Daniele Bartolini 4fba273e6e Add scene limits to scene description and validate both before use 12 gadi atpakaļ
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Actor.cpp dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
Actor.h dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
Controller.cpp dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
Controller.h dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
PhysicsCallback.h eb80aff111 add PhysicsControllerCallback 12 gadi atpakaļ
PhysicsTypes.h 8355302954 Add Trigger 12 gadi atpakaļ
PhysicsWorld.cpp 4fba273e6e Add scene limits to scene description and validate both before use 12 gadi atpakaļ
PhysicsWorld.h dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
Trigger.cpp dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ
Trigger.h dda9f6ea90 Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead 12 gadi atpakaļ