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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Shape.h"
- #include "Vector3.h"
- #include "Quaternion.h"
- #include "Matrix4x4.h"
- #include "PxShapeExt.h"
- #include "PxTransform.h"
- #include "PxMat44.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Shape::Shape(physx::PxShape* shape)
- : m_shape(shape)
- {
- }
- //-----------------------------------------------------------------------------
- Shape::~Shape()
- {
- //m_shape->release();
- }
- //-----------------------------------------------------------------------------
- Vector3 Shape::local_position() const
- {
- physx::PxTransform t = m_shape->getLocalPose();
- Vector3 pos(t.p.x, t.p.y, t.p.z);
- return pos;
- }
- //-----------------------------------------------------------------------------
- Quaternion Shape::local_rotation() const
- {
- physx::PxTransform t = m_shape->getLocalPose();
- Vector3 pos(t.p.x, t.p.y, t.p.z);
- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
- return rot;
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Shape::local_pose() const
- {
- physx::PxTransform t = m_shape->getLocalPose();
- Vector3 pos(t.p.x, t.p.y, t.p.z);
- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
- Matrix4x4 m(rot, pos);
- return m;
- }
- //-----------------------------------------------------------------------------
- Vector3 Shape::world_position() const
- {
- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
- Vector3 pos(t.p.x, t.p.y, t.p.z);
- return pos;
- }
- //-----------------------------------------------------------------------------
- Quaternion Shape::world_rotation() const
- {
- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
- return rot;
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 Shape::world_pose() const
- {
- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
- Vector3 pos(t.p.x, t.p.y, t.p.z);
- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
- Matrix4x4 m(rot, pos);
- return m;
- }
- //-----------------------------------------------------------------------------
- void Shape::set_local_pose(const Matrix4x4& pose)
- {
- physx::PxMat44 m(const_cast<physx::PxReal*>(pose.to_float_ptr()));
- physx::PxTransform t(m);
- m_shape->setLocalPose(t);
- }
- } // namespace crown
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