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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "Thread.h"
- #include "Queue.h"
- #include "List.h"
- #include "Mutex.h"
- #include "Cond.h"
- #include "OS.h"
- namespace crown
- {
- class Bundle;
- class Allocator;
- #define MAX_LOAD_REQUESTS 1024
- typedef uint32_t LoadResourceId;
- enum LoadResourceStatus
- {
- LRS_NO_INFORMATION,
- LRS_QUEUED,
- LRS_LOADING,
- LRS_LOADED
- };
- struct LoadResource
- {
- LoadResourceId id;
- uint32_t type;
- ResourceId resource;
- };
- struct LoadResourceData
- {
- LoadResourceStatus status;
- void* data;
- };
- /// Loads resources in a background thread.
- class ResourceLoader : public Thread
- {
- public:
- /// Reads the resources data from the given @a bundle using
- /// @a resource_heap to allocate memory for them.
- ResourceLoader(Bundle& bundle, Allocator& resource_heap);
- /// Loads the @a resource in a background thread.
- LoadResourceId load_resource(uint32_t type, ResourceId resource);
- /// Returns the status of the given load request @a id.
- LoadResourceStatus load_resource_status(LoadResourceId id) const;
- /// Returns the data which has been loaded for the given request @a id.
- void* load_resource_data(LoadResourceId id) const;
- // Loads resources in the loading queue.
- int32_t run();
- private:
- // Whether to look for resources
- Bundle& m_bundle;
- // Used to strore resource memory
- Allocator& m_resource_heap;
- uint32_t m_num_requests;
- Queue<LoadResource> m_requests;
- LoadResourceData m_results[MAX_LOAD_REQUESTS];
- Mutex m_requests_mutex;
- Mutex m_results_mutex;
- Cond m_full;
- };
- } // namespace crown
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