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- #include "TextureResource.h"
- #include "ResourceArchive.h"
- #include "Log.h"
- #include "DiskFile.h"
- #include "Assert.h"
- #include "Allocator.h"
- #include "Device.h"
- #include "Renderer.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- void* TextureResource::load(Allocator& allocator, ResourceArchive& archive, ResourceId id)
- {
- DiskFile* stream = archive.open(id);
- CE_ASSERT(stream != NULL, "Resource does not exist: %.8X%.8X", id.name, id.type);
- TextureResource* resource = (TextureResource*)allocator.allocate(sizeof(TextureResource));
- stream->read(&resource->m_format, sizeof(PixelFormat));
- stream->read(&resource->m_width, sizeof(uint16_t));
- stream->read(&resource->m_height, sizeof(uint16_t));
- size_t size = resource->m_width * resource->m_height * Pixel::bytes_per_pixel(resource->m_format);
- resource->m_data = (uint8_t*)allocator.allocate(sizeof(uint8_t) * size);
- stream->read(resource->m_data, size);
- archive.close(stream);
- return resource;
- }
- //-----------------------------------------------------------------------------
- void TextureResource::online(void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- }
- //-----------------------------------------------------------------------------
- void TextureResource::unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT(resource != NULL, "Resource not loaded");
- allocator.deallocate(((TextureResource*)resource)->m_data);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- void TextureResource::offline()
- {
- }
- } // namespace crown
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