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- #include "OpenGLWindow/SimpleOpenGL3App.h"
- #include "Bullet3Common/b3Vector3.h"
- #include "Bullet3Common/b3CommandLineArgs.h"
- #include "assert.h"
- #include <stdio.h>
- #include "OpenGLWindow/OpenGLInclude.h"
- char* gVideoFileName = 0;
- char* gPngFileName = 0;
- int main(int argc, char* argv[])
- {
- b3CommandLineArgs myArgs(argc,argv);
- SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768,true);
- app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
- app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
- app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
- assert(glGetError()==GL_NO_ERROR);
- myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
- if (gVideoFileName)
- app->dumpFramesToVideo(gVideoFileName);
- myArgs.GetCmdLineArgument("png_file",gPngFileName);
- char fileName[1024];
- do
- {
- static int frameCount = 0;
- frameCount++;
- if (gPngFileName)
- {
- printf("gPngFileName=%s\n",gPngFileName);
- sprintf(fileName,"%s%d.png",gPngFileName,frameCount++);
- app->dumpNextFrameToPng(fileName);
- }
- assert(glGetError()==GL_NO_ERROR);
- app->m_instancingRenderer->init();
- app->m_instancingRenderer->updateCamera();
- app->drawGrid();
- char bla[1024];
- sprintf(bla,"Simple test frame %d", frameCount);
- app->drawText(bla,10,10);
- app->swapBuffer();
- } while (!app->m_window->requestedExit());
- delete app;
- return 0;
- }
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