empty.level 497 B

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  1. sounds = [
  2. ]
  3. units = [
  4. {
  5. editor = {
  6. name = "light_0000"
  7. }
  8. id = "20e3d0f7-28a0-4ceb-8232-c977b858c97d"
  9. modified_components = {
  10. #3f6f6b7c-b4cf-4173-aab0-288a63d7c73a = {
  11. data = {
  12. position = [
  13. 0
  14. 10
  15. -10
  16. ]
  17. rotation = [
  18. 0.14644599999999999
  19. 0.85355300000000001
  20. 0.35355300000000001
  21. 0.35355399999999998
  22. ]
  23. scale = [
  24. 1
  25. 1
  26. 1
  27. ]
  28. }
  29. type = "transform"
  30. }
  31. }
  32. prefab = "core/units/light"
  33. }
  34. ]