| .. |
|
Actor.cpp
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
Actor.h
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
Controller.cpp
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
Controller.h
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
PhysicsCallback.h
|
eb80aff111
add PhysicsControllerCallback
|
12 gadi atpakaļ |
|
PhysicsTypes.h
|
8355302954
Add Trigger
|
12 gadi atpakaļ |
|
PhysicsWorld.cpp
|
4fba273e6e
Add scene limits to scene description and validate both before use
|
12 gadi atpakaļ |
|
PhysicsWorld.h
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
Trigger.cpp
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |
|
Trigger.h
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 gadi atpakaļ |