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- #include "Device.h"
- #include "ScriptSystem.h"
- #include "Mouse.h"
- #include "OS.h"
- namespace crown
- {
- extern "C"
- {
- bool mouse_button_pressed(uint32_t button);
- bool mouse_button_released(uint32_t button);
- Vec2& mouse_cursor_xy();
- void mouse_set_cursor_xy(const Vec2& position);
- Vec2& mouse_cursor_relative_xy();
- void mouse_set_cursor_relative_xy(const Vec2& position);
- }
- bool mouse_button_pressed(uint32_t button)
- {
- MouseButton b;
- switch(button)
- {
- case MB_LEFT:
- {
- b = MB_LEFT;
- }
- case MB_MIDDLE:
- {
- b = MB_MIDDLE;
- }
- case MB_RIGHT:
- {
- b = MB_RIGHT;
- }
- default:
- {
- return false;
- }
- }
- return device()->mouse()->button_pressed(b);
- }
- bool mouse_button_released(uint32_t button)
- {
- MouseButton b;
- switch(button)
- {
- case MB_LEFT:
- {
- b = MB_LEFT;
- }
- case MB_MIDDLE:
- {
- b = MB_MIDDLE;
- }
- case MB_RIGHT:
- {
- b = MB_RIGHT;
- }
- default:
- {
- return false;
- }
- }
- return device()->mouse()->button_released(b);
- }
- Vec2& mouse_cursor_xy()
- {
- Point2 tmp = device()->mouse()->cursor_xy();
- return device()->script_system()->next_vec2(tmp.x, tmp.y);
- }
- void mouse_set_cursor_xy(const Vec2& position)
- {
- Point2 tmp;
- tmp.x = (uint32_t)position.x;
- tmp.y = (uint32_t)position.y;
- device()->mouse()->set_cursor_xy(tmp);
- }
- Vec2& mouse_cursor_relative_xy()
- {
- Vec2 tmp = device()->mouse()->cursor_relative_xy();
- return device()->script_system()->next_vec2(tmp.x, tmp.y);
- }
- void mouse_set_cursor_relative_xy(const Vec2& position)
- {
- device()->mouse()->set_cursor_relative_xy(position);
- }
- }
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