Daniele Bartolini 74eabc48e7 Comment out printf 11 yıl önce
..
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp 12 yıl önce
FileBundle.cpp 0e958aac67 Update all files dependent on previous core/mem organization 12 yıl önce
FontResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
FontResource.h b6204a290d Fix a couple of warnings 12 yıl önce
GuiResource.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 yıl önce
GuiResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 yıl önce
LevelResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
LevelResource.h 9bb1cffc4c Use CE_UNUSED to signal unused variables 11 yıl önce
LuaResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 yıl önce
LuaResource.h 79af738239 Remove common header from compiled resources 12 yıl önce
MaterialResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
MaterialResource.h 2e5fd127ef Switch some objects from class to struct 12 yıl önce
MeshResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 yıl önce
MeshResource.h 27c79a2958 Initial Transient Vertex/Index Buffer implementation 12 yıl önce
PackageResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
PackageResource.h 3e62e340dd Add LevelResource 11 yıl önce
PhysicsResource.cpp 74eabc48e7 Comment out printf 11 yıl önce
PhysicsResource.h 3e3e0b4245 Add a way to specify collision filters for shapes 12 yıl önce
Resource.h 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
ResourceLoader.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 yıl önce
ResourceLoader.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 yıl önce
ResourceManager.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
ResourceManager.h 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
ResourcePackage.h 3e62e340dd Add LevelResource 11 yıl önce
ResourceRegistry.cpp 3e62e340dd Add LevelResource 11 yıl önce
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback 12 yıl önce
SoundResource.cpp 6b7d600200 Clean compilation code a little bit... 12 yıl önce
SoundResource.h 5d48c78ab9 First part of the 'SoundWorld - big rewrite' 12 yıl önce
SpriteResource.cpp 34394ca5b2 Update SpriteResource 12 yıl önce
SpriteResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 yıl önce
TextureResource.cpp a5fd5b6345 Log directly to ConsoleServer 11 yıl önce
TextureResource.h 79af738239 Remove common header from compiled resources 12 yıl önce
UnitResource.cpp 1ee82d502e Use ResourceId ctor to compute resource hashes. Also use Hash in ResourceManager 11 yıl önce
UnitResource.h 863c5578ba Fix android build 11 yıl önce