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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Unit.h"
- #include "IdTable.h"
- #include "World.h"
- namespace crown
- {
- typedef Id CameraId;
- //-----------------------------------------------------------------------------
- void Unit::create(World& creator, const Vec3& pos, const Quat& rot)
- {
- m_creator = &creator;
- m_root_node = m_scene_graph.create_node(-1, pos, rot);
- int32_t camera_node = m_scene_graph.create_node(m_root_node, Vec3::ZERO, Quat::IDENTITY);
- CameraId camera = m_creator->create_camera(*this, camera_node);
- m_camera = m_creator->lookup_camera(camera);
- }
- //-----------------------------------------------------------------------------
- void Unit::destroy()
- {
- }
- //-----------------------------------------------------------------------------
- void Unit::load(UnitResource* ur)
- {
- m_resource = ur;
- }
- //-----------------------------------------------------------------------------
- void Unit::unload()
- {
- }
- //-----------------------------------------------------------------------------
- void Unit::reload(UnitResource* new_ur)
- {
- (void)new_ur;
- }
- //-----------------------------------------------------------------------------
- Vec3 Unit::local_position(int32_t node) const
- {
- return m_scene_graph.local_position(node);
- }
- //-----------------------------------------------------------------------------
- Quat Unit::local_rotation(int32_t node) const
- {
- return m_scene_graph.local_rotation(node);
- }
- //-----------------------------------------------------------------------------
- Mat4 Unit::local_pose(int32_t node) const
- {
- return m_scene_graph.local_pose(node);
- }
- //-----------------------------------------------------------------------------
- Vec3 Unit::world_position(int32_t node) const
- {
- return m_scene_graph.world_position(node);
- }
- //-----------------------------------------------------------------------------
- Quat Unit::world_rotation(int32_t node) const
- {
- return m_scene_graph.world_rotation(node);
- }
- //-----------------------------------------------------------------------------
- Mat4 Unit::world_pose(int32_t node) const
- {
- return m_scene_graph.world_pose(node);
- }
- //-----------------------------------------------------------------------------
- void Unit::set_local_position(const Vec3& pos, int32_t node)
- {
- m_scene_graph.set_local_position(node, pos);
- }
- //-----------------------------------------------------------------------------
- void Unit::set_local_rotation(const Quat& rot, int32_t node)
- {
- m_scene_graph.set_local_rotation(node, rot);
- }
- //-----------------------------------------------------------------------------
- void Unit::set_local_pose(const Mat4& pose, int32_t node)
- {
- m_scene_graph.set_local_pose(node, pose);
- }
- //-----------------------------------------------------------------------------
- Camera* Unit::camera(const char* /*name*/)
- {
- return m_camera;
- }
- } // namespace crown
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