Vec2Binds.cpp 2.1 KB

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  1. #include "Device.h"
  2. #include "ScriptSystem.h"
  3. namespace crown
  4. {
  5. extern "C"
  6. {
  7. Vec2& vec2(float nx, float ny);
  8. Vec2& vec2_add(Vec2& self, const Vec2& a);
  9. Vec2& vec2_subtract(Vec2& self, const Vec2& a);
  10. Vec2& vec2_multiply(Vec2& self, float k);
  11. Vec2& vec2_divide(Vec2& self, float k);
  12. float vec2_dot(Vec2& self, const Vec2& a);
  13. bool vec2_equals(Vec2& self, const Vec2& other);
  14. bool vec2_lower(Vec2& self, const Vec2& other);
  15. bool vec2_greater(Vec2& self, const Vec2& other);
  16. float vec2_length(Vec2& self);
  17. float vec2_squared_length(Vec2& self);
  18. void vec2_set_length(Vec2& self, float len);
  19. Vec2& vec2_normalize(Vec2& self);
  20. Vec2& vec2_negate(Vec2& self);
  21. float vec2_get_distance_to(Vec2& self, const Vec2& a);
  22. float vec2_get_angle_between(Vec2& self, const Vec2& a);
  23. void vec2_zero(Vec2& self);
  24. }
  25. Vec2& vec2(float nx, float ny)
  26. {
  27. return device()->script_system()->next_vec2(nx, ny);
  28. }
  29. Vec2& vec2_add(Vec2& self, const Vec2& a)
  30. {
  31. self += a;
  32. return self;
  33. }
  34. Vec2& vec2_subtract(Vec2& self, const Vec2& a)
  35. {
  36. self -= a;
  37. return self;
  38. }
  39. Vec2& vec2_multiply(Vec2& self, float k)
  40. {
  41. self *= k;
  42. return self;
  43. }
  44. Vec2& vec2_divide(Vec2& self, float k)
  45. {
  46. self /= k;
  47. return self;
  48. }
  49. float vec2_dot(Vec2& self, const Vec2& a)
  50. {
  51. return self.dot(a);
  52. }
  53. bool vec2_equals(Vec2& self, const Vec2& other)
  54. {
  55. return self == other;
  56. }
  57. bool vec2_lower(Vec2& self, const Vec2& other)
  58. {
  59. return self < other;
  60. }
  61. bool vec2_greater(Vec2& self, const Vec2& other)
  62. {
  63. return self > other;
  64. }
  65. float vec2_length(Vec2& self)
  66. {
  67. self.length();
  68. }
  69. float vec2_squared_length(Vec2& self)
  70. {
  71. return self.squared_length();
  72. }
  73. void vec2_set_length(Vec2& self, float len)
  74. {
  75. self.set_length(len);
  76. }
  77. Vec2& vec2_normalize(Vec2& self)
  78. {
  79. self.normalize();
  80. return self;
  81. }
  82. Vec2& vec2_negate(Vec2& self)
  83. {
  84. self.negate();
  85. return self;
  86. }
  87. float vec2_get_distance_to(Vec2& self, const Vec2& a)
  88. {
  89. return self.get_distance_to(a);
  90. }
  91. float vec2_get_angle_between(Vec2& self, const Vec2& a)
  92. {
  93. return self.get_angle_between(a);
  94. }
  95. void vec2_zero(Vec2& self)
  96. {
  97. self.zero();
  98. }
  99. } // namespace crown