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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "PixelFormat.h"
- #include "Texture.h"
- #include "Allocator.h"
- #include "Bundle.h"
- namespace crown
- {
- // Bump the version whenever a change in the format is made.
- const uint32_t MESH_VERSION = 1;
- struct MeshHeader
- {
- uint32_t version;
- uint32_t mesh_count;
- uint32_t joint_count;
- uint32_t padding[16];
- };
- class MeshResource
- {
- public:
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- MeshResource* resource = (MeshResource*)allocator.allocate(sizeof(MeshResource));
- file->read(&resource->m_header, sizeof(MeshHeader));
- // Read vertices
- file->read(&resource->m_vertex_count, sizeof(uint32_t));
- resource->m_vertices = (float*) allocator.allocate(sizeof(float) * resource->m_vertex_count);
- file->read(resource->m_vertices, sizeof(float) * resource->m_vertex_count);
- // Read triangles
- file->read(&resource->m_index_count, sizeof(uint32_t));
- resource->m_indices = (uint16_t*) allocator.allocate(sizeof(uint16_t) * resource->m_index_count);
- file->read(resource->m_indices, sizeof(uint16_t) * resource->m_index_count);
- bundle.close(file);
- return resource;
- }
- //-----------------------------------------------------------------------------
- static void online(void* )
- {
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& , void* )
- {
- }
- //-----------------------------------------------------------------------------
- static void offline(void* /*resource*/)
- {
- }
- public:
- MeshHeader m_header;
- size_t m_vertex_count;
- float* m_vertices;
- size_t m_index_count;
- uint16_t* m_indices;
- };
- } // namespace crown
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