Resource.h 2.7 KB

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  1. /*
  2. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  3. Permission is hereby granted, free of charge, to any person
  4. obtaining a copy of this software and associated documentation
  5. files (the "Software"), to deal in the Software without
  6. restriction, including without limitation the rights to use,
  7. copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the
  9. Software is furnished to do so, subject to the following
  10. conditions:
  11. The above copyright notice and this permission notice shall be
  12. included in all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  14. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  15. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  16. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  17. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  18. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20. OTHER DEALINGS IN THE SOFTWARE.
  21. */
  22. #pragma once
  23. #include "Types.h"
  24. #include "Hash.h"
  25. #include "String.h"
  26. namespace crown
  27. {
  28. /// Hashed values for supported resource types
  29. const char* const TEXTURE_EXTENSION = "tga";
  30. const char* const MESH_EXTENSION = "dae";
  31. const char* const SCRIPT_EXTENSION = "lua";
  32. const char* const TEXT_EXTENSION = "txt";
  33. const char* const MATERIAL_EXTENSION = "material";
  34. const char* const VERTEX_SHADER_EXTENSION = "vs";
  35. const char* const PIXEL_SHADER_EXTENSION = "ps";
  36. const uint32_t TEXTURE_TYPE = 0x1410A16A;
  37. const uint32_t MESH_TYPE = 0xE8239EEC;
  38. const uint32_t SCRIPT_TYPE = 0xD96E7C37;
  39. const uint32_t TEXT_TYPE = 0x9000BF0B;
  40. const uint32_t MATERIAL_TYPE = 0x46807A92;
  41. const uint32_t VERTEX_SHADER_TYPE = 0xDC7F061F;
  42. const uint32_t PIXEL_SHADER_TYPE = 0x2A461B45;
  43. /// Enumerates the loading states of a resource
  44. enum ResourceState
  45. {
  46. RS_UNLOADED = 0, //< The resource is not loaded, so it cannot be used
  47. RS_LOADING = 1, //< The resource loader started to load the resource but it is yet not ready to use
  48. RS_LOADED = 2 //< The resource loader finished to load the texture meaning it can be used
  49. };
  50. /// ResourceId uniquely identifies a resource by its name and type.
  51. /// In order to speed up the lookup by the manager, it also keeps
  52. /// the index to the resource list where it is stored.
  53. struct ResourceId
  54. {
  55. uint32_t name; // Hashed resource name
  56. uint32_t type; // Hashed resource type
  57. uint32_t index; // Index into the ResourceManager internal list
  58. bool operator==(const ResourceId& b)
  59. {
  60. return name == b.name && type == b.type && index == b.index;
  61. }
  62. };
  63. } // namespace crown