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- /*
- * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- using Gee;
- namespace Crown
- {
- /// Manages objects in a level.
- public class Level
- {
- public Project _project;
- // Engine connections
- public ConsoleClient _client;
- // Data
- public Database _db;
- public Database _prefabs;
- public Gee.HashSet<string> _loaded_prefabs;
- public Gee.ArrayList<Guid?> _selection;
- public uint _num_units;
- public uint _num_sounds;
- public string _filename;
- // Signals
- public signal void selection_changed(Gee.ArrayList<Guid?> selection);
- public signal void object_editor_name_changed(Guid object_id, string name);
- public Level(Database db, ConsoleClient client, Project project)
- {
- _project = project;
- // Engine connections
- _client = client;
- // Data
- _db = db;
- _db.undo_redo.connect(undo_redo_action);
- _prefabs = new Database();
- _loaded_prefabs = new Gee.HashSet<string>();
- _selection = new Gee.ArrayList<Guid?>();
- reset();
- }
- /// Resets the level
- public void reset()
- {
- _db.reset();
- _prefabs.reset();
- _loaded_prefabs.clear();
- _selection.clear();
- selection_changed(_selection);
- _num_units = 0;
- _num_sounds = 0;
- _filename = null;
- }
- /// Loads the level from @a path.
- public void load(string path)
- {
- reset();
- _db.load(path);
- _filename = path;
- }
- /// Saves the level to @a path.
- public void save(string path)
- {
- _db.save(path);
- _filename = path;
- }
- /// Loads the empty level template.
- public void load_empty_level()
- {
- load(Path.build_filename(_project.toolchain_dir(), "core/editors/levels/empty.level"));
- _filename = null;
- }
- public void spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
- {
- on_unit_spawned(id, name, pos, rot, scl);
- send_spawn_units(new Guid[] { id });
- }
- public void destroy_objects(Guid[] ids)
- {
- Guid[] units = {};
- Guid[] sounds = {};
- foreach (Guid id in ids)
- {
- if (is_unit(id))
- units += id;
- else if (is_sound(id))
- sounds += id;
- }
- if (units.length > 0)
- {
- _db.add_restore_point((int)ActionType.DESTROY_UNIT, units);
- foreach (Guid id in units)
- {
- _db.remove_from_set(GUID_ZERO, "units", id);
- _db.destroy(id);
- }
- }
- if (sounds.length > 0)
- {
- _db.add_restore_point((int)ActionType.DESTROY_SOUND, sounds);
- foreach (Guid id in sounds)
- {
- _db.remove_from_set(GUID_ZERO, "sounds", id);
- _db.destroy(id);
- }
- }
- send_destroy_objects(ids);
- }
- public void move_selected_objects(Vector3 pos, Quaternion rot, Vector3 scl)
- {
- if (_selection.size == 0)
- return;
- Guid id = _selection.last();
- on_move_objects(new Guid[] { id }, new Vector3[] { pos }, new Quaternion[] { rot }, new Vector3[] { scl });
- send_move_objects(new Guid[] { id }, new Vector3[] { pos }, new Quaternion[] { rot }, new Vector3[] { scl });
- }
- public void duplicate_selected_objects()
- {
- if (_selection.size > 0)
- {
- Guid[] ids = new Guid[_selection.size];
- // FIXME
- {
- Guid?[] tmp = _selection.to_array();
- for (int i = 0; i < tmp.length; ++i)
- ids[i] = tmp[i];
- }
- Guid[] new_ids = new Guid[ids.length];
- for (int i = 0; i < new_ids.length; ++i)
- new_ids[i] = Guid.new_guid();
- duplicate_objects(ids, new_ids);
- }
- }
- public void destroy_selected_objects()
- {
- Guid[] ids = new Guid[_selection.size];
- // FIXME
- {
- Guid?[] tmp = _selection.to_array();
- for (int i = 0; i < tmp.length; ++i)
- ids[i] = tmp[i];
- }
- _selection.clear();
- destroy_objects(ids);
- }
- public void duplicate_objects(Guid[] ids, Guid[] new_ids)
- {
- _db.add_restore_point((int)ActionType.DUPLICATE_OBJECTS, new_ids);
- for (int i = 0; i < ids.length; ++i)
- {
- _db.duplicate(ids[i], new_ids[i]);
- if (is_unit(ids[i]))
- {
- _db.add_to_set(GUID_ZERO, "units", new_ids[i]);
- }
- else if (is_sound(ids[i]))
- {
- _db.add_to_set(GUID_ZERO, "sounds", new_ids[i]);
- }
- }
- send_spawn_objects(new_ids);
- }
- public void on_unit_spawned(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
- {
- load_prefab(name);
- _db.add_restore_point((int)ActionType.SPAWN_UNIT, new Guid[] { id });
- _db.create(id);
- _db.set_property_string(id, "editor.name", "unit_%04u".printf(_num_units++));
- _db.set_property_string(id, "prefab", name);
- Guid transform_id = GUID_ZERO;
- Unit unit = new Unit(_db, id, _prefabs);
- if (unit.has_component("transform", ref transform_id))
- {
- unit.set_component_property_vector3 (transform_id, "data.position", pos);
- unit.set_component_property_quaternion(transform_id, "data.rotation", rot);
- unit.set_component_property_vector3 (transform_id, "data.scale", scl);
- unit.set_component_property_string (transform_id, "type", "transform");
- }
- else
- {
- _db.set_property_vector3 (id, "position", pos);
- _db.set_property_quaternion(id, "rotation", rot);
- _db.set_property_vector3 (id, "scale", scl);
- }
- _db.add_to_set(GUID_ZERO, "units", id);
- }
- public void on_sound_spawned(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl, double range, double volume, bool loop)
- {
- _db.add_restore_point((int)ActionType.SPAWN_SOUND, new Guid[] { id });
- _db.create(id);
- _db.set_property_string (id, "editor.name", "sound_%04u".printf(_num_sounds++));
- _db.set_property_vector3 (id, "position", pos);
- _db.set_property_quaternion(id, "rotation", rot);
- _db.set_property_string (id, "name", name);
- _db.set_property_double (id, "range", range);
- _db.set_property_double (id, "volume", volume);
- _db.set_property_bool (id, "loop", loop);
- _db.add_to_set(GUID_ZERO, "sounds", id);
- }
- public void on_move_objects(Guid[] ids, Vector3[] positions, Quaternion[] rotations, Vector3[] scales)
- {
- _db.add_restore_point((int)ActionType.MOVE_OBJECTS, ids);
- for (int i = 0; i < ids.length; ++i)
- {
- Guid id = ids[i];
- Vector3 pos = positions[i];
- Quaternion rot = rotations[i];
- Vector3 scl = scales[i];
- if (is_unit(id))
- {
- Guid transform_id = GUID_ZERO;
- Unit unit = new Unit(_db, id, _prefabs);
- if (unit.has_component("transform", ref transform_id))
- {
- unit.set_component_property_vector3 (transform_id, "data.position", pos);
- unit.set_component_property_quaternion(transform_id, "data.rotation", rot);
- unit.set_component_property_vector3 (transform_id, "data.scale", scl);
- }
- else
- {
- _db.set_property_vector3 (id, "position", pos);
- _db.set_property_quaternion(id, "rotation", rot);
- _db.set_property_vector3 (id, "scale", scl);
- }
- }
- else if (is_sound(id))
- {
- _db.set_property_vector3 (id, "position", pos);
- _db.set_property_quaternion(id, "rotation", rot);
- }
- }
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- public void on_selection(Guid[] ids)
- {
- _selection.clear();
- foreach (Guid id in ids)
- _selection.add(id);
- selection_changed(_selection);
- }
- public void selection_set(Guid[] ids)
- {
- _selection.clear();
- for (int i = 0; i < ids.length; ++i)
- _selection.add(ids[i]);
- _client.send_script(LevelEditorApi.selection_set(ids));
- selection_changed(_selection);
- }
- public void set_light(Guid unit_id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
- {
- _db.add_restore_point((int)ActionType.SET_LIGHT, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_string (component_id, "data.type", type);
- unit.set_component_property_double (component_id, "data.range", range);
- unit.set_component_property_double (component_id, "data.intensity", intensity);
- unit.set_component_property_double (component_id, "data.spot_angle", spot_angle);
- unit.set_component_property_vector3(component_id, "data.color", color);
- unit.set_component_property_string (component_id, "type", "light");
- _client.send_script(LevelEditorApi.set_light(unit_id, type, range, intensity, spot_angle, color));
- }
- public void set_mesh(Guid unit_id, Guid component_id, string mesh_resource, string geometry, string material, bool visible)
- {
- _db.add_restore_point((int)ActionType.SET_MESH, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_string(component_id, "data.mesh_resource", mesh_resource);
- unit.set_component_property_string(component_id, "data.geometry_name", geometry);
- unit.set_component_property_string(component_id, "data.material", material);
- unit.set_component_property_bool (component_id, "data.visible", visible);
- unit.set_component_property_string(component_id, "type", "mesh_renderer");
- _client.send_script(LevelEditorApi.set_mesh(unit_id, 0 /*instance_id*/, material, visible));
- }
- public void set_sprite(Guid unit_id, Guid component_id, double layer, double depth, string material, string sprite_resource, bool visible)
- {
- _db.add_restore_point((int)ActionType.SET_SPRITE, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_double(component_id, "data.layer", layer);
- unit.set_component_property_double(component_id, "data.depth", depth);
- unit.set_component_property_string(component_id, "data.material", material);
- unit.set_component_property_string(component_id, "data.sprite_resource", sprite_resource);
- unit.set_component_property_bool (component_id, "data.visible", visible);
- unit.set_component_property_string(component_id, "type", "sprite_renderer");
- _client.send_script(LevelEditorApi.set_sprite(unit_id, material, layer, depth, visible));
- }
- public void set_camera(Guid unit_id, Guid component_id, string projection, double fov, double near_range, double far_range)
- {
- _db.add_restore_point((int)ActionType.SET_CAMERA, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_string(component_id, "data.projection", projection);
- unit.set_component_property_double(component_id, "data.fov", fov);
- unit.set_component_property_double(component_id, "data.near_range", near_range);
- unit.set_component_property_double(component_id, "data.far_range", far_range);
- unit.set_component_property_string(component_id, "type", "camera");
- _client.send_script(LevelEditorApi.set_camera(unit_id, projection, fov, near_range, far_range));
- }
- public void set_collider(Guid unit_id, Guid component_id, string shape, string scene, string name)
- {
- _db.add_restore_point((int)ActionType.SET_COLLIDER, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_string(component_id, "data.shape", shape);
- unit.set_component_property_string(component_id, "data.scene", scene);
- unit.set_component_property_string(component_id, "data.name", name);
- unit.set_component_property_string(component_id, "type", "collider");
- // No synchronization
- }
- public void set_actor(Guid unit_id, Guid component_id, string class, string collision_filter, string material, double mass)
- {
- _db.add_restore_point((int)ActionType.SET_ACTOR, new Guid[] { unit_id });
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.set_component_property_string(component_id, "data.class", class);
- unit.set_component_property_string(component_id, "data.collision_filter", collision_filter);
- unit.set_component_property_string(component_id, "data.material", material);
- unit.set_component_property_double(component_id, "data.mass", mass);
- unit.set_component_property_bool (component_id, "data.lock_rotation_x", (bool)unit.get_component_property_bool(component_id, "data.lock_rotation_x"));
- unit.set_component_property_bool (component_id, "data.lock_rotation_y", (bool)unit.get_component_property_bool(component_id, "data.lock_rotation_y"));
- unit.set_component_property_bool (component_id, "data.lock_rotation_z", (bool)unit.get_component_property_bool(component_id, "data.lock_rotation_z"));
- unit.set_component_property_bool (component_id, "data.lock_translation_x", (bool)unit.get_component_property_bool(component_id, "data.lock_translation_x"));
- unit.set_component_property_bool (component_id, "data.lock_translation_y", (bool)unit.get_component_property_bool(component_id, "data.lock_translation_y"));
- unit.set_component_property_bool (component_id, "data.lock_translation_z", (bool)unit.get_component_property_bool(component_id, "data.lock_translation_z"));
- unit.set_component_property_string(component_id, "type", "actor");
- // No synchronization
- }
- public void set_sound(Guid sound_id, string name, double range, double volume, bool loop)
- {
- _db.add_restore_point((int)ActionType.SET_SOUND, new Guid[] { sound_id });
- _db.set_property_string(sound_id, "name", name);
- _db.set_property_double(sound_id, "range", range);
- _db.set_property_double(sound_id, "volume", volume);
- _db.set_property_bool (sound_id, "loop", loop);
- _client.send_script(LevelEditorApi.set_sound_range(sound_id, range));
- }
- public string object_editor_name(Guid object_id)
- {
- if (_db.has_property(object_id, "editor.name"))
- return _db.get_property_string(object_id, "editor.name");
- else
- return "<unnamed>";
- }
- public void object_set_editor_name(Guid object_id, string name)
- {
- _db.add_restore_point((int)ActionType.OBJECT_SET_EDITOR_NAME, new Guid[] { object_id });
- _db.set_property_string(object_id, "editor.name", name);
- object_editor_name_changed(object_id, name);
- }
- private void send_spawn_units(Guid[] ids)
- {
- StringBuilder sb = new StringBuilder();
- generate_spawn_unit_commands(ids, sb);
- _client.send_script(sb.str);
- }
- private void send_spawn_sounds(Guid[] ids)
- {
- StringBuilder sb = new StringBuilder();
- generate_spawn_sound_commands(ids, sb);
- _client.send_script(sb.str);
- }
- private void send_spawn_objects(Guid[] ids)
- {
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < ids.length; ++i)
- {
- if (is_unit(ids[i]))
- {
- generate_spawn_unit_commands(new Guid[] { ids[i] }, sb);
- }
- else if (is_sound(ids[i]))
- {
- generate_spawn_sound_commands(new Guid[] { ids[i] }, sb);
- }
- }
- _client.send_script(sb.str);
- }
- private void send_destroy_objects(Guid[] ids)
- {
- StringBuilder sb = new StringBuilder();
- foreach (Guid id in ids)
- sb.append(LevelEditorApi.destroy(id));
- _client.send_script(sb.str);
- }
- private void send_move_objects(Guid[] ids, Vector3[] positions, Quaternion[] rotations, Vector3[] scales)
- {
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < ids.length; ++i)
- sb.append(LevelEditorApi.move_object(ids[i], positions[i], rotations[i], scales[i]));
- _client.send_script(sb.str);
- }
- public void send_level()
- {
- HashSet<Guid?> units = _db.get_property_set(GUID_ZERO, "units", new HashSet<Guid?>());
- HashSet<Guid?> sounds = _db.get_property_set(GUID_ZERO, "sounds", new HashSet<Guid?>());
- Guid[] unit_ids = new Guid[units.size];
- Guid[] sound_ids = new Guid[sounds.size];
- // FIXME
- {
- Guid?[] tmp = units.to_array();
- for (int i = 0; i < tmp.length; ++i)
- unit_ids[i] = tmp[i];
- }
- // FIXME
- {
- Guid?[] tmp = sounds.to_array();
- for (int i = 0; i < tmp.length; ++i)
- sound_ids[i] = tmp[i];
- }
- StringBuilder sb = new StringBuilder();
- sb.append(LevelEditorApi.reset());
- generate_spawn_unit_commands(unit_ids, sb);
- generate_spawn_sound_commands(sound_ids, sb);
- _client.send_script(sb.str);
- }
- /// <summary>
- /// Loads the prefab name into the database of prefabs.
- /// </summary>
- private void load_prefab(string name)
- {
- if (_loaded_prefabs.contains(name))
- return;
- Database prefab_db = new Database();
- // Try to load from toolchain directory first
- File file = File.new_for_path(Path.build_filename(_project.toolchain_dir(), name + ".unit"));
- if (file.query_exists())
- prefab_db.load(file.get_path());
- else
- prefab_db.load(Path.build_filename(_project.source_dir(), name + ".unit"));
- // Recursively load all sub-prefabs
- Value? prefab = prefab_db.get_property(GUID_ZERO, "prefab");
- if (prefab != null)
- load_prefab((string)prefab);
- prefab_db.copy_to(_prefabs, name);
- _loaded_prefabs.add(name);
- }
- private void generate_spawn_unit_commands(Guid[] unit_ids, StringBuilder sb)
- {
- foreach (Guid unit_id in unit_ids)
- {
- Unit unit = new Unit(_db, unit_id, _prefabs);
- if (unit.has_prefab())
- load_prefab(_db.get_property_string(unit_id, "prefab"));
- sb.append(LevelEditorApi.spawn_empty_unit(unit_id));
- Guid component_id = GUID_ZERO;
- if (unit.has_component("transform", ref component_id))
- {
- string s = LevelEditorApi.add_tranform_component(unit_id
- , component_id
- , unit.get_component_property_vector3 (component_id, "data.position")
- , unit.get_component_property_quaternion(component_id, "data.rotation")
- , unit.get_component_property_vector3 (component_id, "data.scale")
- );
- sb.append(s);
- }
- if (unit.has_component("mesh_renderer", ref component_id))
- {
- string s = LevelEditorApi.add_mesh_component(unit_id
- , component_id
- , unit.get_component_property_string(component_id, "data.mesh_resource")
- , unit.get_component_property_string(component_id, "data.geometry_name")
- , unit.get_component_property_string(component_id, "data.material")
- , unit.get_component_property_bool (component_id, "data.visible")
- );
- sb.append(s);
- }
- if (unit.has_component("sprite_renderer", ref component_id))
- {
- string s = LevelEditorApi.add_sprite_component(unit_id
- , component_id
- , unit.get_component_property_string(component_id, "data.sprite_resource")
- , unit.get_component_property_string(component_id, "data.material")
- , unit.get_component_property_double(component_id, "data.layer")
- , unit.get_component_property_double(component_id, "data.depth")
- , unit.get_component_property_bool (component_id, "data.visible")
- );
- sb.append(s);
- }
- if (unit.has_component("light", ref component_id))
- {
- string s = LevelEditorApi.add_light_component(unit_id
- , component_id
- , unit.get_component_property_string (component_id, "data.type")
- , unit.get_component_property_double (component_id, "data.range")
- , unit.get_component_property_double (component_id, "data.intensity")
- , unit.get_component_property_double (component_id, "data.spot_angle")
- , unit.get_component_property_vector3(component_id, "data.color")
- );
- sb.append(s);
- }
- if (unit.has_component("camera", ref component_id))
- {
- string s = LevelEditorApi.add_camera_component(unit_id
- , component_id
- , unit.get_component_property_string(component_id, "data.projection")
- , unit.get_component_property_double(component_id, "data.fov")
- , unit.get_component_property_double(component_id, "data.far_range")
- , unit.get_component_property_double(component_id, "data.near_range")
- );
- sb.append(s);
- }
- }
- }
- private void generate_spawn_sound_commands(Guid[] sound_ids, StringBuilder sb)
- {
- foreach (Guid sound_id in sound_ids)
- {
- string s = LevelEditorApi.spawn_sound(sound_id
- , _db.get_property_string (sound_id, "name")
- , _db.get_property_vector3 (sound_id, "position")
- , _db.get_property_quaternion(sound_id, "rotation")
- , _db.get_property_double (sound_id, "range")
- , _db.get_property_double (sound_id, "volume")
- , _db.get_property_bool (sound_id, "loop")
- );
- sb.append(s);
- }
- }
- private void undo_redo_action(bool undo, int id, Guid[] data)
- {
- switch (id)
- {
- case (int)ActionType.SPAWN_UNIT:
- {
- if (undo)
- send_destroy_objects(data);
- else
- send_spawn_units(data);
- }
- break;
- case (int)ActionType.DESTROY_UNIT:
- {
- if (undo)
- send_spawn_units(data);
- else
- send_destroy_objects(data);
- }
- break;
- case (int)ActionType.SPAWN_SOUND:
- {
- if (undo)
- send_destroy_objects(data);
- else
- send_spawn_sounds(data);
- }
- break;
- case (int)ActionType.DESTROY_SOUND:
- {
- if (undo)
- send_spawn_sounds(data);
- else
- send_destroy_objects(data);
- }
- break;
- case (int)ActionType.MOVE_OBJECTS:
- {
- Guid[] ids = data;
- Vector3[] positions = new Vector3[ids.length];
- Quaternion[] rotations = new Quaternion[ids.length];
- Vector3[] scales = new Vector3[ids.length];
- for (int i = 0; i < ids.length; ++i)
- {
- if (is_unit(ids[i]))
- {
- Guid unit_id = ids[i];
- Guid transform_id = GUID_ZERO;
- Unit unit = new Unit(_db, unit_id, _prefabs);
- if (unit.has_component("transform", ref transform_id))
- {
- positions[i] = unit.get_component_property_vector3 (transform_id, "data.position");
- rotations[i] = unit.get_component_property_quaternion(transform_id, "data.rotation");
- scales[i] = unit.get_component_property_vector3 (transform_id, "data.scale");
- }
- else
- {
- positions[i] = _db.get_property_vector3 (unit_id, "position");
- rotations[i] = _db.get_property_quaternion(unit_id, "rotation");
- scales[i] = _db.get_property_vector3 (unit_id, "scale");
- }
- }
- else if (is_sound(ids[i]))
- {
- Guid sound_id = ids[i];
- positions[i] = _db.get_property_vector3 (sound_id, "position");
- rotations[i] = _db.get_property_quaternion(sound_id, "rotation");
- scales[i] = Vector3(1.0, 1.0, 1.0);
- }
- else
- {
- assert(false);
- }
- }
- send_move_objects(ids, positions, rotations, scales);
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.DUPLICATE_OBJECTS:
- {
- Guid[] new_ids = data;
- if (undo)
- send_destroy_objects(new_ids);
- else
- send_spawn_objects(new_ids);
- }
- break;
- case (int)ActionType.OBJECT_SET_EDITOR_NAME:
- object_editor_name_changed(data[0], object_editor_name(data[0]));
- break;
- case (int)ActionType.SET_LIGHT:
- {
- Guid unit_id = data[0];
- Guid component_id = GUID_ZERO;
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.has_component("light", ref component_id);
- _client.send_script(LevelEditorApi.set_light(unit_id
- , unit.get_component_property_string (component_id, "data.type")
- , unit.get_component_property_double (component_id, "data.range")
- , unit.get_component_property_double (component_id, "data.intensity")
- , unit.get_component_property_double (component_id, "data.spot_angle")
- , unit.get_component_property_vector3(component_id, "data.color")
- ));
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_MESH:
- {
- Guid unit_id = data[0];
- Guid component_id = GUID_ZERO;
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.has_component("mesh_renderer", ref component_id);
- _client.send_script(LevelEditorApi.set_mesh(unit_id
- , 0/*instance_id*/
- , unit.get_component_property_string(component_id, "data.material")
- , unit.get_component_property_bool (component_id, "data.visible")
- ));
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_SPRITE:
- {
- Guid unit_id = data[0];
- Guid component_id = GUID_ZERO;
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.has_component("sprite_renderer", ref component_id);
- _client.send_script(LevelEditorApi.set_sprite(unit_id
- , unit.get_component_property_string(component_id, "data.material")
- , unit.get_component_property_double(component_id, "data.layer")
- , unit.get_component_property_double(component_id, "data.depth")
- , unit.get_component_property_bool (component_id, "data.visible")
- ));
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_CAMERA:
- {
- Guid unit_id = data[0];
- Guid component_id = GUID_ZERO;
- Unit unit = new Unit(_db, unit_id, _prefabs);
- unit.has_component("camera", ref component_id);
- _client.send_script(LevelEditorApi.set_camera(unit_id
- , unit.get_component_property_string(component_id, "data.projection")
- , unit.get_component_property_double(component_id, "data.fov")
- , unit.get_component_property_double(component_id, "data.near_range")
- , unit.get_component_property_double(component_id, "data.far_range")
- ));
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_COLLIDER:
- {
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_ACTOR:
- {
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- case (int)ActionType.SET_SOUND:
- {
- Guid sound_id = data[0];
- _client.send_script(LevelEditorApi.set_sound_range(sound_id
- , _db.get_property_double(sound_id, "range")
- ));
- // FIXME: Hack to force update the properties view
- selection_changed(_selection);
- }
- break;
- default:
- stdout.printf("Unknown undo/redo action: %d\n", id);
- assert(false);
- break;
- }
- }
- public bool is_unit(Guid id)
- {
- return _db.get_property_set(GUID_ZERO, "units", new HashSet<Guid?>()).contains(id);
- }
- public bool is_sound(Guid id)
- {
- return _db.get_property_set(GUID_ZERO, "sounds", new HashSet<Guid?>()).contains(id);
- }
- }
- }
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