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- /*
- * Copyright (c) 2012-2025 Daniele Bartolini et al.
- * SPDX-License-Identifier: MIT
- */
- #pragma once
- #include "core/error/error.inl"
- #include "lua/lua_stack.h"
- extern "C"
- {
- #include <lua.h>
- #include <lauxlib.h>
- #include <lualib.h>
- }
- #if CROWN_DEBUG
- #define LUA_ASSERT(condition, stack, msg, ...) \
- do \
- { \
- if (CE_UNLIKELY(!(condition))) \
- { \
- stack.push_fstring("Assertion failed: %s\n " msg "\n" \
- , # condition \
- , ## __VA_ARGS__ \
- ); \
- lua_error(stack.L); \
- CE_UNREACHABLE(); \
- } \
- } \
- while (0)
- #else
- #define LUA_ASSERT(...) CE_NOOP()
- #endif // if CROWN_DEBUG
- namespace crown
- {
- inline LuaStack::LuaStack(lua_State *L)
- : L(L)
- {
- }
- inline int LuaStack::num_args()
- {
- return lua_gettop(L);
- }
- inline void LuaStack::remove(int i)
- {
- lua_remove(L, i);
- }
- inline void LuaStack::pop(int n)
- {
- lua_pop(L, n);
- }
- inline bool LuaStack::is_nil(int i)
- {
- return lua_isnil(L, i) == 1;
- }
- inline bool LuaStack::is_bool(int i)
- {
- return lua_isboolean(L, i) == 1;
- }
- inline bool LuaStack::is_number(int i)
- {
- return lua_isnumber(L, i) == 1;
- }
- inline bool LuaStack::is_string(int i)
- {
- return lua_isstring(L, i) == 1;
- }
- inline bool LuaStack::is_pointer(int i)
- {
- return lua_islightuserdata(L, i) == 1
- && ((uintptr_t)lua_touserdata(L, i) & LIGHTDATA_TYPE_MASK) == LIGHTDATA_POINTER_MARKER;
- }
- inline bool LuaStack::is_function(int i)
- {
- return lua_isfunction(L, i) == 1;
- }
- inline bool LuaStack::is_table(int i)
- {
- return lua_istable(L, i) == 1;
- }
- inline int LuaStack::value_type(int i)
- {
- return lua_type(L, i);
- }
- inline bool LuaStack::get_bool(int i)
- {
- return lua_toboolean(L, i) == 1;
- }
- inline int LuaStack::get_int(int i)
- {
- #if CROWN_DEBUG
- return (int)luaL_checknumber(L, i);
- #else
- return (int)lua_tonumber(L, i);
- #endif
- }
- inline f32 LuaStack::get_float(int i)
- {
- #if CROWN_DEBUG
- return (f32)luaL_checknumber(L, i);
- #else
- return (f32)lua_tonumber(L, i);
- #endif
- }
- inline const char *LuaStack::get_string(int i)
- {
- #if CROWN_DEBUG
- return luaL_checkstring(L, i);
- #else
- return lua_tostring(L, i);
- #endif
- }
- inline void *LuaStack::get_pointer(int i)
- {
- #if CROWN_DEBUG
- if (CE_UNLIKELY(lua_isuserdata(L, i) == 0)) {
- luaL_typerror(L, i, "userdata");
- CE_UNREACHABLE();
- }
- #endif
- void *p = lua_touserdata(L, i);
- CE_ENSURE(p != NULL); // NULL iff object is not userdata
- return p;
- }
- inline u32 LuaStack::get_id(int i)
- {
- #if CROWN_DEBUG
- return (u32)luaL_checknumber(L, i);
- #else
- return (u32)lua_tonumber(L, i);
- #endif
- }
- inline StringId32 LuaStack::get_string_id_32(int i)
- {
- return StringId32(get_string(i));
- }
- inline StringId64 LuaStack::get_string_id_64(int i)
- {
- return StringId64(get_string(i));
- }
- inline StringId64 LuaStack::get_resource_name(int i)
- {
- return get_string_id_64(i);
- }
- inline Gui *LuaStack::get_gui(int i)
- {
- Gui *p = (Gui *)get_pointer(i);
- check_marker(i, p, DEBUG_GUI_MARKER, "Gui");
- return p;
- }
- inline DebugLine *LuaStack::get_debug_line(int i)
- {
- DebugLine *p = (DebugLine *)get_pointer(i);
- check_marker(i, p, DEBUG_LINE_MARKER, "DebugLine");
- return p;
- }
- inline ResourcePackage *LuaStack::get_resource_package(int i)
- {
- ResourcePackage *p = (ResourcePackage *)get_pointer(i);
- check_marker(i, p, RESOURCE_PACKAGE_MARKER, "ResourcePackage");
- return p;
- }
- inline World *LuaStack::get_world(int i)
- {
- World *p = (World *)get_pointer(i);
- check_marker(i, p, WORLD_MARKER, "World");
- return p;
- }
- inline SceneGraph *LuaStack::get_scene_graph(int i)
- {
- SceneGraph *p = (SceneGraph *)get_pointer(i);
- check_marker(i, p, SCENE_GRAPH_MARKER, "SceneGraph");
- return p;
- }
- inline Level *LuaStack::get_level(int i)
- {
- Level *p = (Level *)get_pointer(i);
- check_marker(i, p, LEVEL_MARKER, "Level");
- return p;
- }
- inline RenderWorld *LuaStack::get_render_world(int i)
- {
- RenderWorld *p = (RenderWorld *)get_pointer(i);
- check_marker(i, p, RENDER_WORLD_MARKER, "RenderWorld");
- return p;
- }
- inline PhysicsWorld *LuaStack::get_physics_world(int i)
- {
- PhysicsWorld *p = (PhysicsWorld *)get_pointer(i);
- check_marker(i, p, PHYSICS_WORLD_MARKER, "PhysicsWorld");
- return p;
- }
- inline SoundWorld *LuaStack::get_sound_world(int i)
- {
- SoundWorld *p = (SoundWorld *)get_pointer(i);
- check_marker(i, p, SOUND_WORLD_MARKER, "SoundWorld");
- return p;
- }
- inline ScriptWorld *LuaStack::get_script_world(int i)
- {
- ScriptWorld *p = (ScriptWorld *)get_pointer(i);
- check_marker(i, p, SCRIPT_WORLD_MARKER, "ScriptWorld");
- return p;
- }
- inline AnimationStateMachine *LuaStack::get_animation_state_machine(int i)
- {
- AnimationStateMachine *p = (AnimationStateMachine *)get_pointer(i);
- check_marker(i, p, ANIMATION_STATE_MACHINE_MARKER, "AnimationStateMachine");
- return p;
- }
- inline bool LuaStack::is_unit(int i)
- {
- uintptr_t enc = (uintptr_t)get_pointer(i);
- return (enc & LIGHTDATA_TYPE_MASK) == LIGHTDATA_UNIT_MARKER;
- }
- inline UnitId LuaStack::get_unit(int i)
- {
- uintptr_t enc = (uintptr_t)get_pointer(i);
- #if CROWN_DEBUG
- if ((enc & LIGHTDATA_TYPE_MASK) != LIGHTDATA_UNIT_MARKER) {
- luaL_typerror(L, i, "UnitId");
- CE_UNREACHABLE();
- }
- #endif
- UnitId unit;
- unit._idx = u32((enc & LIGHTDATA_UNIT_ID_MASK) >> LIGHTDATA_UNIT_ID_SHIFT);
- return unit;
- }
- inline CameraInstance LuaStack::get_camera_instance(int i)
- {
- CameraInstance inst = { get_id(i) };
- return inst;
- }
- inline TransformInstance LuaStack::get_transform_instance(int i)
- {
- TransformInstance inst = { get_id(i) };
- return inst;
- }
- inline MeshInstance LuaStack::get_mesh_instance(int i)
- {
- MeshInstance inst = { get_id(i) };
- return inst;
- }
- inline SpriteInstance LuaStack::get_sprite_instance(int i)
- {
- SpriteInstance inst = { get_id(i) };
- return inst;
- }
- inline LightInstance LuaStack::get_light_instance(int i)
- {
- LightInstance inst = { get_id(i) };
- return inst;
- }
- inline FogInstance LuaStack::get_fog_instance(int i)
- {
- FogInstance inst = { get_id(i) };
- return inst;
- }
- inline StateMachineInstance LuaStack::get_state_machine_instance(int i)
- {
- StateMachineInstance inst = { get_id(i) };
- return inst;
- }
- inline Material *LuaStack::get_material(int i)
- {
- return (Material *)get_pointer(i);
- }
- inline ActorInstance LuaStack::get_actor_instance(int i)
- {
- ActorInstance inst = { get_id(i) };
- return inst;
- }
- inline MoverInstance LuaStack::get_mover_instance(int i)
- {
- MoverInstance inst = { get_id(i) };
- return inst;
- }
- inline SoundInstanceId LuaStack::get_sound_instance_id(int i)
- {
- return get_id(i);
- }
- inline ScriptInstance LuaStack::get_script_instance(int i)
- {
- ScriptInstance inst = { get_id(i) };
- return inst;
- }
- inline Vector2 LuaStack::get_vector2(int i)
- {
- Vector3 v = get_vector3(i);
- Vector2 a;
- a.x = v.x;
- a.y = v.y;
- return a;
- }
- inline Vector3 &LuaStack::get_vector3(int i)
- {
- #if CROWN_DEBUG
- return *check_temporary(i, (Vector3 *)get_pointer(i));
- #else
- return *(Vector3 *)get_pointer(i);
- #endif
- }
- inline Vector4 LuaStack::get_vector4(int i)
- {
- Quaternion q = get_quaternion(i);
- Vector4 a;
- a.x = q.x;
- a.y = q.y;
- a.z = q.z;
- a.w = q.w;
- return a;
- }
- inline Quaternion &LuaStack::get_quaternion(int i)
- {
- #if CROWN_DEBUG
- return *check_temporary(i, (Quaternion *)get_pointer(i));
- #else
- return *(Quaternion *)get_pointer(i);
- #endif
- }
- inline Matrix4x4 &LuaStack::get_matrix4x4(int i)
- {
- #if CROWN_DEBUG
- return *check_temporary(i, (Matrix4x4 *)get_pointer(i));
- #else
- return *(Matrix4x4 *)get_pointer(i);
- #endif
- }
- inline Color4 LuaStack::get_color4(int i)
- {
- Quaternion q = get_quaternion(i);
- Color4 c;
- c.x = q.x;
- c.y = q.y;
- c.z = q.z;
- c.w = q.w;
- return c;
- }
- inline Vector2 &LuaStack::get_vector2box(int i)
- {
- Vector2 *v = (Vector2 *)luaL_checkudata(L, i, "Vector2Box");
- return *v;
- }
- inline Vector3 &LuaStack::get_vector3box(int i)
- {
- Vector3 *v = (Vector3 *)luaL_checkudata(L, i, "Vector3Box");
- return *v;
- }
- inline Quaternion &LuaStack::get_quaternionbox(int i)
- {
- Quaternion *q = (Quaternion *)luaL_checkudata(L, i, "QuaternionBox");
- return *q;
- }
- inline Matrix4x4 &LuaStack::get_matrix4x4box(int i)
- {
- Matrix4x4 *m = (Matrix4x4 *)luaL_checkudata(L, i, "Matrix4x4Box");
- return *m;
- }
- inline void LuaStack::push_nil()
- {
- lua_pushnil(L);
- }
- inline void LuaStack::push_bool(bool value)
- {
- lua_pushboolean(L, value);
- }
- inline void LuaStack::push_int(int value)
- {
- lua_pushnumber(L, value);
- }
- inline void LuaStack::push_float(f32 value)
- {
- lua_pushnumber(L, value);
- }
- inline void LuaStack::push_string(const char *s)
- {
- lua_pushstring(L, s);
- }
- inline void LuaStack::push_fstring(const char *fmt, ...)
- {
- va_list vl;
- va_start(vl, fmt);
- lua_pushvfstring(L, fmt, vl);
- va_end(vl);
- }
- inline void LuaStack::push_lstring(const char *s, u32 len)
- {
- lua_pushlstring(L, s, len);
- }
- inline void LuaStack::push_string_id(StringId32 value)
- {
- lua_pushnumber(L, value._id);
- }
- inline void LuaStack::push_pointer(void *p)
- {
- CE_ENSURE(NULL != p);
- lua_pushlightuserdata(L, p);
- }
- inline void LuaStack::push_function(lua_CFunction f)
- {
- lua_pushcfunction(L, f);
- }
- inline void LuaStack::push_id(u32 value)
- {
- lua_pushnumber(L, value);
- }
- inline void LuaStack::push_table(int narr, int nrec)
- {
- lua_createtable(L, narr, nrec);
- }
- inline void LuaStack::push_key_begin(const char *key)
- {
- lua_pushstring(L, key);
- }
- inline void LuaStack::push_key_begin(int i)
- {
- lua_pushnumber(L, i);
- }
- inline void LuaStack::push_key_end()
- {
- lua_settable(L, -3);
- }
- inline int LuaStack::next(int i)
- {
- return lua_next(L, i);
- }
- inline void LuaStack::push_unit(UnitId unit)
- {
- uintptr_t enc = (uintptr_t(unit._idx) << LIGHTDATA_UNIT_ID_SHIFT) | LIGHTDATA_UNIT_MARKER;
- push_pointer((void *)enc);
- }
- inline void LuaStack::push_sound_instance_id(SoundInstanceId id)
- {
- lua_pushnumber(L, id);
- }
- inline void LuaStack::push_vector2(const Vector2 &v)
- {
- Vector3 a;
- a.x = v.x;
- a.y = v.y;
- a.z = 0.0f;
- push_vector3(a);
- }
- inline void LuaStack::push_color4(const Color4 &c)
- {
- Quaternion q;
- q.x = c.x;
- q.y = c.y;
- q.z = c.z;
- q.w = c.w;
- push_quaternion(q);
- }
- inline void LuaStack::push_vector2box(const Vector2 &v)
- {
- Vector2 *vec = (Vector2 *)lua_newuserdata(L, sizeof(Vector2));
- luaL_getmetatable(L, "Vector2Box");
- lua_setmetatable(L, -2);
- *vec = v;
- }
- inline void LuaStack::push_vector3box(const Vector3 &v)
- {
- Vector3 *vec = (Vector3 *)lua_newuserdata(L, sizeof(Vector3));
- luaL_getmetatable(L, "Vector3Box");
- lua_setmetatable(L, -2);
- *vec = v;
- }
- inline void LuaStack::push_quaternionbox(const Quaternion &q)
- {
- Quaternion *quat = (Quaternion *)lua_newuserdata(L, sizeof(Quaternion));
- luaL_getmetatable(L, "QuaternionBox");
- lua_setmetatable(L, -2);
- *quat = q;
- }
- inline void LuaStack::push_matrix4x4box(const Matrix4x4 &m)
- {
- Matrix4x4 *mat = (Matrix4x4 *)lua_newuserdata(L, sizeof(Matrix4x4));
- luaL_getmetatable(L, "Matrix4x4Box");
- lua_setmetatable(L, -2);
- *mat = m;
- }
- inline void LuaStack::push_value(int i)
- {
- lua_pushvalue(L, i);
- }
- inline void LuaStack::call(int nresults)
- {
- lua_pcall(L, 2, nresults, 0);
- }
- inline void LuaStack::check_marker(int i, const void *p, u32 type_marker, const char *type_name)
- {
- #if CROWN_DEBUG
- if (CE_UNLIKELY(!is_pointer(i) || *(u32 *)p != type_marker)) {
- luaL_typerror(L, i, type_name);
- CE_UNREACHABLE();
- }
- #else
- CE_UNUSED_4(i, p, type_marker, type_name);
- #endif
- }
- } // namespace crown
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