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- /*
- * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "color4.h"
- #include "font_resource.h"
- #include "gui.h"
- #include "material_manager.h"
- #include "material_resource.h"
- #include "matrix4x4.h"
- #include "resource_manager.h"
- #include "string_utils.h"
- #include "utf8.h"
- #include "vector2.h"
- #include "vector3.h"
- #include <bgfx/bgfx.h>
- namespace crown
- {
- Gui::Gui(ResourceManager& rm, ShaderManager& sm, MaterialManager& mm, u16 width, u16 height)
- : _resource_manager(&rm)
- , _shader_manager(&sm)
- , _material_manager(&mm)
- , _width(width)
- , _height(height)
- , _projection(MATRIX4X4_IDENTITY)
- , _world(MATRIX4X4_IDENTITY)
- {
- orthographic(_projection, 0, width, 0, height, -0.01f, 100.0f);
- _pos_tex_col
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float, true)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- Vector2 Gui::resolution() const
- {
- return vector2(_width, _height);
- }
- void Gui::move(const Vector2& pos)
- {
- set_identity(_world);
- set_translation(_world, vector3(pos.x, pos.y, 0));
- }
- Vector2 Gui::screen_to_gui(const Vector2& pos)
- {
- return vector2(pos.x, _height - pos.y);
- }
- void Gui::triangle(const Vector3& a, const Vector3& b, const Vector3& c, StringId64 material, const Color4& color)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientVertexBuffer(&tvb, 3, _pos_tex_col);
- bgfx::allocTransientIndexBuffer(&tib, 3);
- VertexData* vd = (VertexData*)tvb.data;
- vd[0].pos.x = a.x;
- vd[0].pos.y = a.y;
- vd[0].pos.z = a.z;
- vd[0].uv.x = 0.0f;
- vd[0].uv.y = 0.0f;
- vd[0].col = to_abgr(color);
- vd[1].pos.x = b.x;
- vd[1].pos.y = b.y;
- vd[1].pos.z = b.z;
- vd[1].uv.x = 1.0f;
- vd[1].uv.y = 0.0f;
- vd[1].col = to_abgr(color);
- vd[2].pos.x = c.x;
- vd[2].pos.y = c.y;
- vd[2].pos.z = c.z;
- vd[2].uv.x = 1.0f;
- vd[2].uv.y = 1.0f;
- vd[2].col = to_abgr(color);
- u16* inds = (u16*)tib.data;
- inds[0] = 0;
- inds[1] = 1;
- inds[2] = 2;
- }
- void Gui::rect3d(const Vector3& pos, const Vector2& size, StringId64 material, const Color4& color)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientVertexBuffer(&tvb, 4, _pos_tex_col);
- bgfx::allocTransientIndexBuffer(&tib, 6);
- VertexData* vd = (VertexData*)tvb.data;
- vd[0].pos.x = pos.x;
- vd[0].pos.y = pos.y;
- vd[0].pos.z = pos.z;
- vd[0].uv.x = 0.0f;
- vd[0].uv.y = 1.0f;
- vd[0].col = to_abgr(color);
- vd[1].pos.x = pos.x + size.x;
- vd[1].pos.y = pos.y;
- vd[1].pos.z = pos.z;
- vd[1].uv.x = 1.0f;
- vd[1].uv.y = 1.0f;
- vd[1].col = to_abgr(color);
- vd[2].pos.x = pos.x + size.x;
- vd[2].pos.y = pos.y + size.y;
- vd[2].pos.z = pos.z;
- vd[2].uv.x = 1.0f;
- vd[2].uv.y = 0.0f;
- vd[2].col = to_abgr(color);
- vd[3].pos.x = pos.x;
- vd[3].pos.y = pos.y + size.y;
- vd[3].pos.z = pos.z;
- vd[3].uv.x = 0.0f;
- vd[3].uv.y = 0.0f;
- vd[3].col = to_abgr(color);
- u16* inds = (u16*)tib.data;
- inds[0] = 0;
- inds[1] = 1;
- inds[2] = 2;
- inds[3] = 0;
- inds[4] = 2;
- inds[5] = 3;
- bgfx::setVertexBuffer(&tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setTransform(to_float_ptr(_projection));
- _material_manager->create_material(material);
- _material_manager->get(material)->bind(*_resource_manager, *_shader_manager, 2);
- }
- void Gui::rect(const Vector2& pos, const Vector2& size, StringId64 material, const Color4& color)
- {
- rect3d(vector3(pos.x, pos.y, 0.0f), size, material, color);
- }
- void Gui::image_uv3d(const Vector3& pos, const Vector2& size, const Vector2& uv0, const Vector2& uv1, StringId64 material, const Color4& color)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientVertexBuffer(&tvb, 4, _pos_tex_col);
- bgfx::allocTransientIndexBuffer(&tib, 6);
- VertexData* vd = (VertexData*)tvb.data;
- vd[0].pos.x = pos.x;
- vd[0].pos.y = pos.y;
- vd[0].pos.z = pos.z;
- vd[0].uv.x = 0.0f;
- vd[0].uv.y = 1.0f;
- vd[0].col = to_abgr(color);
- vd[1].pos.x = pos.x + size.x;
- vd[1].pos.y = pos.y;
- vd[1].pos.z = pos.z;
- vd[1].uv.x = 1.0f;
- vd[1].uv.y = 1.0f;
- vd[1].col = to_abgr(color);
- vd[2].pos.x = pos.x + size.x;
- vd[2].pos.y = pos.y + size.y;
- vd[2].pos.z = pos.z;
- vd[2].uv.x = 1.0f;
- vd[2].uv.y = 0.0f;
- vd[2].col = to_abgr(color);
- vd[3].pos.x = pos.x;
- vd[3].pos.y = pos.y + size.y;
- vd[3].pos.z = pos.z;
- vd[3].uv.x = 0.0f;
- vd[3].uv.y = 0.0f;
- vd[3].col = to_abgr(color);
- u16* inds = (u16*)tib.data;
- inds[0] = 0;
- inds[1] = 1;
- inds[2] = 2;
- inds[3] = 0;
- inds[4] = 2;
- inds[5] = 3;
- bgfx::setVertexBuffer(&tvb);
- bgfx::setIndexBuffer(&tib);
- }
- void Gui::image_uv(const Vector2& pos, const Vector2& size, const Vector2& uv0, const Vector2& uv1, StringId64 material, const Color4& color)
- {
- image_uv3d(vector3(pos.x, pos.y, 0.0f), size, uv0, uv1, material, color);
- }
- void Gui::image3d(const Vector3& pos, const Vector2& size, StringId64 material, const Color4& color)
- {
- image_uv3d(pos, size, VECTOR2_ZERO, VECTOR2_ONE, material, color);
- }
- void Gui::image(const Vector2& pos, const Vector2& size, StringId64 material, const Color4& color)
- {
- image3d(vector3(pos.x, pos.y, 0.0f), size, material, color);
- }
- void Gui::text3d(const Vector3& pos, u32 font_size, const char* str, StringId64 font, StringId64 material, const Color4& color)
- {
- const FontResource* fr = (FontResource*)_resource_manager->get(RESOURCE_TYPE_FONT, font);
- const f32 scale = (f32)font_size / (f32)fr->font_size;
- const u32 len = strlen32(str);
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientVertexBuffer(&tvb, 4 * len, _pos_tex_col);
- bgfx::allocTransientIndexBuffer(&tib, 6 * len);
- u16 index = 0;
- f32 x_pen_advance = 0.0f;
- f32 y_pen_advance = 0.0f;
- Vector2 m_pen;
- u32 state = 0;
- u32 code_point = 0;
- for (u32 i = 0; i < len; i++)
- {
- switch (str[i])
- {
- case '\n':
- {
- x_pen_advance = 0.0f;
- y_pen_advance -= fr->font_size;
- continue;
- }
- case '\t':
- {
- x_pen_advance += font_size * 4;
- continue;
- }
- }
- if (utf8::decode(&state, &code_point, str[i]) == UTF8_ACCEPT)
- {
- const GlyphData& g = *font_resource::get_glyph(fr, code_point);
- const f32 baseline = g.height - g.y_offset;
- // Set pen position
- m_pen.x = pos.x + g.x_offset;
- m_pen.y = pos.y - baseline;
- // Position coords
- const f32 x0 = (m_pen.x + x_pen_advance) * scale;
- const f32 y0 = (m_pen.y + y_pen_advance) * scale;
- const f32 x1 = (m_pen.x + g.width + x_pen_advance) * scale;
- const f32 y1 = (m_pen.y + g.height + y_pen_advance) * scale;
- // Texture coords
- const f32 u0 = g.x / fr->texture_size;
- const f32 v1 = g.y / fr->texture_size; // Upper-left char corner
- const f32 u1 = u0 + g.width / fr->texture_size;
- const f32 v0 = v1 + g.height / fr->texture_size; // Bottom-left char corner
- // Fill vertex buffer
- VertexData* vd = (VertexData*)&tvb.data[i*4*sizeof(VertexData)];
- vd[0].pos.x = x0;
- vd[0].pos.y = y0;
- vd[0].pos.z = pos.z;
- vd[0].uv.x = u0;
- vd[0].uv.y = v0;
- vd[0].col = to_abgr(color);
- vd[1].pos.x = x1;
- vd[1].pos.y = y0;
- vd[1].pos.z = pos.z;
- vd[1].uv.x = u1;
- vd[1].uv.y = v0;
- vd[1].col = to_abgr(color);
- vd[2].pos.x = x1;
- vd[2].pos.y = y1;
- vd[2].pos.z = pos.z;
- vd[2].uv.x = u1;
- vd[2].uv.y = v1;
- vd[2].col = to_abgr(color);
- vd[3].pos.x = x0;
- vd[3].pos.y = y1;
- vd[3].pos.z = pos.z;
- vd[3].uv.x = u0;
- vd[3].uv.y = v1;
- vd[3].col = to_abgr(color);
- // Fill index buffer
- u16* inds = (u16*)&tib.data[i*6*sizeof(u16)];
- inds[0] = index + 0;
- inds[1] = index + 1;
- inds[2] = index + 2;
- inds[3] = index + 0;
- inds[4] = index + 2;
- inds[5] = index + 3;
- // Advance pen position
- x_pen_advance += g.x_advance;
- index += 4;
- }
- }
- bgfx::setVertexBuffer(&tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setTransform(to_float_ptr(_projection));
- _material_manager->create_material(material);
- _material_manager->get(material)->bind(*_resource_manager, *_shader_manager, 2);
- }
- void Gui::text(const Vector2& pos, u32 font_size, const char* str, StringId64 font, StringId64 material, const Color4& color)
- {
- text3d(vector3(pos.x, pos.y, 0.0f), font_size, str, font, material, color);
- }
- } // namespace crown
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