Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
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Actor.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
Actor.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) 12 anni fa
Controller.h 7c2544bdaa Update documentation of some physics objects 12 anni fa
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes 12 anni fa
Joint.h 7c2544bdaa Update documentation of some physics objects 12 anni fa
PhysicsCallback.h 094d8fc922 clean code and add documentation 12 anni fa
PhysicsTypes.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
PhysicsWorld.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
PhysicsWorld.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
Raycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 anni fa
Raycast.h 7c2544bdaa Update documentation of some physics objects 12 anni fa