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- /*
- * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.
- * License: https://github.com/dbartolini/crown/blob/master/LICENSE
- */
- #include "config.h"
- #include "core/error/error.h"
- #include "device/device.h"
- #include "device/log.h"
- #include "lua/lua_environment.h"
- #include "lua/lua_stack.h"
- #include "resource/lua_resource.h"
- #include "resource/resource_manager.h"
- #include <stdarg.h>
- namespace { const crown::log_internal::System LUA = { "Lua" }; }
- namespace crown
- {
- extern void load_api(LuaEnvironment& env);
- LuaEnvironment::LuaEnvironment()
- : L(NULL)
- , _vec3_used(0)
- , _quat_used(0)
- , _mat4_used(0)
- {
- L = luaL_newstate();
- CE_ASSERT(L, "Unable to create lua state");
- }
- LuaEnvironment::~LuaEnvironment()
- {
- lua_close(L);
- }
- void LuaEnvironment::load_libs()
- {
- lua_gc(L, LUA_GCSTOP, 0);
- // Open default libraries
- luaL_openlibs(L);
- // Register crown libraries
- load_api(*this);
- // Register custom loader
- lua_getfield(L, LUA_GLOBALSINDEX, "package");
- lua_getfield(L, -1, "loaders");
- lua_remove(L, -2);
- int num_loaders = 0;
- lua_pushnil(L);
- while (lua_next(L, -2) != 0)
- {
- lua_pop(L, 1);
- num_loaders++;
- }
- lua_pushinteger(L, num_loaders + 1);
- lua_pushcfunction(L, require);
- lua_rawset(L, -3);
- lua_pop(L, 1);
- // Create metatable for lightuserdata
- lua_pushlightuserdata(L, 0);
- lua_getfield(L, LUA_REGISTRYINDEX, "Lightuserdata_mt");
- lua_setmetatable(L, -2);
- lua_pop(L, 1);
- // Ensure stack is clean
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- lua_gc(L, LUA_GCRESTART, 0);
- }
- LuaStack LuaEnvironment::execute(const LuaResource* lr)
- {
- LuaStack stack(L);
- lua_pushcfunction(L, LuaEnvironment::error);
- luaL_loadbuffer(L, lua_resource::program(lr), lr->size, "<unknown>");
- lua_pcall(L, 0, 1, -2);
- lua_pop(L, 1);
- return stack;
- }
- LuaStack LuaEnvironment::execute_string(const char* s)
- {
- LuaStack stack(L);
- lua_pushcfunction(L, LuaEnvironment::error);
- luaL_loadstring(L, s);
- lua_pcall(L, 0, 0, -2);
- lua_pop(L, 1);
- return stack;
- }
- void LuaEnvironment::add_module_function(const char* module, const char* name, const lua_CFunction func)
- {
- luaL_Reg entry[2];
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(L, module, entry);
- lua_pop(L, 1);
- }
- void LuaEnvironment::add_module_function(const char* module, const char* name, const char* func)
- {
- // Create module if it does not exist
- luaL_Reg entry;
- entry.name = NULL;
- entry.func = NULL;
- luaL_register(L, module, &entry);
- lua_pop(L, 1);
- lua_getglobal(L, module);
- lua_getglobal(L, func);
- lua_setfield(L, -2, name);
- lua_setglobal(L, module);
- }
- void LuaEnvironment::add_module_metafunction(const char* module, const char* name, const lua_CFunction func)
- {
- // Create module if it does not exist
- luaL_Reg entry[2];
- entry[0].name = NULL;
- entry[0].func = NULL;
- luaL_register(L, module, entry);
- lua_pop(L, 1);
- luaL_newmetatable(L, module);
- if (func)
- {
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(L, NULL, entry);
- }
- else
- {
- lua_pushstring(L, name);
- lua_pushvalue(L, -2);
- lua_settable(L, -3);
- }
- lua_getglobal(L, module);
- lua_pushvalue(L, -2);
- lua_setmetatable(L, -2);
- lua_pop(L, -1);
- }
- void LuaEnvironment::call_global(const char* func, u8 argc, ...)
- {
- CE_ENSURE(NULL != func);
- LuaStack stack(L);
- va_list vl;
- va_start(vl, argc);
- lua_pushcfunction(L, LuaEnvironment::error);
- lua_getglobal(L, func);
- for (u8 i = 0; i < argc; i++)
- {
- const int type = va_arg(vl, int);
- switch (type)
- {
- case ARGUMENT_FLOAT:
- stack.push_float(va_arg(vl, f64));
- break;
- default:
- CE_FATAL("Unknown argument type");
- break;
- }
- }
- va_end(vl);
- lua_pcall(L, argc, 0, -argc - 2);
- lua_pop(L, -1);
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- }
- LuaStack LuaEnvironment::get_global(const char* global)
- {
- LuaStack stack(L);
- lua_getglobal(L, global);
- return stack;
- }
- Vector3* LuaEnvironment::next_vector3(const Vector3& v)
- {
- CE_ASSERT(_vec3_used < CROWN_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
- return &(_vec3_buffer[_vec3_used++] = v);
- }
- Quaternion* LuaEnvironment::next_quaternion(const Quaternion& q)
- {
- CE_ASSERT(_quat_used < CROWN_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
- return &(_quat_buffer[_quat_used++] = q);
- }
- Matrix4x4* LuaEnvironment::next_matrix4x4(const Matrix4x4& m)
- {
- CE_ASSERT(_mat4_used < CROWN_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- return &(_mat4_buffer[_mat4_used++] = m);
- }
- bool LuaEnvironment::is_vector3(const Vector3* p) const
- {
- return p >= &_vec3_buffer[0]
- && p <= &_vec3_buffer[CROWN_MAX_LUA_VECTOR3 - 1];
- }
- bool LuaEnvironment::is_quaternion(const Quaternion* p) const
- {
- return p >= &_quat_buffer[0]
- && p <= &_quat_buffer[CROWN_MAX_LUA_QUATERNION - 1];
- }
- bool LuaEnvironment::is_matrix4x4(const Matrix4x4* p) const
- {
- return p >= &_mat4_buffer[0]
- && p <= &_mat4_buffer[CROWN_MAX_LUA_MATRIX4X4 - 1];
- }
- void LuaEnvironment::temp_count(u32& num_vec3, u32& num_quat, u32& num_mat4)
- {
- num_vec3 = _vec3_used;
- num_quat = _quat_used;
- num_mat4 = _mat4_used;
- }
- void LuaEnvironment::set_temp_count(u32 num_vec3, u32 num_quat, u32 num_mat4)
- {
- _vec3_used = num_vec3;
- _quat_used = num_quat;
- _mat4_used = num_mat4;
- }
- void LuaEnvironment::reset_temporaries()
- {
- _vec3_used = 0;
- _quat_used = 0;
- _mat4_used = 0;
- }
- int LuaEnvironment::error(lua_State* L)
- {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1))
- {
- lua_pop(L, 1);
- return 0;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1))
- {
- lua_pop(L, 2);
- return 0;
- }
- lua_pushvalue(L, 1); // Pass error message
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1); // Call debug.traceback
- loge(LUA, lua_tostring(L, -1)); // Print error message
- lua_pop(L, 1); // Remove error message from stack
- lua_pop(L, 1); // Remove debug.traceback from stack
- device()->pause();
- return 0;
- }
- int LuaEnvironment::require(lua_State* L)
- {
- LuaStack stack(L);
- const LuaResource* lr = (LuaResource*)device()->_resource_manager->get(RESOURCE_TYPE_SCRIPT, stack.get_resource_id(1));
- luaL_loadbuffer(L, lua_resource::program(lr), lr->size, "");
- return 1;
- }
- } // namespace crown
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