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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Mesh.h"
- #include "MeshResource.h"
- #include "Vector3.h"
- #include "Matrix4x4.h"
- #include "Quaternion.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- void Mesh::create(const MeshResource* mr, const Vector3& pos, const Quaternion& rot)
- {
- m_vbuffer = mr->m_vbuffer;
- m_ibuffer = mr->m_ibuffer;
- set_local_position(pos);
- set_local_rotation(rot);
- }
- //-----------------------------------------------------------------------------
- Vector3 Mesh::local_position() const
- {
- return m_local_pose.translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion Mesh::local_rotation() const
- {
- return Quaternion(Vector3(1, 0, 0), 0.0f);
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Mesh::local_pose() const
- {
- return m_local_pose;
- }
- //-----------------------------------------------------------------------------
- Vector3 Mesh::world_position() const
- {
- return m_world_pose.translation();
- }
- //-----------------------------------------------------------------------------
- Quaternion Mesh::world_rotation() const
- {
- return Quaternion(Vector3(1, 0, 0), 0.0f);
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Mesh::world_pose() const
- {
- return m_world_pose;
- }
- //-----------------------------------------------------------------------------
- void Mesh::set_local_position(const Vector3& pos)
- {
- m_local_pose.set_translation(pos);
- }
- //-----------------------------------------------------------------------------
- void Mesh::set_local_rotation(const Quaternion& rot)
- {
- Matrix4x4& local_pose = m_local_pose;
- Vector3 local_translation = local_pose.translation();
- local_pose = rot.to_mat4();
- local_pose.set_translation(local_translation);
- }
- //-----------------------------------------------------------------------------
- void Mesh::set_local_pose(const Matrix4x4& pose)
- {
- m_local_pose = pose;
- }
- } // namespace crown
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