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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Data.h"
- #include "Mesh.h"
- #include "Device.h"
- #include "Types.h"
- #include "VertexBuffer.h"
- #include "IndexBuffer.h"
- #include "Renderer.h"
- #include "Allocator.h"
- namespace crown
- {
- Mesh::Mesh() :
- mMeshChunkList(get_default_allocator()),
- mVertexBuffer(NULL),
- mIndexBuffer(NULL),
- mGlobalVertexCount(0)
- {
- }
- Mesh::~Mesh()
- {
- for (int32_t i = 0; i < mMeshChunkList.size(); i++)
- {
- delete mMeshChunkList[i];
- }
- }
- uint32_t Mesh::GetMeshChunkCount() const
- {
- return mMeshChunkList.size();
- }
- MeshChunk* Mesh::GetMeshChunk(uint32_t index) const
- {
- return mMeshChunkList[index];
- }
- void Mesh::AddMeshChunk(MeshChunk* chunk)
- {
- if (!chunk)
- {
- return;
- }
- mBoundingBox.add_box(chunk->GetBoundingBox());
- mMeshChunkList.push_back(chunk);
- }
- void Mesh::RemoveMeshChunk(MeshChunk* chunk)
- {
- }
- const Box& Mesh::GetBoundingBox() const
- {
- return mBoundingBox;
- }
- void Mesh::UpdateBoundingBox()
- {
- mBoundingBox.zero();
- for (uint32_t i = 0; i < mMeshChunkList.size(); i++)
- {
- mMeshChunkList[i]->UpdateBoundingBox();
- mBoundingBox.add_box(mMeshChunkList[i]->GetBoundingBox());
- }
- }
- void Mesh::RecompileMesh()
- {
- uint32_t count = 0;
- uint32_t offset = 0;
- if (!mVertexBuffer)
- mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
- if (!mIndexBuffer)
- mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
- count = 0;
- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
- {
- mMeshChunkList[i]->UpdateNormals();
- count += mMeshChunkList[i]->mVertexList.size();
- }
- mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_NORMAL_COORDS | VBM_TEXTURE_COORDS | VBM_COLOR_COORDS), NULL, count);
-
- offset = 0;
- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
- {
- uint32_t size = mMeshChunkList[i]->mVertexList.size() * sizeof(VertexData);
- mVertexBuffer->SetVertexSubData((float*) mMeshChunkList[i]->mVertexList.begin(), offset, mMeshChunkList[i]->mVertexList.size());
- offset += size;
- }
- //Index buffer
- count = 0;
- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
- {
- count += mMeshChunkList[i]->mFaceList.size() * 3;
- }
- mIndexBuffer->SetIndexData(NULL, count);
-
- offset = 0;
- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
- {
- uint32_t size = mMeshChunkList[i]->mFaceList.size() * sizeof(uint16_t) * 3;
- mIndexBuffer->SetIndexSubData((uint16_t*) mMeshChunkList[i]->mFaceList.begin(), offset, mMeshChunkList[i]->mFaceList.size() * 3);
- offset += size;
- }
- mGlobalVertexCount = count;
- }
- } // namespace crown
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