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- /*
- * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- #include "core/guid.h"
- #include "core/strings/string_stream.h"
- #include "core/types.h"
- #include "world/types.h"
- #if CROWN_PLATFORM_WINDOWS
- #undef RELATIVE
- #undef ABSOLUTE
- #endif // CROWN_PLATFORM_WINDOWS
- namespace crown
- {
- namespace tool
- {
- struct ToolType
- {
- enum Enum
- {
- PLACE,
- MOVE,
- ROTATE,
- SCALE
- };
- };
- struct SnapMode
- {
- enum Enum
- {
- RELATIVE,
- ABSOLUTE
- };
- };
- struct ReferenceSystem
- {
- enum Enum
- {
- LOCAL,
- WORLD
- };
- };
- const char* lua_bool(const bool b);
- void lua_vector2(StringStream& out, const Vector2& v);
- void lua_vector3(StringStream& out, const Vector3& v);
- void lua_quaternion(StringStream& out, const Quaternion& q);
- void device_quit(StringStream& out);
- void set_mouse_state(StringStream& out, f32 x, f32 y, bool left, bool middle, bool right);
- void mouse_down(StringStream& out, f32 x, f32 y);
- void mouse_up(StringStream& out, f32 x, f32 y);
- void mouse_wheel(StringStream& out, f32 delta);
- void key_down(StringStream& out, const char* key);
- void key_up(StringStream& out, const char* key);
- void set_grid_size(StringStream& out, f32 size);
- void set_rotation_snap(StringStream& out, f32 degrees);
- void enable_show_grid(StringStream& out, bool enable);
- void enable_snap_to_grid(StringStream& out, bool enable);
- void enable_debug_render_world(StringStream& out, bool enable);
- void enable_debug_physics_world(StringStream& out, bool enable);
- void set_tool_type(StringStream& out, const ToolType::Enum tt);
- void set_snap_mode(StringStream& out, const SnapMode::Enum sm);
- void set_reference_system(StringStream& out, const ReferenceSystem::Enum rs);
- void spawn_unit(StringStream& out
- , const Guid& id
- , const char* name
- , const Vector3& pos
- , const Quaternion& rot
- , const Vector3& scl
- );
- void spawn_empty_unit(StringStream& /*out*/, Guid& /*id*/);
- void spawn_sound(StringStream& /*out*/
- , const Guid& /*id*/
- , const char* /*name*/
- , const Vector3& /*pos*/
- , const Quaternion& /*rot*/
- , const f64 /*vol*/
- , const bool /*loop*/
- );
- void add_tranform_component(StringStream& /*out*/
- , const Guid& /*id*/
- , const Guid& /*component_id*/
- , const Vector3& /*pos*/
- , const Quaternion& /*rot*/
- , const Vector3& /*scl*/
- );
- void add_mesh_component(StringStream& /*out*/
- , const Guid& /*id*/
- , const Guid& /*component_id*/
- , const char* /*mesh_resource*/
- , const char* /*geometry_name*/
- , const char* /*material_resource*/
- , const bool /*visible*/
- );
- void add_material_component(StringStream& /*out*/
- , const Guid& /*id*/
- , const Guid& /*component_id*/
- , const char* /*sprite_resource*/
- , const char* /*material_resource*/
- , const bool /*visible*/
- );
- void add_camera_content(StringStream& /*out*/
- , const Guid& /*id*/
- , const Guid& /*component_id*/
- , const ProjectionType::Enum /*projection*/
- , const f64 /*fov*/
- , const f64 /*far_range*/
- , const f64 /*near_range*/
- );
- void add_light_component(StringStream& /*out*/
- , const Guid& /*id*/
- , const Guid& /*component_id*/
- , const LightType::Enum /*type*/
- , const f64 /*range*/
- , const f64 /*intensity*/
- , const f64 /*spot_angle*/
- , const Vector3& /*color*/
- );
- void move_object(StringStream& /*out*/
- , const Guid& /*id*/
- , const Vector3& /*pos*/
- , const Quaternion& /*rot*/
- , const Vector3& /*scl*/
- );
- void set_light(StringStream& /*out*/
- , const Guid& /*id*/
- , const LightType::Enum /*type*/
- , const f64 /*range*/
- , const f64 /*intensity*/
- , const f64 /*spot_angle*/
- , const Vector3& /*color*/
- );
- void set_sound_range(StringStream& /*out*/
- , const Guid& /*id*/
- , f64 /*range*/
- );
- void set_placeable(StringStream& out
- , const char* type
- , const char* name
- );
- void selection_set(StringStream& /*out*/, const Array<Guid>& /*ids*/);
- void camera_view_perspective(StringStream& out);
- void camera_view_front(StringStream& out);
- void camera_view_back(StringStream& out);
- void camera_view_right(StringStream& out);
- void camera_view_left(StringStream& out);
- void camera_view_top(StringStream& out);
- void camera_view_bottom(StringStream& out);
- } // namespace tool
- } // namespace crown
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