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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Matrix4x4.h"
- #include "Vector3.h"
- #include "LuaStack.h"
- #include "LuaEnvironment.h"
- #include "OS.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- CE_EXPORT int matrix4x4box(lua_State* L)
- {
- LuaStack stack(L);
- Matrix4x4& m = stack.push_matrix4x4box();
- stack.get_global_metatable("Matrix4x4_i_mt");
- stack.set_metatable();
- Matrix4x4 tm = stack.get_matrix4x4(1);
- m = tm;
- return 1;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int matrix4x4box_store(lua_State* L)
- {
- LuaStack stack(L);
- Matrix4x4& m = stack.get_matrix4x4box(1);
- Matrix4x4 tm = stack.get_matrix4x4(2);
- m = tm;
- return 0;
- }
- //-----------------------------------------------------------------------------
- CE_EXPORT int matrix4x4box_unbox(lua_State* L)
- {
- LuaStack stack(L);
- Matrix4x4& m = stack.get_matrix4x4box(1);
- stack.push_matrix4x4(m);
- return 1;
- }
- //-----------------------------------------------------------------------------
- void load_matrix4x4box(LuaEnvironment& env)
- {
- env.load_module_function("Matrix4x4Box", "new", matrix4x4box);
- env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store);
- env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox);
- }
- } // namespace crown
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