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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include <inttypes.h>
- #include "BundleCompiler.h"
- #include "Vector.h"
- #include "DynamicString.h"
- #include "Allocator.h"
- #include "OS.h"
- #include "Log.h"
- #include "Resource.h"
- #include "Path.h"
- #include "DiskFilesystem.h"
- #include "TempAllocator.h"
- namespace crown
- {
- namespace mesh_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace texture_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace package_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace lua_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace physics_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace unit_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace sound_resource { extern void compile(Filesystem&, const char*, File*); }
- namespace sprite_resource { extern void compile(Filesystem&, const char*, File*); }
- //-----------------------------------------------------------------------------
- BundleCompiler::BundleCompiler()
- {
- }
- //-----------------------------------------------------------------------------
- bool BundleCompiler::compile(const char* bundle_dir, const char* source_dir, const char* resource)
- {
- Vector<DynamicString> files(default_allocator());
- if (resource == NULL)
- {
- BundleCompiler::scan(source_dir, "", files);
- // Create bundle dir if does not exist
- DiskFilesystem temp;
- if (!temp.is_directory(bundle_dir) || !temp.is_file(bundle_dir))
- {
- temp.create_directory(bundle_dir);
- }
- // Copy crown.config to bundle dir
- DiskFilesystem src_fs(source_dir);
- DiskFilesystem dst_fs(bundle_dir);
- if (src_fs.is_file("crown.config"))
- {
- File* src = src_fs.open("crown.config", FOM_READ);
- File* dst = dst_fs.open("crown.config", FOM_WRITE);
- src->copy_to(*dst, src->size());
- src_fs.close(src);
- dst_fs.close(dst);
- }
- else
- {
- Log::d("'crown.config' does not exist.");
- return false;
- }
- }
- else
- {
- DynamicString filename(default_allocator());
- filename = resource;
- files.push_back(filename);
- }
- // Compile all resources
- for (uint32_t i = 0; i < files.size(); i++)
- {
- const char* filename = files[i].c_str();
- uint64_t filename_hash = hash::murmur2_64(filename, string::strlen(filename), 0);
- char filename_extension[32];
- path::extension(filename, filename_extension, 32);
- uint32_t resource_type_hash = hash::murmur2_32(filename_extension, string::strlen(filename_extension), 0);
- char out_name[65];
- snprintf(out_name, 65, "%.16"PRIx64"", filename_hash);
- // Skip crown.config file
- if (resource_type_hash == CONFIG_TYPE)
- {
- continue;
- }
- Log::i("%s <= %s", out_name, filename);
- DiskFilesystem root_fs(source_dir);
- DiskFilesystem dest_fs(bundle_dir);
- // Open destination file
- File* out_file = dest_fs.open(out_name, FOM_WRITE);
- if (out_file)
- {
- if (resource_type_hash == MESH_TYPE)
- {
- mesh_resource::compile(root_fs, filename, out_file);
- }
- else if (resource_type_hash == TEXTURE_TYPE)
- {
- texture_resource::compile(root_fs, filename, out_file);
- }
- else if (resource_type_hash == LUA_TYPE)
- {
- lua_resource::compile(root_fs, filename, out_file);
- }
- else if(resource_type_hash == SOUND_TYPE)
- {
- sound_resource::compile(root_fs, filename, out_file);
- }
- else if(resource_type_hash == SPRITE_TYPE)
- {
- sprite_resource::compile(root_fs, filename, out_file);
- }
- else if (resource_type_hash == PACKAGE_TYPE)
- {
- package_resource::compile(root_fs, filename, out_file);
- }
- else if (resource_type_hash == UNIT_TYPE)
- {
- unit_resource::compile(root_fs, filename, out_file);
- }
- else if (resource_type_hash == PHYSICS_TYPE)
- {
- physics_resource::compile(root_fs, filename, out_file);
- }
- else
- {
- Log::e("Oops, unknown resource type!");
- return false;
- }
- dest_fs.close(out_file);
- }
- }
- return true;
- }
- void BundleCompiler::scan(const char* source_dir, const char* cur_dir, Vector<DynamicString>& files)
- {
- Vector<DynamicString> my_files(default_allocator());
- DiskFilesystem fs(source_dir);
- fs.list_files(cur_dir, my_files);
- for (uint32_t i = 0; i < my_files.size(); i++)
- {
- DynamicString file_i(default_allocator());
- if (string::strcmp(cur_dir, "") != 0)
- {
- file_i += cur_dir;
- file_i += '/';
- }
- file_i += my_files[i];
- if (fs.is_directory(file_i.c_str()))
- {
- BundleCompiler::scan(source_dir, file_i.c_str(), files);
- }
- else // Assume a regular file
- {
- files.push_back(file_i);
- }
- }
- }
- } // namespace crown
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