SimpleOpenGL2Renderer.cpp 4.5 KB

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  1. #include "SimpleOpenGL2Renderer.h"
  2. #include "OpenGL2Include.h"
  3. #include "Bullet3Common/b3Vector3.h"
  4. SimpleOpenGL2Renderer::SimpleOpenGL2Renderer(int width, int height)
  5. :m_width(width),
  6. m_height(height)
  7. {
  8. }
  9. void SimpleOpenGL2Renderer::init()
  10. {
  11. }
  12. const CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera() const
  13. {
  14. return &m_camera;
  15. }
  16. CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera()
  17. {
  18. return &m_camera;
  19. }
  20. void SimpleOpenGL2Renderer::setActiveCamera(CommonCameraInterface* cam)
  21. {
  22. b3Assert(0);//not supported yet
  23. }
  24. void SimpleOpenGL2Renderer::updateCamera(int upAxis)
  25. {
  26. float projection[16];
  27. float view[16];
  28. m_camera.setAspectRatio((float)m_width/(float)m_height);
  29. m_camera.update();
  30. m_camera.getCameraProjectionMatrix(projection);
  31. m_camera.getCameraViewMatrix(view);
  32. GLfloat projMat[16];
  33. GLfloat viewMat[16];
  34. for (int i=0;i<16;i++)
  35. {
  36. viewMat[i] = view[i];
  37. projMat[i] = projection[i];
  38. }
  39. glMatrixMode(GL_PROJECTION);
  40. glLoadIdentity();
  41. glMultMatrixf(projMat);
  42. glMatrixMode(GL_MODELVIEW);
  43. glLoadIdentity();
  44. glMultMatrixf(viewMat);
  45. }
  46. void SimpleOpenGL2Renderer::removeAllInstances()
  47. {
  48. }
  49. void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex)
  50. {
  51. }
  52. void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int srcIndex)
  53. {
  54. }
  55. void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const
  56. {
  57. b3Assert(0);
  58. }
  59. void SimpleOpenGL2Renderer::getCameraProjectionMatrix(float projMat[16]) const
  60. {
  61. b3Assert(0);
  62. }
  63. void SimpleOpenGL2Renderer::renderScene()
  64. {
  65. }
  66. int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)
  67. {
  68. return 0;
  69. }
  70. int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
  71. {
  72. return 0;
  73. }
  74. void SimpleOpenGL2Renderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)
  75. {
  76. int pointStrideInFloats = pointStrideInBytes/4;
  77. glLineWidth(pointDrawSize);
  78. for (int i=0;i<numIndices;i+=2)
  79. {
  80. int index0 = indices[i];
  81. int index1 = indices[i+1];
  82. b3Vector3 fromColor = b3MakeVector3(color[0],color[1],color[2]);
  83. b3Vector3 toColor = b3MakeVector3(color[0],color[1],color[2]);
  84. b3Vector3 from= b3MakeVector3(positions[index0*pointStrideInFloats],positions[index0*pointStrideInFloats+1],positions[index0*pointStrideInFloats+2]);
  85. b3Vector3 to= b3MakeVector3(positions[index1*pointStrideInFloats],positions[index1*pointStrideInFloats+1],positions[index1*pointStrideInFloats+2]);
  86. glBegin(GL_LINES);
  87. glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
  88. glVertex3d(from.getX(), from.getY(), from.getZ());
  89. glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
  90. glVertex3d(to.getX(), to.getY(), to.getZ());
  91. glEnd();
  92. }
  93. }
  94. void SimpleOpenGL2Renderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
  95. {
  96. glLineWidth(lineWidth);
  97. glBegin(GL_LINES);
  98. glColor3f(color[0],color[1],color[2]);
  99. glVertex3d(from[0],from[1],from[2]);
  100. glVertex3d(to[0],to[1],to[2]);
  101. glEnd();
  102. }
  103. int SimpleOpenGL2Renderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureIndex)
  104. {
  105. return 0;
  106. }
  107. void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)
  108. {
  109. }
  110. void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
  111. {
  112. }
  113. void SimpleOpenGL2Renderer::writeTransforms()
  114. {
  115. }
  116. void SimpleOpenGL2Renderer::drawLine(const double from[4], const double to[4], const double color[4], double lineWidth)
  117. {
  118. }
  119. void SimpleOpenGL2Renderer::drawPoint(const float* position, const float color[4], float pointDrawSize)
  120. {
  121. }
  122. void SimpleOpenGL2Renderer::drawPoint(const double* position, const double color[4], double pointDrawSize)
  123. {
  124. }
  125. void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
  126. {
  127. }
  128. void SimpleOpenGL2Renderer::enableBlend(bool blend)
  129. {
  130. }
  131. void SimpleOpenGL2Renderer::clearZBuffer()
  132. {
  133. glClear(GL_DEPTH_BUFFER_BIT);
  134. }