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- #include "Crown.h"
- #include <cstdlib>
- #include <GL/glu.h>
- using namespace Crown;
- class WndCtrl: public KeyboardListener
- {
- public:
- WndCtrl()
- {
- GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
- }
- virtual void KeyReleased(const KeyboardEvent& event)
- {
- if (event.key == KC_ESCAPE)
- {
- GetDevice()->StopRunning();
- }
- }
- };
- class MainScene: public Scene, public KeyboardListener, public MouseListener
- {
- public:
- MainScene(uint windowWidth, uint windowHeight)
- {
- GetDevice()->GetInputManager()->RegisterMouseListener(this);
- GetDevice()->GetInputManager()->RegisterKeyboardListener(this);
- }
- virtual ~MainScene()
- {
- if (quadric)
- gluDeleteQuadric(quadric);
- }
- virtual void ButtonReleased(const MouseEvent& event)
- {
- if (event.button == MB_LEFT)
- {
- GLint view[4];
- GLdouble proj[16], model[16];
- glGetDoublev(GL_MODELVIEW_MATRIX, model);
- glGetDoublev(GL_PROJECTION_MATRIX, proj);
- glGetIntegerv(GL_VIEWPORT, view);
- int x = event.x;
- int y = event.y;
- // Adjust y wndCoord
- y = (625 - y);
- double sX, sY, sZ;
- double eX, eY, eZ;
- gluUnProject(x, y, 0.0f, model, proj, view, &sX, &sY, &sZ);
- gluUnProject(x, y, 1.0f, model, proj, view, &eX, &eY, &eZ);
- Vec3 dir = Vec3(eX, eY, eZ) - Vec3(sX, sY, sZ);
- dir.Normalize();
- ray.origin = cam->GetPosition();
- ray.direction = dir;
- //std::cout << x << " " << y << std::endl;
- //std::cout << "Ori: " << ray.origin.ToStr().c_str() << std::endl;
- //std::cout << "Dir: " << ray.direction.ToStr().c_str() << std::endl;
- }
- }
- virtual void KeyPressed(const KeyboardEvent& event)
- {
- if (event.key == KC_UP)
- {
- ray.origin += Vec3(0, 0, -0.1);
- }
- if (event.key == KC_DOWN)
- {
- ray.origin += Vec3(0, 0, 0.1);
- }
- if (event.key == KC_LCONTROL)
- {
- cam->SetActive(!cam->IsActive());
- }
- }
-
- virtual void OnLoad()
- {
- Scene::OnLoad();
- Crown::Renderer* renderer = Crown::GetDevice()->GetRenderer();
- renderer->SetClearColor(Crown::Color4(0.0f, 0.0f, 0.0f, 1.0f));
- // Add a movable camera
- cam = AddMovableCamera();
- if (cam)
- {
- cam->SetActive(true);
- cam->SetSpeed(0.1);
- cam->SetFarClipDistance(1000.0f);
- //cam->SetPosition(Vec3(25, 0, 15));
- }
- grid = GetMeshManager()->LoadGrid("grid", 32);
- ray.origin = Vec3(0, 0, 10);
- ray.direction = Vec3(0, 0, -1);
- sphere[0].c = Vec3(0, 0, 0);
- sphere[0].r = 2.0f;
- sphere[1].c = Vec3(3, -1, -5);
- sphere[1].r = 1.0f;
- sphere[2].c = Vec3(-5, 3, 2);
- sphere[2].r = 3.0f;
- quadric = gluNewQuadric();
- }
- virtual void RenderScene()
- {
- Renderer* renderer = GetDevice()->GetRenderer();
- renderer->_SetLighting(false);
- renderer->_SetBlending(false);
- renderer->_SetAlphaTest(false);
- Scene::RenderScene();
- renderer->SetMatrix(MT_MODEL, Mat4::IDENTITY);
- renderer->_SetTexturing(0, false);
- renderer->_SetTexturing(1, false);
- renderer->_SetTexturing(2, false);
- if (cam->IsActive())
- {
- ray.origin = cam->GetPosition();
- ray.direction = cam->GetLookAt();
- //std::cout << ray.direction.ToStr().c_str() << std::endl;
- }
- int sphereIndex = -1;
- real lastDist = 1000000.0f;
- // Check ray-sphere intersection
- for (int i = 0; i < 3; i++)
- {
- real dist;
- if (Intersection::TestRaySphere(ray, sphere[i], dist))
- {
- if (dist <= lastDist)
- {
- lastDist = dist;
- sphereIndex = i;
- }
- }
- }
- for (int i = 0; i < 3; i++)
- {
- if (sphereIndex == i)
- {
- glColor3f(1, 0, 0);
- }
- else
- {
- glColor3f(0, 1, 0);
- }
- tr.LoadIdentity();
- tr.SetTranslation(sphere[i].c);
- renderer->SetMatrix(MT_MODEL, tr);
- gluSphere(quadric, sphere[i].r, 64, 64);
- }
- renderer->SetMatrix(MT_MODEL, Mat4::IDENTITY);
- glColor3f(0, 0, 1);
- glBegin(GL_LINES);
- glVertex3fv(ray.origin.ToFloatPtr());
- glVertex3fv((ray.origin + ray.direction).ToFloatPtr());
- glEnd();
- tr.SetTranslation(Vec3(0, -2, 0));
- renderer->SetMatrix(MT_MODEL, tr);
- renderer->RenderMesh(grid.GetPointer());
- }
- private:
- MeshPtr grid;
- Mat4 ortho;
- Mat4 crateModel;
- Mat4 tr;
- Ray ray;
- Sphere sphere[3];
- GLUquadric* quadric;
- MovableCamera* cam;
- Mouse* mouse;
- Keyboard* keyboard;
- InputManager* input;
- };
- int main(int argc, char** argv)
- {
- int wndW = 1000;
- int wndH = 625;
- if (argc == 3)
- {
- wndW = atoi(argv[1]);
- wndH = atoi(argv[2]);
- }
- Device* mDevice = GetDevice();
- if (!mDevice->Init(wndW, wndH, 32, false))
- {
- return 0;
- }
- WndCtrl ctrl;
- MainScene* mainScene = new MainScene(wndW, wndH);
- GetDevice()->GetSceneManager()->SelectNextScene(mainScene);
- mDevice->GetMainWindow()->SetTitle("Crown Engine v0.1 - Intersection Test");
- mDevice->Run();
- mDevice->Shutdown();
- return 0;
- }
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