engine_api.vala 8.8 KB

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  1. /*
  2. * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. }
  27. namespace DataCompilerApi
  28. {
  29. public string compile(Guid id, string data_dir, string platform)
  30. {
  31. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  32. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  33. , platform
  34. );
  35. }
  36. public string quit()
  37. {
  38. return "{\"type\":\"quit\"}";
  39. }
  40. }
  41. namespace DeviceApi
  42. {
  43. public string command(string[] args)
  44. {
  45. StringBuilder sb = new StringBuilder();
  46. for (int i = 0; i < args.length; ++i)
  47. {
  48. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  49. sb.append("\"%s\",".printf(arg));
  50. }
  51. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  52. }
  53. public string reload(string type, string name)
  54. {
  55. return command({ "reload", type, name });
  56. }
  57. public string refresh()
  58. {
  59. return command({ "refresh" });
  60. }
  61. public string pause()
  62. {
  63. return command({ "pause" });
  64. }
  65. public string unpause()
  66. {
  67. return command({ "unpause" });
  68. }
  69. public string resize(int width, int height)
  70. {
  71. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  72. }
  73. }
  74. namespace LevelEditorApi
  75. {
  76. public string reset()
  77. {
  78. return "LevelEditor:reset()";
  79. }
  80. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  81. {
  82. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  83. , y
  84. , Lua.bool(left)
  85. , Lua.bool(middle)
  86. , Lua.bool(right)
  87. );
  88. }
  89. public string mouse_wheel(double delta)
  90. {
  91. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  92. }
  93. public string mouse_down(int x, int y)
  94. {
  95. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  96. }
  97. public string mouse_up(int x, int y)
  98. {
  99. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  100. }
  101. public string key_down(string key)
  102. {
  103. return "LevelEditor:key_down(\"%s\")".printf(key);
  104. }
  105. public string key_up(string key)
  106. {
  107. return "LevelEditor:key_up(\"%s\")".printf(key);
  108. }
  109. public enum ToolType
  110. {
  111. PLACE,
  112. MOVE,
  113. ROTATE,
  114. SCALE
  115. }
  116. private const string[] _tools =
  117. {
  118. "place_tool",
  119. "move_tool",
  120. "rotate_tool",
  121. "scale_tool"
  122. };
  123. public string set_tool_type(ToolType type)
  124. {
  125. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  126. }
  127. public enum SnapMode
  128. {
  129. RELATIVE,
  130. ABSOLUTE
  131. }
  132. public string set_snap_mode(SnapMode sm)
  133. {
  134. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  135. }
  136. public enum ReferenceSystem
  137. {
  138. LOCAL,
  139. WORLD
  140. }
  141. public string set_reference_system(ReferenceSystem rs)
  142. {
  143. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  144. }
  145. public string enable_show_grid(bool enabled)
  146. {
  147. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  148. }
  149. public string enable_snap_to_grid(bool enabled)
  150. {
  151. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  152. }
  153. public string enable_debug_render_world(bool enabled)
  154. {
  155. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  156. }
  157. public string enable_debug_physics_world(bool enabled)
  158. {
  159. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  160. }
  161. public string set_grid_size(double size)
  162. {
  163. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  164. }
  165. public string set_rotation_snap(double deg)
  166. {
  167. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  168. }
  169. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  170. {
  171. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  172. , name
  173. , Lua.vector3(pos)
  174. , Lua.quaternion(rot)
  175. , Lua.vector3(scl)
  176. );
  177. }
  178. public string spawn_empty_unit(Guid id)
  179. {
  180. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  181. }
  182. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  183. {
  184. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  185. , name
  186. , Lua.vector3(pos)
  187. , Lua.quaternion(rot)
  188. , range
  189. , volume
  190. , Lua.bool(loop)
  191. );
  192. }
  193. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  194. {
  195. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  196. , component_id.to_string()
  197. , Lua.vector3(pos)
  198. , Lua.quaternion(rot)
  199. , Lua.vector3(scl)
  200. );
  201. }
  202. public string add_mesh_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  203. {
  204. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  205. , component_id.to_string()
  206. , mesh_resource
  207. , geometry_name
  208. , material_resource
  209. , Lua.bool(visible)
  210. );
  211. }
  212. public string add_sprite_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  213. {
  214. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  215. , component_id.to_string()
  216. , sprite_resource
  217. , material_resource
  218. , layer
  219. , depth
  220. , Lua.bool(visible)
  221. );
  222. }
  223. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  224. {
  225. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  226. , component_id.to_string()
  227. , projection
  228. , fov
  229. , far_range
  230. , near_range
  231. );
  232. }
  233. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  234. {
  235. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  236. , component_id.to_string()
  237. , type
  238. , range
  239. , intensity
  240. , spot_angle
  241. , Lua.vector3(color)
  242. );
  243. }
  244. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  245. {
  246. return @"LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  247. , Lua.vector3(pos)
  248. , Lua.quaternion(rot)
  249. , Lua.vector3(scl)
  250. );
  251. }
  252. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  253. {
  254. return @"LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  255. , type
  256. , range
  257. , intensity
  258. , spot_angle
  259. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  260. );
  261. }
  262. public string set_sound_range(Guid id, double range)
  263. {
  264. return @"LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  265. , range
  266. );
  267. }
  268. public string set_mesh(Guid id, double instance_id, string material, bool visible)
  269. {
  270. return @"LevelEditor._objects[\"%s\"]:set_mesh(%.17g, \"%s\", %s)".printf(id.to_string()
  271. , instance_id
  272. , material
  273. , Lua.bool(visible)
  274. );
  275. }
  276. public string set_sprite(Guid id, string material, double layer, double depth, bool visible)
  277. {
  278. return @"LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  279. , material
  280. , layer
  281. , depth
  282. , Lua.bool(visible)
  283. );
  284. }
  285. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  286. {
  287. return @"LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  288. , projection
  289. , fov
  290. , near_range
  291. , far_range
  292. );
  293. }
  294. public string set_placeable(string type, string name)
  295. {
  296. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  297. }
  298. public string selection_set(Guid[] ids)
  299. {
  300. StringBuilder sb = new StringBuilder();
  301. sb.append("LevelEditor._selection:set({");
  302. for (int i = 0; i < ids.length; ++i)
  303. sb.append("\"%s\",".printf(ids[i].to_string()));
  304. sb.append("})");
  305. return sb.str;
  306. }
  307. public string destroy(Guid id)
  308. {
  309. return @"LevelEditor:destroy(\"%s\")".printf(id.to_string());
  310. }
  311. public string set_color(string name, Vector3 color)
  312. {
  313. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  314. return @"Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  315. }
  316. }
  317. namespace UnitPreviewApi
  318. {
  319. public string set_preview_resource(string placeable_type, string name)
  320. {
  321. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  322. }
  323. }
  324. }