Daniele Bartolini 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
..
Bundle.h 420f4d5dcc Move class declaration and implementation to .cpp %!s(int64=12) %!d(string=hai) anos
FileBundle.cpp 0e958aac67 Update all files dependent on previous core/mem organization %!s(int64=12) %!d(string=hai) anos
FontResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
FontResource.h b6204a290d Fix a couple of warnings %!s(int64=12) %!d(string=hai) anos
GuiResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
GuiResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. %!s(int64=12) %!d(string=hai) anos
LevelResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
LevelResource.h 74b48c418a Add sounds to LevelResource %!s(int64=11) %!d(string=hai) anos
LuaResource.cpp a5fd5b6345 Log directly to ConsoleServer %!s(int64=11) %!d(string=hai) anos
LuaResource.h 79af738239 Remove common header from compiled resources %!s(int64=12) %!d(string=hai) anos
MaterialResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
MaterialResource.h b8f9fd072e Add assert %!s(int64=11) %!d(string=hai) anos
MeshResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
MeshResource.h 27c79a2958 Initial Transient Vertex/Index Buffer implementation %!s(int64=12) %!d(string=hai) anos
PackageResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
PackageResource.h 3e62e340dd Add LevelResource %!s(int64=11) %!d(string=hai) anos
PhysicsResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
PhysicsResource.h 3e3e0b4245 Add a way to specify collision filters for shapes %!s(int64=12) %!d(string=hai) anos
Resource.h 9f5cdfb13d Switch back to using Array, bug in Hash? %!s(int64=11) %!d(string=hai) anos
ResourceLoader.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. %!s(int64=12) %!d(string=hai) anos
ResourceLoader.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. %!s(int64=12) %!d(string=hai) anos
ResourceManager.cpp 9f5cdfb13d Switch back to using Array, bug in Hash? %!s(int64=11) %!d(string=hai) anos
ResourceManager.h 9f5cdfb13d Switch back to using Array, bug in Hash? %!s(int64=11) %!d(string=hai) anos
ResourcePackage.h 62c4835034 Minor style fix %!s(int64=11) %!d(string=hai) anos
ResourceRegistry.cpp 3e62e340dd Add LevelResource %!s(int64=11) %!d(string=hai) anos
ResourceRegistry.h 0262c6c222 Add resource parameter to online() callback %!s(int64=12) %!d(string=hai) anos
SoundResource.cpp 6b7d600200 Clean compilation code a little bit... %!s(int64=12) %!d(string=hai) anos
SoundResource.h 5d48c78ab9 First part of the 'SoundWorld - big rewrite' %!s(int64=12) %!d(string=hai) anos
SpriteResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
SpriteResource.h 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. %!s(int64=12) %!d(string=hai) anos
TextureResource.cpp a5fd5b6345 Log directly to ConsoleServer %!s(int64=11) %!d(string=hai) anos
TextureResource.h 79af738239 Remove common header from compiled resources %!s(int64=12) %!d(string=hai) anos
UnitResource.cpp 6f49751814 Use new JSONParser facility %!s(int64=11) %!d(string=hai) anos
UnitResource.h 863c5578ba Fix android build %!s(int64=11) %!d(string=hai) anos