A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini c4fed28dba Merge branch 'master' of https://github.com/taylor001/crown 11 лет назад
bin 44a9d75901 Add premake4 binaries 11 лет назад
engine de08f28929 Prepare for rewriting windows main 11 лет назад
exporters 4c6753b2c3 Use pixels for regions in sprites 12 лет назад
premake ac9e6e67a7 Update makefile 11 лет назад
samples 4741a6a99e Update hello world sample 11 лет назад
third 63e3d8966d Update bx and bgfx 11 лет назад
tools f005af0a38 replace '+=' with '=' 11 лет назад
utils fe899723c0 Reorganize third folder 11 лет назад
.gitattributes b52970d768 Build luajit from makefile 11 лет назад
.gitignore b52970d768 Build luajit from makefile 11 лет назад
.gitmodules b951f08d02 Add bgfx and bx to third 11 лет назад
COPYING.txt 007af36927 update license 11 лет назад
Doxyfile.doxygen 02bc926e82 Fix documentation build 11 лет назад
README.md 557023d8e8 Update README.md 11 лет назад
makefile ac9e6e67a7 Update makefile 11 лет назад

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

##Dependencies

Download PhysX 3.3.x from:
https://developer.nvidia.com/physx-sdk

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Download Android NDK from:
https://developer.android.com/tools/sdk/ndk/index.html

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

##Samples

When running a sample your current directory has to be <install-path>/bin/<platform[32|64]>. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --continue

###01.hello-world

Engine initialization and shutdown.