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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Skybox.h"
- #include "Device.h"
- #include "Types.h"
- #include "Mat4.h"
- #include "Camera.h"
- #include "TextureResource.h"
- #include "Material.h"
- #include "VertexBuffer.h"
- #include "IndexBuffer.h"
- #include "Renderer.h"
- namespace crown
- {
- Skybox::Skybox(const Vec3& position, bool visible)
- {
- // // Setup bounding box
- //// mBoundingBox.SetMin(Vec3(0.0f, 0.0f, 0.0f));
- //// mBoundingBox.SetMax(Vec3(0.0f, 0.0f, 0.0f));
- // // North face
- // mVertexData[0] = VertexData(Vec3(-1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[1] = VertexData(Vec3(1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[2] = VertexData(Vec3(1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[3] = VertexData(Vec3(-1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // // South face
- // mVertexData[4] = VertexData(Vec3(1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[5] = VertexData(Vec3(-1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[6] = VertexData(Vec3(-1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[7] = VertexData(Vec3(1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // // West face
- // mVertexData[8] = VertexData(Vec3(-1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[9] = VertexData(Vec3(-1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[10] = VertexData(Vec3(-1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[11] = VertexData(Vec3(-1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // // East face
- // mVertexData[12] = VertexData(Vec3(1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[13] = VertexData(Vec3(1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[14] = VertexData(Vec3(1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[15] = VertexData(Vec3(1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // // Up face
- // mVertexData[16] = VertexData(Vec3(-1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[17] = VertexData(Vec3(1.0f, 1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[18] = VertexData(Vec3(1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[19] = VertexData(Vec3(-1.0f, 1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // // Down face
- // mVertexData[20] = VertexData(Vec3(-1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(0.0f, 0.0f), Color4::WHITE);
- // mVertexData[21] = VertexData(Vec3(1.0f, -1.0f, 1.0f), Vec3(0, 0, 0), Vec2(1.0f, 0.0f), Color4::WHITE);
- // mVertexData[22] = VertexData(Vec3(1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(1.0f, 1.0f), Color4::WHITE);
- // mVertexData[23] = VertexData(Vec3(-1.0f, -1.0f, -1.0f), Vec3(0, 0, 0), Vec2(0.0f, 1.0f), Color4::WHITE);
- // mFaceData[0] = FaceData(0, 1, 2);
- // mFaceData[1] = FaceData(0, 2, 3);
- // mFaceData[2] = FaceData(4, 5, 6);
- // mFaceData[3] = FaceData(4, 6, 7);
- // mFaceData[4] = FaceData(8, 9, 10);
- // mFaceData[5] = FaceData(8, 10, 11);
- // mFaceData[6] = FaceData(12, 13, 14);
- // mFaceData[7] = FaceData(12, 14, 15);
- // mFaceData[8] = FaceData(16, 17, 18);
- // mFaceData[9] = FaceData(16, 18, 19);
- // mFaceData[10] = FaceData(20, 21, 22);
- // mFaceData[11] = FaceData(20, 22, 23);
- // mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
- // mIndexBuffer[0] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mIndexBuffer[1] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mIndexBuffer[2] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mIndexBuffer[3] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mIndexBuffer[4] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mIndexBuffer[5] = GetDevice()->GetRenderer()->CreateIndexBuffer();
- // mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_TEXTURE_COORDS | VBM_NORMAL_COORDS | VBM_COLOR_COORDS), (float*) &mVertexData[0], 24);
- // mIndexBuffer[0]->SetIndexData(&mFaceData[0].vertex[0], 6);
- // mIndexBuffer[1]->SetIndexData(&mFaceData[2].vertex[0], 6);
- // mIndexBuffer[2]->SetIndexData(&mFaceData[4].vertex[0], 6);
- // mIndexBuffer[3]->SetIndexData(&mFaceData[6].vertex[0], 6);
- // mIndexBuffer[4]->SetIndexData(&mFaceData[8].vertex[0], 6);
- // mIndexBuffer[5]->SetIndexData(&mFaceData[10].vertex[0], 6);
- }
- Skybox::~Skybox()
- {
- }
- void Skybox::Render()
- {
- // Renderer* renderer = GetDevice()->GetRenderer();
- //// Camera* camera = mCreator->GetCurrentCamera();
- // Mat4 mat;// = camera->GetAbsoluteTransformation();
- // mat.load_identity();
- // Mat4 mat2;
- // mat2.load_identity();
- // mat2.set_translation(mat.get_translation());
- // float near;
- // float far;
- // float scale;
- // near = 0.1f;//camera->GetNearClipDistance();
- // far = 100.0f;//camera->GetFarClipDistance();
- // scale = (near + far) * 0.5f;
- // mat2.set_scale(Vec3(scale, scale, scale));
- // renderer->_SetDepthTest(false);
- // renderer->_SetDepthWrite(false);
- // renderer->_SetTexturing(0, true);
- // renderer->SetMatrix(MT_MODEL, mat2);
- // renderer->SetTexture(0, mSkyboxFace[SF_NORTH]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[0]);
- // renderer->SetTexture(0, mSkyboxFace[SF_SOUTH]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[1]);
- // renderer->SetTexture(0, mSkyboxFace[SF_WEST]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[2]);
- // renderer->SetTexture(0, mSkyboxFace[SF_EAST]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[3]);
- // renderer->SetTexture(0, mSkyboxFace[SF_UP]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[4]);
- // renderer->SetTexture(0, mSkyboxFace[SF_DOWN]);
- // renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer[5]);
- // renderer->_SetDepthTest(true);
- // renderer->_SetDepthWrite(true);
- // renderer->_SetTexturing(0, false);
- }
- } // namespace crown
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