| .. |
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Actor.cpp
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d15fb435e2
add set_kinematic and clear_kinematic
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12 年之前 |
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Actor.h
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d15fb435e2
add set_kinematic and clear_kinematic
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12 年之前 |
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Controller.cpp
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dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 年之前 |
|
Controller.h
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dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 年之前 |
|
PhysicsCallback.h
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eb80aff111
add PhysicsControllerCallback
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12 年之前 |
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PhysicsTypes.h
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c93da0041c
move CollisionGroup to PhysicsTypes
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12 年之前 |
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PhysicsWorld.cpp
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03390ed317
clean PhysicsWorld
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12 年之前 |
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PhysicsWorld.h
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03390ed317
clean PhysicsWorld
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12 年之前 |
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Trigger.cpp
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dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 年之前 |
|
Trigger.h
|
dda9f6ea90
Do not use global Physics object to initialize physics system(s). Use init() and shutdown() in a dedicated namespace instead
|
12 年之前 |