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- #include "LuaStack.h"
- #include "Device.h"
- #include "ScriptSystem.h"
- #include "Vec2Binds.h"
- #include "OS.h"
- namespace crown
- {
- extern "C"
- {
- int32_t vec2(lua_State* L)
- {
- LuaStack stack(L);
- float x = stack.get_float(1);
- float y = stack.get_float(2);
- stack.push_lightudata(device()->script_system()->next_vec2(x, y));
- return 1;
- }
- int32_t vec2_add(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- *a += *b;
- stack.push_lightudata(a);
- return 1;
- }
- int32_t vec2_subtract(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- *a -= *b;
- stack.push_lightudata(a);
- return 1;
- }
- int32_t vec2_multiply(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- float k = stack.get_float(2);
- *a *= k;
- stack.push_lightudata(a);
- return 1;
- }
-
- int32_t vec2_divide(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- float k = stack.get_float(2);
- *a /= k;
- stack.push_lightudata(a);
- return 1;
- }
- int32_t vec2_dot(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- stack.push_float(a->dot(*b));
- return 1;
- }
- int32_t vec2_equals(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- stack.push_bool(*a == *b);
- return 1;
- }
- int32_t vec2_lower(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- stack.push_bool(*a < *b);
- return 1;
- }
- int32_t vec2_greater(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
-
- stack.push_bool(*a > *b);
- return 1;
- }
- int32_t vec2_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- stack.push_float(a->length());
- return 1;
- }
- int32_t vec2_squared_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- stack.push_float(a->squared_length());
- return 1;
- }
- int32_t vec2_set_length(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- float len = stack.get_float(2);
- a->set_length(len);
- return 0;
- }
- int32_t vec2_normalize(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- a->normalize();
- stack.push_lightudata(a);
- return 1;
- }
- int32_t vec2_negate(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- a->negate();
- stack.push_lightudata(a);
- return 1;
- }
- int32_t vec2_get_distance_to(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- stack.push_float(a->get_distance_to(*b));
- return 1;
- }
- int32_t vec2_get_angle_between(lua_State* L)
- {
- LuaStack stack(L);
-
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- Vec2* b = (Vec2*) stack.get_lightudata(2);
- stack.push_float(a->get_angle_between(*b));
- return 1;
- }
- int32_t vec2_zero(lua_State* L)
- {
- LuaStack stack(L);
- Vec2* a = (Vec2*) stack.get_lightudata(1);
- a->zero();
- return 0;
- }
- static const struct luaL_Reg Vec2 [] = {
- {"new", vec2},
- {"add", vec2_add},
- {"sub", vec2_subtract},
- {"mul", vec2_multiply},
- {"div", vec2_divide},
- {"dot", vec2_dot},
- {"equals", vec2_equals},
- {"lower", vec2_lower},
- {"greater", vec2_greater},
- {"len", vec2_length},
- {"squared_len", vec2_squared_length},
- {"set_len", vec2_set_length},
- {"norm", vec2_normalize},
- {"neg", vec2_negate},
- {"dist_to", vec2_get_distance_to},
- {"angle_between", vec2_get_angle_between},
- {"zero", vec2_zero},
- {NULL, NULL}
- };
- int32_t luaopen_libcrownlua(lua_State* L)
- {
- luaL_register(L, "Vec2", Vec2);
- return 1;
- }
- }
- } // namespace crown
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