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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Shape.h"
- #include "Vec3.h"
- #include "Angles.h"
- namespace Crown
- {
- class PhysicNode
- {
- public:
- //! Constructor
- PhysicNode(const Vec3& position, const Angles& axis, bool visible, int collisionGroupId);
- //! Destructor
- virtual ~PhysicNode();
- //! Gets the velocity
- const Vec3& GetVelocity() const;
- //! Sets the velocity
- void SetVelocity(const Vec3 velocity);
- //! Gets the inverse mass
- real GetInverseMass() const;
- //! Sets the inverse mass
- void SetInverseMass(real inverseMass);
- //! Gets the shape
- Shape* GetShape() const;
- //! Sets the shape
- void SetShape(Shape* shape);
- //! Update that applies the velocity
- virtual void Update(real dt);
- //! Called when a collision occours
- virtual void Collision(PhysicNode* other);
- //! Returns the collision group id
- int GetCollisionGroupId() const;
- private:
- Vec3 mPosition;
- Vec3 mVelocity;
- real mInverseMass;
- Shape* mShape;
- int mCollisionGroupId;
- };
- }
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