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- /*
- * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- #if CROWN_TOOLS
- #include <imgui.h>
- #include <iconfontheaders/icons_material_design.h>
- #include <time.h>
- #include "core/containers/vector.h"
- #include "core/filesystem/filesystem_disk.h"
- #include "core/filesystem/path.h"
- #include "core/filesystem/file.h"
- #include "core/json/json.h"
- #include "core/json/sjson.h"
- #include "core/json/json_object.h"
- #include "core/network/socket.h"
- #include "core/strings/dynamic_string.h"
- #include "device/device.h"
- #include "device/device_event_queue.h"
- #include "device/input_device.h"
- #include "device/input_manager.h"
- #include "device/input_types.h"
- #include "device/device_options.h"
- #include "device/log.h"
- #include "resource/resource_manager.h"
- #include "resource/texture_resource.h"
- #include "device/pipeline.h"
- #include "imgui_context.h"
- #include "tool_api.h"
- #if CROWN_PLATFORM_POSIX
- #include <sys/time.h>
- #endif
- namespace { const crown::log_internal::System LEVEL_EDITOR = { "LevelEditor" }; }
- namespace crown
- {
- static u16 _width = 1280;
- static u16 _height = 720;
- //-----------------------------------------------------------------------------
- struct Inspector
- {
- // Inspector
- char _name[1024];
- float _position[3];
- float _rotation[3];
- float _scale[3];
- char _sprite[1024];
- char _material[1024];
- bool _visible;
- char _state_machine[1024];
- bool _open;
- Inspector()
- : _visible(true)
- , _open(true)
- {
- memset(_name, 0, sizeof(_name));
- memset(_sprite, 0, sizeof(_sprite));
- memset(_material, 0, sizeof(_material));
- memset(_position, 0, sizeof(_position));
- memset(_rotation, 0, sizeof(_rotation));
- memset(_scale, 0, sizeof(_scale));
- memset(_state_machine, 0, sizeof(_state_machine));
- }
- void draw()
- {
- if (!_open) return;
- if (ImGui::BeginDock("Inspector", &_open))
- {
- if (ImGui::TreeNodeEx("Unit", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("Name", _name, sizeof(_name));
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Transform", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputFloat3("Position", _position, ImGuiInputTextFlags_CharsDecimal);
- ImGui::InputFloat3("Rotation", _rotation, ImGuiInputTextFlags_CharsDecimal);
- ImGui::InputFloat3("Scale", _scale, ImGuiInputTextFlags_CharsDecimal);
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Renderer", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("Sprite", _sprite, sizeof(_sprite));
- ImGui::InputText("Material", _material, sizeof(_material));
- ImGui::Checkbox("Visible", &_visible);
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Animation", ImGuiTreeNodeFlags_DefaultOpen))
- {
- ImGui::InputText("State Machine", _state_machine, sizeof(_state_machine));
- ImGui::TreePop();
- }
- }
- ImGui::EndDock();
- }
- };
- //-----------------------------------------------------------------------------
- struct SceneView
- {
- ImVec2 _pos;
- ImVec2 _size;
- ImVec2 _mouse_curr;
- ImVec2 _mouse_last;
- bool _open;
- SceneView()
- : _open(true)
- {
- }
- void draw()
- {
- if (!_open) return;
- ImGui::SetNextWindowPos(ImVec2(0, 25));
- if (ImGui::BeginDock("Scene View"
- , &_open
- , ImGuiWindowFlags_NoScrollbar
- | ImGuiWindowFlags_NoScrollWithMouse
- ))
- {
- uint16_t w, h;
- device()->resolution(w, h);
- bgfx::TextureHandle txh = device()->_pipeline->_buffers[0];
- CE_ENSURE(bgfx::isValid(txh));
- ImGui::Image((void*)(uintptr_t)txh.idx
- , ImVec2(w, h)
- #if CROWN_PLATFORM_WINDOWS
- , ImVec2(0, 0)
- , ImVec2(1, 1)
- #else
- , ImVec2(0, 1)
- , ImVec2(1, 0)
- #endif // CROWN_PLATFORM_WINDOWS
- );
- if (ImGui::IsWindowHovered())
- {
- // send all input to engine
- ImGui::CaptureMouseFromApp(false);
- ImGui::CaptureKeyboardFromApp(false);
- }
- else
- {
- // send all input to imgui
- ImGui::CaptureMouseFromApp(true);
- ImGui::CaptureKeyboardFromApp(true);
- }
- }
- _pos = ImGui::GetWindowPos();
- _size = ImGui::GetWindowSize();
- ImGui::EndDock();
- }
- };
- //-----------------------------------------------------------------------------
- struct SceneTree
- {
- bool _open;
- SceneTree()
- : _open(true)
- {
- }
- void draw()
- {
- if (!_open) return;
- if (ImGui::BeginDock("Scene Tree", &_open))
- {
- if (ImGui::TreeNodeEx("Units", ImGuiTreeNodeFlags_DefaultOpen))
- {
- if (ImGui::TreeNodeEx("Objects", ImGuiTreeNodeFlags_DefaultOpen))
- {
- for (int i = 0; i < 5; i++)
- if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
- {
- ImGui::Text("blah blah");
- ImGui::SameLine();
- if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNodeEx("Lights", ImGuiTreeNodeFlags_DefaultOpen))
- {
- // ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, Ctrl+Click to toggle, click on arrows or double-click to open.");
- static bool align_label_with_current_x_position = false;
- ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
- ImGui::Text("Hello!");
- if (align_label_with_current_x_position)
- ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
- static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
- int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc.
- ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents.
- for (int i = 0; i < 6; i++)
- {
- // Disable the default open on single-click behavior and pass in Selected flag according to our selection state.
- ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0);
- if (i < 3)
- {
- // Node
- bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- if (node_open)
- {
- ImGui::Text("Blah blah\nBlah Blah");
- ImGui::TreePop();
- }
- }
- else
- {
- // Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
- ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen, "Selectable Leaf %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- }
- }
- if (node_clicked != -1)
- {
- // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
- if (ImGui::GetIO().KeyCtrl)
- selection_mask ^= (1 << node_clicked); // Ctrl+click to toggle
- else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection
- selection_mask = (1 << node_clicked); // Click to single-select
- }
- ImGui::PopStyleVar();
- if (align_label_with_current_x_position)
- ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
- }
- ImGui::EndDock(); // End Object List
- }
- };
- //-----------------------------------------------------------------------------
- struct SpriteAnimator
- {
- bool _open;
- bool _add_animation_popup_open;
- Array<const char*> _entities;
- s32 _cur_entity;
- TextureResource* _texture;
- u32 _texture_width;
- u32 _texture_height;
- struct Frame
- {
- char name[512];
- ImVec2 pivot;
- ImVec4 region;
- };
- Array<Frame> _frames;
- char _anim_name[512];
- f32 _anim_time;
- Array<const char*> _listbox_items;
- s32 _listbox_item_current;
- Array<Frame> _anim_preview_frames;
- f32 _delta;
- u32 current;
- Vector<DynamicString> file_list_sprites;
- FilesystemDisk* _fs;
- SpriteAnimator(const DynamicString& src_dir)
- : _open(true)
- , _add_animation_popup_open(false)
- , _entities(default_allocator())
- , _cur_entity(0)
- , _texture(nullptr)
- , _texture_width(0)
- , _texture_height(0)
- , _frames(default_allocator())
- , _anim_time(0.1f)
- , _listbox_items(default_allocator())
- , _listbox_item_current(0)
- , _anim_preview_frames(default_allocator())
- , _delta(0.0f)
- , current(0)
- , file_list_sprites(default_allocator())
- {
- memset(_anim_name, 0, sizeof(_anim_name));
- _fs = CE_NEW(default_allocator(), FilesystemDisk)(default_allocator());
- _fs->set_prefix(src_dir.c_str());
- get_sprites_list();
- }
- ~SpriteAnimator()
- {
- CE_DELETE(default_allocator(), _fs);
- }
- ImVec2 pixel_to_uv(uint32_t tex_w, uint32_t tex_h, float x, float y)
- {
- ImVec2 uv;
- uv.x = (float)x / (float)tex_w;
- uv.y = (float)y / (float)tex_h;
- return uv;
- }
- void get_directory(DynamicString& dir, const char* path)
- {
- CE_ENSURE(NULL != path);
- const char* ls = strrchr(path, '/');
- u32 file_len = strlen(ls+1);
- u32 dir_len = strlen(path) - file_len;
- char buff[1024];
- memcpy(buff, path, dir_len);
- buff[dir_len] = '\0';
- path::reduce(dir, buff);
- }
- void save_sprite_animation()
- {
- TempAllocator4096 ta;
- StringStream ss(ta);
- ss << "frames = [ ";
- for (u32 i = 0; i < array::size(_listbox_items); i++)
- {
- ss << _listbox_items[i] + 7 << " ";
- }
- ss << "]\n";
- ss << "total_time = ";
- ss << _anim_time;
- DynamicString dir(ta);
- get_directory(dir, _entities[_cur_entity]);
- DynamicString file_name(ta);
- path::join(file_name, dir.c_str(), _anim_name);
- file_name += ".sprite_animation";
- File* f = _fs->open(file_name.c_str(), FileOpenMode::WRITE);
- f->write(string_stream::c_str(ss), strlen(string_stream::c_str(ss)));
- f->close();
- }
- void get_files_list(Vector<DynamicString>& out, const char* path="")
- {
- TempAllocator4096 ta;
- Vector<DynamicString> files(ta);
- _fs->list_files(path, files);
- for (u32 i = 0; i < vector::size(files); i++)
- {
- DynamicString join(ta);
- path::join(join, path, files[i].c_str());
- join = join.c_str()[0] == '/' ? join.c_str()+1 : join.c_str();
- if (_fs->is_directory(join.c_str()))
- {
- get_files_list(out, join.c_str());
- }
- else
- {
- vector::push_back(out, join);
- }
- }
- }
- void get_sprites_list()
- {
- TempAllocator4096 ta;
- Vector<DynamicString> files(ta);
- get_files_list(files);
- for (DynamicString* f = vector::begin(files); f != vector::end(files); f++)
- if (f->has_suffix(".sprite"))
- array::push_back(_entities, (const char*) strdup(f->c_str()));
- }
- void draw()
- {
- if (!_open) return;
- if (ImGui::BeginDock("Animator", &_open))
- {
- if (_texture)
- {
- Frame f = _frames[0];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::Image((void*)(uintptr_t) _texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- }
- if (ImGui::Combo("Entities", &_cur_entity, (const char* const*) array::begin(_entities), array::size(_entities)))
- {
- array::clear(_frames);
- const char* sprite = _entities[_cur_entity];
- u32 sprite_len = strlen(sprite);
- char entity[1024];
- strncpy(entity, sprite, strlen(sprite));
- entity[sprite_len-7] = '\0'; // remove ".sprite"
- ResourceManager* resman = device()->_resource_manager;
- _texture = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64(entity));
- File* file = _fs->open(sprite, FileOpenMode::READ);
- const u32 size = file->size();
- Buffer buf(default_allocator());
- array::resize(buf, size);
- file->read(array::begin(buf), size);
- _fs->close(*file);
- JsonObject obj(default_allocator());
- JsonArray list(default_allocator());
- sjson::parse(buf, obj);
- sjson::parse_array(obj["frames"], list);
- _texture_width = sjson::parse_int(obj["width"]);
- _texture_height = sjson::parse_int(obj["height"]);
- for (uint32_t i = 0; i < array::size(list); i++)
- {
- JsonObject frame(default_allocator());
- DynamicString name(default_allocator());
- JsonArray pivot(default_allocator());
- JsonArray region(default_allocator());
- sjson::parse_object(list[i], frame);
- sjson::parse_array(frame["pivot"], pivot);
- sjson::parse_array(frame["region"], region);
- Frame f;
- sjson::parse_string(frame["name"], name);
- strncpy(f.name, name.c_str(), name.length());
- f.name[name.length()] = '\0';
- f.pivot.x = sjson::parse_float(pivot[0]);
- f.pivot.y = sjson::parse_float(pivot[1]);
- f.region.x = sjson::parse_float(region[0]);
- f.region.y = sjson::parse_float(region[1]);
- f.region.z = sjson::parse_float(region[2]);
- f.region.w = sjson::parse_float(region[3]);
- array::push_back(_frames, f);
- }
- }
- if (ImGui::Button("Add animation", ImVec2(100, 25)))
- {
- _add_animation_popup_open = true;
- }
- if (_add_animation_popup_open)
- {
- ImGui::OpenPopup("Add animation");
- }
- if (ImGui::BeginPopup("Add animation"))
- {
- ImGui::InputText("Name", _anim_name, sizeof(_anim_name));
- ImGui::InputFloat("Time", &_anim_time, 0.1f, 0.1f, 1);
- ImGui::ListBox("Animation Frames", &_listbox_item_current, (const char* const*)array::begin(_listbox_items), array::size(_listbox_items));
- if (ImGui::Button("Clear Frames", ImVec2(100.0f, 25.0f)))
- {
- array::clear(_listbox_items);
- array::clear(_anim_preview_frames);
- _delta = 0.0f;
- current = 0;
- }
- if (array::size(_anim_preview_frames) > 0)
- {
- _delta += 1.0f/60.0f;
- if (_delta >= _anim_time/array::size(_anim_preview_frames))
- {
- _delta = 0;
- current++;
- if (current >= array::size(_anim_preview_frames))
- current = 0;
- }
- Frame f = _anim_preview_frames[current];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::Image(
- (void*)(uintptr_t) _texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- }
- ImGui::Separator();
- for (uint32_t i = 0; i < array::size(_frames); i++)
- {
- Frame f = _frames[i];
- ImVec2 start = pixel_to_uv(_texture_width, _texture_height, f.region.x, f.region.y);
- ImVec2 end = pixel_to_uv(_texture_width, _texture_height, f.region.x+f.region.z, f.region.y+f.region.w);
- ImGui::SameLine();
- if (i % 9 == 0) ImGui::NewLine();
- ImGui::BeginGroup();
- ImGui::Image(
- (void*)(uintptr_t) _texture->handle.idx
- , ImVec2(f.region.z, f.region.w)
- , start
- , end
- , ImColor(255, 255, 255, 55)
- );
- ImGui::NewLine();
- if (ImGui::Button(_frames[i].name, ImVec2(100.0f, 25.0f)))
- {
- array::push_back(_listbox_items, (const char*) strdup(_frames[i].name));
- array::push_back(_anim_preview_frames, _frames[i]);
- }
- ImGui::EndGroup();
- }
- if (ImGui::Button("Save", ImVec2(100, 25)))
- {
- save_sprite_animation();
- ImGui::CloseCurrentPopup();
- _add_animation_popup_open = false;
- }
- ImGui::SameLine();
- if (ImGui::Button("Cancel", ImVec2(100, 25)))
- {
- ImGui::CloseCurrentPopup();
- _add_animation_popup_open = false;
- }
- ImGui::EndPopup();
- }
- }
- ImGui::EndDock();
- }
- };
- //-----------------------------------------------------------------------------
- struct LevelEditor
- {
- DynamicString _source_dir;
- // FX
- TextureResource* tex_move;
- TextureResource* tex_place;
- TextureResource* tex_rotate;
- TextureResource* tex_scale;
- TextureResource* tex_ref_world;
- TextureResource* tex_ref_local;
- TextureResource* tex_axis_local;
- TextureResource* tex_axis_world;
- TextureResource* tex_snap_grid;
- // State
- float _grid_size;
- int32_t _rotation_snap;
- bool _show_grid;
- bool _snap_to_grid;
- bool _debug_render_world;
- bool _debug_physics_world;
- tool::ToolType::Enum _tool_type;
- tool::SnapMode::Enum _snap_mode;
- tool::ReferenceSystem::Enum _reference_system;
- ImVec2 _main_menu_pos;
- ImVec2 _main_menu_size;
- ImVec2 _toolbar_pos;
- ImVec2 _toolbar_size;
- Console _console;
- Inspector _inspector;
- SceneView _scene_view;
- SceneTree _scene_tree;
- SpriteAnimator _animator;
- LevelEditor(const DynamicString& source_dir)
- : _source_dir(default_allocator())
- , _grid_size(1.0f)
- , _rotation_snap(15)
- , _show_grid(true)
- , _snap_to_grid(true)
- , _debug_render_world(false)
- , _debug_physics_world(false)
- , _tool_type(tool::ToolType::MOVE)
- , _snap_mode(tool::SnapMode::RELATIVE)
- , _reference_system(tool::ReferenceSystem::LOCAL)
- , _main_menu_pos(0, 0)
- , _main_menu_size(0, 0)
- , _toolbar_pos(0, 0)
- , _toolbar_size(0, 0)
- , _animator(source_dir)
- {
- ResourceManager* resman = device()->_resource_manager;
- tex_move = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-move"));
- tex_place = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-place"));
- tex_rotate = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-rotate"));
- tex_scale = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/tool-scale"));
- tex_ref_world = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-world"));
- tex_ref_local = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/reference-local"));
- tex_axis_local = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-local"));
- tex_axis_world = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/axis-world"));
- tex_snap_grid = (TextureResource*)resman->get(RESOURCE_TYPE_TEXTURE, StringId64("core/editors/gui/snap-to-grid"));
- imgui_create();
- ImGui::LoadDock();
- }
- ~LevelEditor()
- {
- ImGui::SaveDock();
- imgui_destroy();
- }
- void update(float dt)
- {
- CE_UNUSED(dt);
- static f32 last_w = 0.0f;
- static f32 last_h = 0.0f;
- if (last_w != _scene_view._size.x || last_h != _scene_view._size.y)
- {
- last_w = _scene_view._size.x;
- last_h = _scene_view._size.y;
- device()->_width = _scene_view._size.x != 0.0f ? _scene_view._size.x : 128.0f;
- device()->_height = _scene_view._size.y != 0.0f ? _scene_view._size.y : 128.0f;
- }
- TempAllocator4096 ta;
- u32 message_count = 0;
- // Receive response from engine
- for (;;)
- {
- uint32_t msg_len = 0;
- ReadResult rr = _console._client.read_nonblock(&msg_len, sizeof(msg_len));
- if (rr.error == ReadResult::WOULDBLOCK)
- break;
- if (ReadResult::SUCCESS == rr.error)
- {
- char msg[8192];
- rr = _console._client.read(msg, msg_len);
- msg[msg_len] = '\0';
- message_count++;
- // logi(LEVEL_EDITOR, "count: %d", message_count);
- if (ReadResult::SUCCESS == rr.error)
- {
- JsonObject obj(ta);
- DynamicString type(ta);
- json::parse(msg, obj);
- json::parse_string(obj["type"], type);
- if (type == "message")
- {
- DynamicString severity(ta);
- DynamicString message(ta);
- json::parse_string(obj["severity"], severity);
- json::parse_string(obj["message"], message);
- LogSeverity::Enum ls = LogSeverity::COUNT;
- if (strcmp("info", severity.c_str()) == 0)
- ls = LogSeverity::LOG_INFO;
- else if (strcmp("warning", severity.c_str()) == 0)
- ls = LogSeverity::LOG_WARN;
- else if (strcmp("error", severity.c_str()) == 0)
- ls = LogSeverity::LOG_ERROR;
- else
- CE_FATAL("Unknown severity");
- ConsoleLog log(ls, message.c_str());
- vector::push_back(_console._console_items, log);
- }
- else
- {
- ConsoleLog log(LogSeverity::LOG_ERROR, "Unknown message type");
- vector::push_back(_console._console_items, log);
- }
- console_scroll_to_bottom();
- }
- }
- }
- imgui_begin_frame(VIEW_IMGUI, _width, _height);
- float offset_y = _main_menu_size.y;
- ImGui::RootDock(ImVec2(0, offset_y), ImVec2(_width, _height-offset_y));
- main_menu_bar();
- // toolbar();
- _scene_view.draw();
- _scene_tree.draw();
- _inspector.draw();
- console_draw(_console);
- _animator.draw();
- imgui_end_frame();
- }
- void send_command(StringStream& ss)
- {
- TempAllocator4096 ta;
- StringStream out(ta);
- out << "{\"type\":\"script\",\"script\":\"";
- out << string_stream::c_str(ss);
- out << "\"}";
- const char* cmd = string_stream::c_str(out);
- const uint32_t size = strlen32(cmd);
- _console._client.write(&size, sizeof(uint32_t));
- _console._client.write(cmd, size);
- }
- void tool_send_state()
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- tool::set_grid_size(ss, _grid_size);
- tool::set_rotation_snap(ss, _rotation_snap);
- tool::enable_show_grid(ss, _show_grid);
- tool::enable_snap_to_grid(ss, _snap_to_grid);
- tool::enable_debug_render_world(ss, _debug_render_world);
- tool::enable_debug_physics_world(ss, _debug_physics_world);
- tool::set_tool_type(ss, _tool_type);
- tool::set_snap_mode(ss, _snap_mode);
- tool::set_reference_system(ss, _reference_system);
- send_command(ss);
- }
- void format_time(uint64_t time, char* str, size_t size)
- {
- #if CROWN_PLATFORM_WINDOWS
- // SYSTEMTIME st;
- // FileTimeToSystemTime(&time, &st);
- // sprintf(str, "%d/%d/%d %d:%d"
- // , st.wDay
- // , st.wMonth
- // , st.wYear
- // , st.wHour
- // , st.wMinute);
- #else
- struct tm lt;
- localtime_r((time_t*)&time, <);
- strftime(str, size, "%d/%m/%Y %H:%M", <);
- #endif
- }
- void main_menu_bar()
- {
- // Main Menu
- if (ImGui::BeginMainMenuBar())
- {
- if (ImGui::BeginMenu("File"))
- {
- if (ImGui::MenuItem("New"))
- {
- }
- if (ImGui::MenuItem("Open", "Ctrl+O"))
- {
- }
- if (ImGui::MenuItem("Save", "Ctrl+S"))
- {
- }
- if (ImGui::MenuItem("Save As..."))
- {
- }
- ImGui::Separator();
- if (ImGui::MenuItem("Quit", "Ctrl+Q", false, true))
- {
- TempAllocator64 ta;
- StringStream ss(ta);
- tool::device_quit(ss);
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Edit"))
- {
- if (ImGui::MenuItem("Undo", "Ctrl+Z")) {}
- if (ImGui::MenuItem("Redo", "Ctrl+Y")) {}
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Create"))
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- if (ImGui::BeginMenu("Primitives"))
- {
- if (ImGui::MenuItem("Cube", NULL, false, true))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cube");
- send_command(ss);
- }
- if (ImGui::MenuItem("Sphere"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/sphere");
- send_command(ss);
- }
- if (ImGui::MenuItem("Cone"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cone");
- send_command(ss);
- }
- if (ImGui::MenuItem("Cylinder"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/cylinder");
- send_command(ss);
- }
- if (ImGui::MenuItem("Plane"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/primitives/plane");
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::MenuItem("Camera"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/camera");
- send_command(ss);
- }
- if (ImGui::MenuItem("Light"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "unit", "core/units/light");
- send_command(ss);
- }
- if (ImGui::MenuItem("Sound"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- tool::set_placeable(ss, "sound", "core/units/camera");
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Scene View"))
- {
- TempAllocator256 ta;
- StringStream ss(ta);
- if (ImGui::BeginMenu("Camera View"))
- {
- if (ImGui::MenuItem("Perspective"))
- {
- tool::camera_view_perspective(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Front"))
- {
- tool::camera_view_front(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Back"))
- {
- tool::camera_view_back(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Right"))
- {
- tool::camera_view_right(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Left"))
- {
- tool::camera_view_left(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Top"))
- {
- tool::camera_view_top(ss);
- send_command(ss);
- }
- if (ImGui::MenuItem("Bottom"))
- {
- tool::camera_view_bottom(ss);
- send_command(ss);
- }
- ImGui::EndMenu();
- }
- ImGui::Separator();
- if (ImGui::MenuItem("Show Grid", NULL, _show_grid))
- {
- _show_grid = !_show_grid;
- tool_send_state();
- }
- if (ImGui::SliderFloat("Grid Size", &_grid_size, 0.1f, 5.0f))
- {
- tool_send_state();
- }
- if (ImGui::SliderInt("Snap Rot", &_rotation_snap, 1, 180))
- {
- tool_send_state();
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Windows"))
- {
- if (ImGui::MenuItem("Scene"))
- {
- _scene_view._open = true;
- }
- if (ImGui::MenuItem("Scene Tree"))
- {
- _scene_tree._open = true;
- }
- if (ImGui::MenuItem("Inspector"))
- {
- _inspector._open = true;
- }
- if (ImGui::MenuItem("Console"))
- {
- _console._open = true;
- }
- if (ImGui::MenuItem("Animator"))
- {
- _animator._open = true;
- }
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Help"))
- {
- ImGui::MenuItem("About", "");
- ImGui::EndMenu();
- }
- _main_menu_pos = ImGui::GetWindowPos();
- _main_menu_size = ImGui::GetWindowSize();
- ImGui::EndMainMenuBar();
- }
- }
- void toolbar()
- {
- if (ImGui::BeginToolbar("Toolbar", _toolbar_pos, _toolbar_size))
- {
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_place->handle.idx, ImVec4(0, 0, 0, 0), "Place"))
- {
- _tool_type = tool::ToolType::PLACE;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_move->handle.idx, ImVec4(0, 0, 0, 0), "Move"))
- {
- _tool_type = tool::ToolType::MOVE;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_rotate->handle.idx, ImVec4(0, 0, 0, 0), "Rotate"))
- {
- _tool_type = tool::ToolType::ROTATE;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_scale->handle.idx, ImVec4(0, 0, 0, 0), "Scale"))
- {
- _tool_type = tool::ToolType::SCALE;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_axis_local->handle.idx, ImVec4(0, 0, 0, 0), "Reference System: Local"))
- {
- _reference_system = tool::ReferenceSystem::LOCAL;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_axis_world->handle.idx, ImVec4(0, 0, 0, 0), "Reference System: World"))
- {
- _reference_system = tool::ReferenceSystem::WORLD;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_axis_local->handle.idx, ImVec4(0, 0, 0, 0), "Snap Mode: Relative"))
- {
- _snap_mode = tool::SnapMode::RELATIVE;
- tool_send_state();
- }
- if (ImGui::ToolbarButton((void*)(uintptr_t) tex_ref_world->handle.idx, ImVec4(0, 0, 0, 0), "Snap Mode: Absolute"))
- {
- _snap_mode = tool::SnapMode::ABSOLUTE;
- tool_send_state();
- }
- _toolbar_pos = ImGui::GetWindowPos();
- _toolbar_size = ImGui::GetWindowSize();
- ImGui::EndToolbar();
- }
- }
- };
- LevelEditor* s_editor;
- void tool_init()
- {
- const DeviceOptions& opt = device()->_device_options;
- s_editor = CE_NEW(default_allocator(), LevelEditor)(opt._source_dir);
- }
- void tool_update(float dt)
- {
- s_editor->update(dt);
- }
- void tool_shutdown()
- {
- CE_DELETE(default_allocator(), s_editor);
- }
- extern bool next_event(OsEvent& ev);
- bool tool_process_events()
- {
- ImGuiIO& io = ImGui::GetIO();
- bool exit = false;
- bool reset = false;
- TempAllocator4096 ta;
- StringStream ss(ta);
- OsEvent event;
- while (next_event(event))
- {
- if (event.type == OsEventType::NONE)
- continue;
- switch (event.type)
- {
- case OsEventType::BUTTON:
- {
- const ButtonEvent& ev = event.button;
- switch (ev.device_id)
- {
- case crown::InputDeviceType::KEYBOARD:
- io.KeyCtrl = ((ev.button_num == crown::KeyboardButton::CTRL_LEFT)
- || (ev.button_num == crown::KeyboardButton::CTRL_RIGHT)) && ev.pressed;
- io.KeyShift = ((ev.button_num == crown::KeyboardButton::SHIFT_LEFT)
- || (ev.button_num == crown::KeyboardButton::SHIFT_RIGHT)) && ev.pressed;
- io.KeyAlt = ((ev.button_num == crown::KeyboardButton::ALT_LEFT)
- || (ev.button_num == crown::KeyboardButton::ALT_RIGHT)) && ev.pressed;
- io.KeySuper = ((ev.button_num == crown::KeyboardButton::SUPER_LEFT)
- || (ev.button_num == crown::KeyboardButton::SUPER_RIGHT)) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::TAB] = (ev.button_num == crown::KeyboardButton::TAB) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::LEFT] = (ev.button_num == crown::KeyboardButton::LEFT) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::RIGHT] = (ev.button_num == crown::KeyboardButton::RIGHT) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::UP] = (ev.button_num == crown::KeyboardButton::UP) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::DOWN] = (ev.button_num == crown::KeyboardButton::DOWN) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::PAGE_UP] = (ev.button_num == crown::KeyboardButton::PAGE_UP) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::PAGE_DOWN] = (ev.button_num == crown::KeyboardButton::PAGE_DOWN) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::HOME] = (ev.button_num == crown::KeyboardButton::HOME) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::END] = (ev.button_num == crown::KeyboardButton::END) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::DEL] = (ev.button_num == crown::KeyboardButton::DEL) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::BACKSPACE] = (ev.button_num == crown::KeyboardButton::BACKSPACE) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::ENTER] = (ev.button_num == crown::KeyboardButton::ENTER) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::ESCAPE] = (ev.button_num == crown::KeyboardButton::ESCAPE) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::A] = (ev.button_num == crown::KeyboardButton::A) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::C] = (ev.button_num == crown::KeyboardButton::C) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::V] = (ev.button_num == crown::KeyboardButton::V) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::X] = (ev.button_num == crown::KeyboardButton::X) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::Y] = (ev.button_num == crown::KeyboardButton::Y) && ev.pressed;
- io.KeysDown[crown::KeyboardButton::Z] = (ev.button_num == crown::KeyboardButton::Z) && ev.pressed;
- if (!io.WantCaptureKeyboard)
- {
- if (ev.pressed)
- {
- if (ev.button_num == crown::KeyboardButton::W)
- tool::keyboard_pressed(ss, 'w');
- if (ev.button_num == crown::KeyboardButton::A)
- tool::keyboard_pressed(ss, 'a');
- if (ev.button_num == crown::KeyboardButton::S)
- tool::keyboard_pressed(ss, 's');
- if (ev.button_num == crown::KeyboardButton::D)
- tool::keyboard_pressed(ss, 'd');
- }
- else
- {
- if (ev.button_num == crown::KeyboardButton::W)
- tool::keyboard_released(ss, 'w');
- if (ev.button_num == crown::KeyboardButton::A)
- tool::keyboard_released(ss, 'a');
- if (ev.button_num == crown::KeyboardButton::S)
- tool::keyboard_released(ss, 's');
- if (ev.button_num == crown::KeyboardButton::D)
- tool::keyboard_released(ss, 'd');
- }
- }
- break;
- case crown::InputDeviceType::MOUSE:
- io.MouseDown[0] = (ev.button_num == crown::MouseButton::LEFT) && ev.pressed;
- io.MouseDown[1] = (ev.button_num == crown::MouseButton::RIGHT) && ev.pressed;
- io.MouseDown[2] = (ev.button_num == crown::MouseButton::MIDDLE) && ev.pressed;
- if (!io.WantCaptureMouse)
- {
- ImVec2& mouse_curr = s_editor->_scene_view._mouse_curr;
- mouse_curr.x = io.MousePos.x - s_editor->_scene_view._pos.x;
- mouse_curr.y = io.MousePos.y - s_editor->_scene_view._pos.y;
- tool::set_mouse_state(ss
- , mouse_curr.x
- , mouse_curr.y
- , io.MouseDown[0]
- , io.MouseDown[2]
- , io.MouseDown[1]
- );
- if (ev.button_num == crown::MouseButton::LEFT)
- {
- if (ev.pressed)
- tool::mouse_down(ss, mouse_curr.x, mouse_curr.y);
- else
- tool::mouse_up(ss, mouse_curr.x, mouse_curr.y);
- }
- }
- break;
- }
- }
- break;
- case OsEventType::AXIS:
- {
- const AxisEvent& ev = event.axis;
- switch(ev.device_id)
- {
- case InputDeviceType::MOUSE:
- {
- switch(ev.axis_num)
- {
- case crown::MouseAxis::CURSOR:
- io.MousePos = ImVec2(ev.axis_x, ev.axis_y);
- if (!io.WantCaptureMouse)
- {
- ImVec2& mouse_curr = s_editor->_scene_view._mouse_curr;
- ImVec2& mouse_last = s_editor->_scene_view._mouse_last;
- mouse_curr.x = io.MousePos.x - s_editor->_scene_view._pos.x;
- mouse_curr.y = io.MousePos.y - s_editor->_scene_view._pos.y;
- float delta_x = mouse_curr.x - mouse_last.x;
- float delta_y = mouse_curr.y - mouse_last.y;
- tool::mouse_move(ss, mouse_curr.x, mouse_curr.y, delta_x, delta_y);
- mouse_last = mouse_curr;
- }
- break;
- case crown::MouseAxis::WHEEL:
- io.MouseWheel += ev.axis_y;
- if (!io.WantCaptureMouse)
- {
- tool::mouse_wheel(ss, io.MouseWheel);
- }
- break;
- }
- }
- }
- }
- break;
- case OsEventType::TEXT:
- {
- const TextEvent& ev = event.text;
- io.AddInputCharactersUTF8((const char*) ev.utf8);
- }
- break;
- case OsEventType::RESOLUTION:
- {
- const ResolutionEvent& ev = event.resolution;
- _width = ev.width;
- _height = ev.height;
- reset = true;
- }
- break;
- case OsEventType::EXIT:
- exit = true;
- break;
- default:
- break;
- }
- }
- s_editor->send_command(ss);
- bool vsync = true;
- if (reset)
- bgfx::reset(_width, _height, (vsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE));
- return exit;
- }
- } // namespace crown
- #endif // CROWN_TOOLS
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