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Bundle.h
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420f4d5dcc
Move class declaration and implementation to .cpp
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%!s(int64=12) %!d(string=hai) anos |
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FileBundle.cpp
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0e958aac67
Update all files dependent on previous core/mem organization
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%!s(int64=12) %!d(string=hai) anos |
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FontResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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FontResource.h
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b6204a290d
Fix a couple of warnings
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%!s(int64=12) %!d(string=hai) anos |
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GuiResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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GuiResource.h
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867cd1d878
Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid.
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%!s(int64=12) %!d(string=hai) anos |
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LevelResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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LevelResource.h
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74b48c418a
Add sounds to LevelResource
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%!s(int64=11) %!d(string=hai) anos |
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LuaResource.cpp
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a5fd5b6345
Log directly to ConsoleServer
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%!s(int64=11) %!d(string=hai) anos |
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LuaResource.h
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79af738239
Remove common header from compiled resources
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%!s(int64=12) %!d(string=hai) anos |
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MaterialResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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MaterialResource.h
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b8f9fd072e
Add assert
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%!s(int64=11) %!d(string=hai) anos |
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MeshResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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MeshResource.h
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27c79a2958
Initial Transient Vertex/Index Buffer implementation
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%!s(int64=12) %!d(string=hai) anos |
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PackageResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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PackageResource.h
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3e62e340dd
Add LevelResource
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%!s(int64=11) %!d(string=hai) anos |
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PhysicsResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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PhysicsResource.h
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3e3e0b4245
Add a way to specify collision filters for shapes
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%!s(int64=12) %!d(string=hai) anos |
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Resource.h
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9f5cdfb13d
Switch back to using Array, bug in Hash?
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%!s(int64=11) %!d(string=hai) anos |
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ResourceLoader.cpp
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867cd1d878
Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid.
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%!s(int64=12) %!d(string=hai) anos |
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ResourceLoader.h
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867cd1d878
Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid.
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%!s(int64=12) %!d(string=hai) anos |
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ResourceManager.cpp
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9f5cdfb13d
Switch back to using Array, bug in Hash?
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%!s(int64=11) %!d(string=hai) anos |
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ResourceManager.h
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9f5cdfb13d
Switch back to using Array, bug in Hash?
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%!s(int64=11) %!d(string=hai) anos |
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ResourcePackage.h
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62c4835034
Minor style fix
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%!s(int64=11) %!d(string=hai) anos |
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ResourceRegistry.cpp
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3e62e340dd
Add LevelResource
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%!s(int64=11) %!d(string=hai) anos |
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ResourceRegistry.h
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0262c6c222
Add resource parameter to online() callback
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%!s(int64=12) %!d(string=hai) anos |
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SoundResource.cpp
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6b7d600200
Clean compilation code a little bit...
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%!s(int64=12) %!d(string=hai) anos |
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SoundResource.h
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5d48c78ab9
First part of the 'SoundWorld - big rewrite'
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%!s(int64=12) %!d(string=hai) anos |
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SpriteResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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SpriteResource.h
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867cd1d878
Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid.
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%!s(int64=12) %!d(string=hai) anos |
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TextureResource.cpp
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a5fd5b6345
Log directly to ConsoleServer
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%!s(int64=11) %!d(string=hai) anos |
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TextureResource.h
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79af738239
Remove common header from compiled resources
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%!s(int64=12) %!d(string=hai) anos |
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UnitResource.cpp
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6f49751814
Use new JSONParser facility
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%!s(int64=11) %!d(string=hai) anos |
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UnitResource.h
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863c5578ba
Fix android build
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%!s(int64=11) %!d(string=hai) anos |