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- /*
- * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "controller.h"
- #include "math_utils.h"
- #include "physics_resource.h"
- #include "scene_graph.h"
- #include "vector3.h"
- #include "physics_callback.h"
- #include "PxCapsuleController.h"
- #include "PxPhysicsAPI.h"
- using physx::PxCapsuleClimbingMode;
- using physx::PxCapsuleController;
- using physx::PxCapsuleControllerDesc;
- using physx::PxCCTNonWalkableMode;
- using physx::PxControllerFilters;
- using physx::PxControllerFlag;
- using physx::PxExtendedVec3;
- using physx::PxVec3;
- namespace crown
- {
- Controller::Controller(const ControllerResource* cr, SceneGraph& sg, int32_t node, PxPhysics* physics, PxControllerManager* manager)
- : m_resource(cr)
- , m_scene_graph(sg)
- , m_node(node)
- , m_manager(manager)
- , m_controller(NULL)
- {
- const Vector3 pos = sg.world_position(m_node);
- PxCapsuleControllerDesc desc;
- desc.climbingMode = PxCapsuleClimbingMode::eCONSTRAINED;
- desc.nonWalkableMode = PxCCTNonWalkableMode::eFORCE_SLIDING;
- desc.radius = cr->radius;
- desc.height = cr->height;
- desc.slopeLimit = cos(cr->slope_limit);
- desc.stepOffset = cr->step_offset;
- desc.contactOffset = cr->contact_offset;
- desc.upDirection = PxVec3(0.0, 1.0, 0.0);
- desc.material = physics->createMaterial(0.5f, 0.5f, 0.5f);
- desc.position = PxExtendedVec3(pos.x, pos.y, pos.z);
- desc.reportCallback = &m_callback;
- CE_ASSERT(desc.isValid(), "Capsule is not valid");
- m_controller = manager->createController(desc);
- CE_ASSERT(m_controller, "Failed to create controller");
- }
- Controller::~Controller()
- {
- m_controller->release();
- }
- void Controller::move(const Vector3& pos)
- {
- const PxVec3 disp(pos.x, pos.y, pos.z);
- m_flags = m_controller->move(disp, 0.001, 1.0 / 60.0, PxControllerFilters());
- }
- void Controller::set_height(float height)
- {
- m_controller->resize(height);
- }
- Vector3 Controller::position() const
- {
- PxExtendedVec3 pos = m_controller->getPosition();
- return Vector3(pos.x, pos.y, pos.z);
- }
- bool Controller::collides_up() const
- {
- return (m_flags & PxControllerFlag::eCOLLISION_UP) != 0;
- }
- bool Controller::collides_down() const
- {
- return (m_flags & PxControllerFlag::eCOLLISION_DOWN) != 0;
- }
- bool Controller::collides_sides() const
- {
- return (m_flags & PxControllerFlag::eCOLLISION_SIDES) != 0;
- }
- void Controller::update()
- {
- m_scene_graph.set_world_position(m_node, position());
- }
- } // namespace crown
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