world->update_actor_world_poses(array::begin(changed_units)
- , array::end(changed_units)
- , array::begin(changed_world)
- );
- _physics_world->update(dt);
- // Process physics events
- {
- EventStream& events = _physics_world->events();
- const u32 size = array::size(events);
- u32 read = 0;
- while (read < size)
- {
- const EventHeader* eh = (EventHeader*)&events[read];
- const char* data = (char*)&eh[1];
- read += sizeof(*eh) + eh->size;
- switch (eh->type)
- {
- case EventType::PHYSICS_TRANSFORM:
- {
- const PhysicsTransformEvent& ptev = *(PhysicsTransformEvent*)data;
- const TransformInstance ti = _scene_graph->instances(ptev.unit_id);
- const Matrix4x4 pose = matrix4x4(ptev.rotation, ptev.position);
- _scene_graph->set_world_pose(ti, pose);
- }
- break;
- case EventType::PHYSICS_COLLISION:
- {
- const PhysicsCollisionEvent& pcev = *(PhysicsCollisionEvent*)data;
- script_world::collision(*_script_world, pcev);
- }
- break;
- case EventType::PHYSICS_TRIGGER:
- break;
- default:
- CE_FATAL("Unknown event type");
- break;
- }
- }
- array::clear(events);
- }
- array::clear(changed_units);
- array::clear(changed_world);
- _scene_graph->get_changed(changed_units, changed_world);
- _scene_graph->clear_changed();
- _render_world->update_transforms(array::begin(changed_units)
- , array::end(changed_units)
- , array::begin(changed_world)
- );
- _sound_world->update();
- _gui_buffer.reset();
- array::clear(_events);
- script_world::update(*_script_world, dt);
- }
- void World::update(f32 dt)
- {
- update_animations(dt);
- update_scene(dt);
- }
- void World::render(const Matrix4x4& view)
- {
- _render_world->render(view);
- _physics_world->debug_draw();
- _render_world->debug_draw(*_lines);
- _lines->submit();
- _lines->reset();
- }
- CameraInstance World::camera_create(UnitId id, const CameraDesc& cd, const Matrix4x4& /*tr*/)
- {
- Camera camera;
- camera.unit = id;
- camera.projection_type = (ProjectionType::Enum)cd.type;
- camera.fov = cd.fov;
- camera.near_range = cd.near_range;
- camera.far_range = cd.far_range;
- const u32 last = array::size(_camera);
- array::push_back(_camera, camera);
- hash_map::set(_camera_map, id, last);
- return camera_make_instance(last);
- }
- void World::camera_destroy(UnitId unit, CameraInstance /*ci*/)
- {
- CameraInstance i = camera_instances(unit);
- const u32 last = array::size(_camera) - 1;
- const UnitId u = _camera[i.i].unit;
- const UnitId last_u = _camera[last].unit;
- _camera[i.i] = _camera[last];
- hash_map::set(_camera_map, last_u, i.i);
- hash_map::remove(_camera_map, u);
- }
- CameraInstance World::camera_instances(UnitId id)
- {
- return camera_make_instance(hash_map::get(_camera_map, id, UINT32_MAX));
- }
- void World::camera_set_projection_type(UnitId unit, ProjectionType::Enum type)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].projection_type = type;
- }
- ProjectionType::Enum World::camera_projection_type(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- return _camera[i.i].projection_type;
- }
- Matrix4x4 World::camera_projection_matrix(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- Camera& cam = _camera[i.i];
- Matrix4x4 projection;
- switch (cam.projection_type)
- {
- case ProjectionType::ORTHOGRAPHIC:
- orthographic(projection
- , -cam.half_size * cam.aspect
- , cam.half_size * cam.aspect
- , -cam.half_size
- , cam.half_size
- , cam.near_range
- , cam.far_range
- );
- break;
- case ProjectionType::PERSPECTIVE:
- perspective(projection
- , cam.fov
- , cam.aspect
- , cam.near_range
- , cam.far_range
- );
- break;
- default:
- CE_FATAL("Unknown projection type");
- break;
- }
- return projection;
- }
- Matrix4x4 World::camera_view_matrix(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- Matrix4x4 view = _scene_graph->world_pose(_camera[i.i].unit);
- invert(view);
- return view;
- }
- f32 World::camera_fov(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- return _camera[i.i].fov;
- }
- void World::camera_set_fov(UnitId unit, f32 fov)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].fov = fov;
- }
- void World::camera_set_aspect(UnitId unit, f32 aspect)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].aspect = aspect;
- }
- f32 World::camera_near_clip_distance(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- return _camera[i.i].near_range;
- }
- void World::camera_set_near_clip_distance(UnitId unit, f32 near)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].near_range = near;
- }
- f32 World::camera_far_clip_distance(UnitId unit)
- {
- CameraInstance i = camera_instances(unit);
- return _camera[i.i].far_range;
- }
- void World::camera_set_far_clip_distance(UnitId unit, f32 far)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].far_range = far;
- }
- void World::camera_set_orthographic_size(UnitId unit, f32 half_size)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].half_size = half_size;
- }
- void World::camera_set_viewport_metrics(UnitId unit, u16 x, u16 y, u16 width, u16 height)
- {
- CameraInstance i = camera_instances(unit);
- _camera[i.i].view_x = x;
- _camera[i.i].view_y = y;
- _camera[i.i].view_width = width;
- _camera[i.i].view_height = height;
- }
- Vector3 World::camera_screen_to_world(UnitId unit, const Vector3& pos)
- {
- CameraInstance i = camera_instances(unit);
- const Camera& c = _camera[i.i];
- Matrix4x4 projection = camera_projection_matrix(unit);
- Matrix4x4 world_inv = _scene_graph->world_pose(c.unit);
- invert(world_inv);
- Matrix4x4 mvp = world_inv * projection;
- invert(mvp);
- Vector4 ndc;
- ndc.x = (2.0f * (pos.x - 0.0f)) / c.view_width - 1.0f;
- ndc.y = (2.0f * (c.view_height - pos.y)) / c.view_height - 1.0f;
- ndc.z = (2.0f * pos.z) - 1.0f;
- ndc.w = 1.0f;
- Vector4 tmp = ndc * mvp;
- tmp *= 1.0f / tmp.w;
- return vector3(tmp.x, tmp.y, tmp.z);
- }
- Vector3 World::camera_world_to_screen(UnitId unit, const Vector3& pos)
- {
- CameraInstance i = camera_instances(unit);
- const Camera& c = _camera[i.i];
- Matrix4x4 projection = camera_projection_matrix(unit);
- Matrix4x4 world_inv = _scene_graph->world_pose(c.unit);
- invert(world_inv);
- Vector4 xyzw;
- xyzw.x = pos.x;
- xyzw.y = pos.y;
- xyzw.z = pos.z;
- xyzw.w = 1.0f;
- Vector4 clip = xyzw * (world_inv * projection);
- Vector4 ndc;
- ndc.x = clip.x / clip.w;
- ndc.y = clip.y / clip.w;
- Vector3 screen;
- screen.x = (c.view_x + c.view_width * (ndc.x + 1.0f)) / 2.0f;
- screen.y = (c.view_y + c.view_height * (1.0f - ndc.y)) / 2.0f;
- screen.z = 0.0f;
- return screen;
- }
- SoundInstanceId World::play_sound(const SoundResource& sr, const bool loop, const f32 volume, const Vector3& pos, const f32 range)
- {
- return _sound_world->play(sr, loop, volume, range, pos);
- }
- SoundInstanceId World::play_sound(StringId64 name, const bool loop, const f32 volume, const Vector3& pos, const f32 range)
- {
- const SoundResource* sr = (const SoundResource*)_resource_manager->get(RESOURCE_TYPE_SOUND, name);
- return play_sound(*sr, loop, volume, pos, range);
- }
- void World::stop_sound(SoundInstanceId id)
- {
- _sound_world->stop(id);
- }
- void World::link_sound(SoundInstanceId /*id*/, UnitId /*unit*/, s32 /*node*/)
- {
- CE_FATAL("Not implemented yet");
- }
- void World::set_listener_pose(const Matrix4x4& pose)
- {
- _sound_world->set_listener_pose(pose);
- }
- void World::set_sound_position(SoundInstanceId id, const Vector3& pos)
- {
- _sound_world->set_sound_positions(1, &id, &pos);
- }
- void World::set_sound_range(SoundInstanceId id, f32 range)
- {
- _sound_world->set_sound_ranges(1, &id, &range);
- }
- void World::set_sound_volume(SoundInstanceId id, f32 vol)
- {
- _sound_world->set_sound_volumes(1, &id, &vol);
- }
- DebugLine* World::create_debug_line(bool depth_test)
- {
- return CE_NEW(*_allocator, DebugLine)(*_shader_manager, depth_test);
- }
- void World::destroy_debug_line(DebugLine& line)
- {
- CE_DELETE(*_allocator, &line);
- }
- Gui* World::create_screen_gui()
- {
- Gui* gui = CE_NEW(*_allocator, Gui)(_gui_buffer, *_resource_manager
- , *_shader_manager
- , *_material_manager
- );
- list::add(gui->_node, _guis);
- return gui;
- }
- void World::destroy_gui(Gui& gui)
- {
- list::remove(gui._node);
- CE_DELETE(*_allocator, &gui);
- }
- Level* World::load_level(StringId64 name, const Vector3& pos, const Quaternion& rot)
- {
- const LevelResource* lr = (const LevelResource*)_resource_manager->get(RESOURCE_TYPE_LEVEL, name);
- Level* level = CE_NEW(*_allocator, Level)(*_allocator, *_unit_manager, *this, *lr);
- level->load(pos, rot);
- list::add(level->_node, _levels);
- post_level_loaded_event();
- return level;
- }
- void World::post_unit_spawned_event(UnitId id)
- {
- UnitSpawnedEvent ev;
- ev.unit = id;
- event_stream::write(_events, EventType::UNIT_SPAWNED, ev);
- }
- void World::post_unit_destroyed_event(UnitId id)
- {
- UnitDestroyedEvent ev;
- ev.unit = id;
- event_stream::write(_events, EventType::UNIT_DESTROYED, ev);
- }
- void World::post_level_loaded_event()
- {
- LevelLoadedEvent ev;
- event_stream::write(_events, EventType::LEVEL_LOADED, ev);
- }
- void spawn_units(World& w, const UnitResource& ur, const Vector3& pos, const Quaternion& rot, const UnitId* unit_lookup)
- {
- SceneGraph* scene_graph = w._scene_graph;
- RenderWorld* render_world = w._render_world;
- PhysicsWorld* physics_world = w._physics_world;
- ScriptWorld* script_world = w._script_world;
- AnimationStateMachine* animation_state_machine = w._animation_state_machine;
- const ComponentData* component = (ComponentData*)(&ur + 1);
- for (u32 cc = 0; cc < ur.num_component_types; ++cc, component = (ComponentData*)((char*)component + component->size + sizeof(*component)))
- {
- const u32* unit_index = (const u32*)(component + 1);
- const char* data = (const char*)(unit_index + component->num_instances);
- if (component->type == COMPONENT_TYPE_TRANSFORM)
- {
- const TransformDesc* td = (const TransformDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++td)
- {
- Matrix4x4 matrix = matrix4x4(rot, pos);
- Matrix4x4 matrix_res = matrix4x4(td->rotation, td->position);
- scene_graph->create(unit_lookup[unit_index[i]], matrix_res*matrix);
- }
- }
- else if (component->type == COMPONENT_TYPE_CAMERA)
- {
- const CameraDesc* cd = (const CameraDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++cd)
- {
- w.camera_create(unit_lookup[unit_index[i]], *cd, MATRIX4X4_IDENTITY);
- }
- }
- else if (component->type == COMPONENT_TYPE_COLLIDER)
- {
- const ColliderDesc* cd = (const ColliderDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i)
- {
- physics_world->collider_create(unit_lookup[unit_index[i]], cd);
- cd = (ColliderDesc*)((char*)(cd + 1) + cd->size);
- }
- }
- else if (component->type == COMPONENT_TYPE_ACTOR)
- {
- const ActorResource* ar = (const ActorResource*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++ar)
- {
- Matrix4x4 tm = scene_graph->world_pose(unit_lookup[unit_index[i]]);
- physics_world->actor_create(unit_lookup[unit_index[i]], ar, tm);
- }
- }
- else if (component->type == COMPONENT_TYPE_MESH_RENDERER)
- {
- const MeshRendererDesc* mrd = (const MeshRendererDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++mrd)
- {
- Matrix4x4 tm = scene_graph->world_pose(unit_lookup[unit_index[i]]);
- render_world->mesh_create(unit_lookup[unit_index[i]], *mrd, tm);
- }
- }
- else if (component->type == COMPONENT_TYPE_SPRITE_RENDERER)
- {
- const SpriteRendererDesc* srd = (const SpriteRendererDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++srd)
- {
- Matrix4x4 tm = scene_graph->world_pose(unit_lookup[unit_index[i]]);
- render_world->sprite_create(unit_lookup[unit_index[i]], *srd, tm);
- }
- }
- else if (component->type == COMPONENT_TYPE_LIGHT)
- {
- const LightDesc* ld = (const LightDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++ld)
- {
- Matrix4x4 tm = scene_graph->world_pose(unit_lookup[unit_index[i]]);
- render_world->light_create(unit_lookup[unit_index[i]], *ld, tm);
- }
- }
- else if (component->type == COMPONENT_TYPE_SCRIPT)
- {
- const ScriptDesc* sd = (const ScriptDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++sd)
- {
- script_world::create(*script_world, unit_lookup[unit_index[i]], *sd);
- }
- }
- else if (component->type == COMPONENT_TYPE_ANIMATION_STATE_MACHINE)
- {
- const AnimationStateMachineDesc* asmd = (const AnimationStateMachineDesc*)data;
- for (u32 i = 0, n = component->num_instances; i < n; ++i, ++asmd)
- {
- animation_state_machine->create(unit_lookup[unit_index[i]], *asmd);
- }
- }
- else
- {
- CE_FATAL("Unknown component type");
- }
- }
- for (u32 i = 0; i < ur.num_units; ++i)
- array::push_back(w._units, unit_lookup[i]);
- // Post events
- for (u32 i = 0; i < ur.num_units; ++i)
- w.post_unit_spawned_event(unit_lookup[i]);
- }
- } // namespace crown
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