TextureResource.h 1.8 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #pragma once
  23. #include "Types.h"
  24. #include "Resource.h"
  25. #include "Pixel.h"
  26. #include "Texture.h"
  27. namespace crown
  28. {
  29. class ResourceArchive;
  30. class Allocator;
  31. class TextureResource
  32. {
  33. public:
  34. static void* load(Allocator& allocator, ResourceArchive& archive, ResourceId id);
  35. static void online(void* texture);
  36. static void unload(Allocator& allocator, void* resource);
  37. static void offline();
  38. public:
  39. PixelFormat format() const { return m_format; }
  40. uint16_t width() const { return m_width; }
  41. uint16_t height() const { return m_height; }
  42. const uint8_t* data() const { return m_data; }
  43. private:
  44. PixelFormat m_format;
  45. uint16_t m_width;
  46. uint16_t m_height;
  47. uint8_t* m_data;
  48. public:
  49. TextureId m_render_texture;
  50. };
  51. } // namespace crown