controller.cpp 2.4 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "controller.h"
  6. #include "math_utils.h"
  7. #include "physics_resource.h"
  8. #include "scene_graph.h"
  9. #include "vector3.h"
  10. #include "physics_callback.h"
  11. #include "PxCapsuleController.h"
  12. #include "PxPhysicsAPI.h"
  13. using physx::PxCapsuleClimbingMode;
  14. using physx::PxCapsuleController;
  15. using physx::PxCapsuleControllerDesc;
  16. using physx::PxCCTNonWalkableMode;
  17. using physx::PxControllerFilters;
  18. using physx::PxControllerFlag;
  19. using physx::PxExtendedVec3;
  20. using physx::PxVec3;
  21. namespace crown
  22. {
  23. Controller::Controller(const ControllerResource* cr, SceneGraph& sg, int32_t node, PxPhysics* physics, PxControllerManager* manager)
  24. : m_resource(cr)
  25. , m_scene_graph(sg)
  26. , m_node(node)
  27. , m_manager(manager)
  28. , m_controller(NULL)
  29. {
  30. const Vector3 pos = sg.world_position(m_node);
  31. PxCapsuleControllerDesc desc;
  32. desc.climbingMode = PxCapsuleClimbingMode::eCONSTRAINED;
  33. desc.nonWalkableMode = PxCCTNonWalkableMode::eFORCE_SLIDING;
  34. desc.radius = cr->radius;
  35. desc.height = cr->height;
  36. desc.slopeLimit = cos(cr->slope_limit);
  37. desc.stepOffset = cr->step_offset;
  38. desc.contactOffset = cr->contact_offset;
  39. desc.upDirection = PxVec3(0.0, 1.0, 0.0);
  40. desc.material = physics->createMaterial(0.5f, 0.5f, 0.5f);
  41. desc.position = PxExtendedVec3(pos.x, pos.y, pos.z);
  42. desc.reportCallback = &m_callback;
  43. CE_ASSERT(desc.isValid(), "Capsule is not valid");
  44. m_controller = manager->createController(desc);
  45. CE_ASSERT(m_controller, "Failed to create controller");
  46. }
  47. Controller::~Controller()
  48. {
  49. m_controller->release();
  50. }
  51. void Controller::move(const Vector3& pos)
  52. {
  53. const PxVec3 disp(pos.x, pos.y, pos.z);
  54. m_flags = m_controller->move(disp, 0.001, 1.0 / 60.0, PxControllerFilters());
  55. }
  56. void Controller::set_height(float height)
  57. {
  58. m_controller->resize(height);
  59. }
  60. Vector3 Controller::position() const
  61. {
  62. PxExtendedVec3 pos = m_controller->getPosition();
  63. return Vector3(pos.x, pos.y, pos.z);
  64. }
  65. bool Controller::collides_up() const
  66. {
  67. return (m_flags & PxControllerFlag::eCOLLISION_UP) != 0;
  68. }
  69. bool Controller::collides_down() const
  70. {
  71. return (m_flags & PxControllerFlag::eCOLLISION_DOWN) != 0;
  72. }
  73. bool Controller::collides_sides() const
  74. {
  75. return (m_flags & PxControllerFlag::eCOLLISION_SIDES) != 0;
  76. }
  77. void Controller::update()
  78. {
  79. m_scene_graph.set_world_position(m_node, position());
  80. }
  81. } // namespace crown