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- #include "lua.hpp"
- #include <stdio.h>
- #include <stdlib.h>
- int main ()
- {
- int status, result, i;
- double sum;
- lua_State *L;
- /*
- * All Lua contexts are held in this structure. We work with it almost
- * all the time.
- */
- L = luaL_newstate();
- luaL_openlibs(L); /* Load Lua libraries */
- /* Load the file containing the script we are going to run */
- status = luaL_loadfile(L, "hello.lua");
- if (status)
- {
- /* If something went wrong, error message is at the top of */
- /* the stack */
- fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1));
- exit(1);
- }
- /*
- * Ok, now here we go: We pass data to the lua script on the stack.
- * That is, we first have to prepare Lua's virtual stack the way we
- * want the script to receive it, then ask Lua to run it.
- */
- lua_newtable(L); /* We will pass a table */
- /*
- * To put values into the table, we first push the index, then the
- * value, and then call lua_rawset() with the index of the table in the
- * stack. Let's see why it's -3: In Lua, the value -1 always refers to
- * the top of the stack. When you create the table with lua_newtable(),
- * the table gets pushed into the top of the stack. When you push the
- * index and then the cell value, the stack looks like:
- *
- * <- [stack bottom] -- table, index, value [top]
- *
- * So the -1 will refer to the cell value, thus -3 is used to refer to
- * the table itself. Note that lua_rawset() pops the two last elements
- * of the stack, so that after it has been called, the table is at the
- * top of the stack.
- */
- for (i = 1; i <= 5; i++)
- {
- lua_pushnumber(L, i); /* Push the table index */
- lua_pushnumber(L, i*2); /* Push the cell value */
- lua_rawset(L, -3); /* Stores the pair in the table */
- }
- /* By what name is the script going to reference our table? */
- lua_setglobal(L, "foo");
- /* Ask Lua to run our little script */
- result = lua_pcall(L, 0, LUA_MULTRET, 0);
- if (result) {
- fprintf(stderr, "Failed to run script: %s\n", lua_tostring(L, -1));
- exit(1);
- }
- /* Get the returned value at the top of the stack (index -1) */
- sum = lua_tonumber(L, -1);
- printf("Script returned: %.0f\n", sum);
- lua_pop(L, 1); /* Take the returned value out of the stack */
- lua_close(L); /* Cya, Lua */
- return 0;
- }
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