Daniele Bartolini 24c01a6f26 Modify mesh compiler to support the in-house fomat (still a ton to work missing) %!s(int64=12) %!d(string=hai) anos
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lua bb2363d3c9 Do not strip debug info (in debug/development mode) when compiling Lua resources %!s(int64=12) %!d(string=hai) anos
mesh 24c01a6f26 Modify mesh compiler to support the in-house fomat (still a ton to work missing) %!s(int64=12) %!d(string=hai) anos
package 6fdcc3f671 Write package data only if it actually exists... %!s(int64=12) %!d(string=hai) anos
texture 7c6809675b We do not need that ton of pixel formats %!s(int64=12) %!d(string=hai) anos
BundleCompiler.cpp 202457ad17 Add MeshCompiler to BundleCompiler %!s(int64=12) %!d(string=hai) anos
BundleCompiler.h 202457ad17 Add MeshCompiler to BundleCompiler %!s(int64=12) %!d(string=hai) anos
Compiler.cpp fd6b694bd7 Fix Compiler building %!s(int64=12) %!d(string=hai) anos
Compiler.h 86f3cbd23a Make Compiler build again %!s(int64=12) %!d(string=hai) anos