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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Frame.h"
- #include "List.h"
- #include "Data.h"
- namespace Crown
- {
- class VertexBuffer;
- class IndexBuffer;
- class Sprite
- {
- public:
- Sprite();
- ~Sprite();
- void draw(int frameNumber);
- void draw(int frameNumber, real angle, real scaleX, real scaleY);
- void drawFit(int frameNumber, int x, int y, int w, int h);
- inline void AddFrame(Frame* frame)
- {
- mFrames.Append(frame);
- }
- void RemoveFrame(int frameNumber);
- void Clear();
- inline Frame* GetFrame(int frameNumber)
- {
- return mFrames[frameNumber];
- }
- inline int GetFrameCount()
- { return mFrames.GetSize(); }
- void SetInterpolation(bool interpolate);
- //! Load a sprite from image
- static Sprite* LoadSpriteFromImage(const char* filePath);
- //! Load a tiled sprite from an image containing the sprite sheet. imgX and imgY are in image coordinates (not cartesian)
- static Sprite* LoadSpriteFromImage(const char* filePath, uint tileCount, uint tileRows, uint tileColumns, uint imgX, uint imgY, uint tileSizeX, uint tileSizeY, uint tilePadX, uint tilePadY);
- //! Load a tiled sprite from an image containing the sprite sheet plus greyscale alpha.
- static Sprite* LoadSpriteFromImage(const char* filePath, const char* alphaFilePath, uint tileCount, uint tileRows, uint tileColumns, uint imgX, uint imgY, uint tileSizeX, uint tileSizeY, uint tilePadX, uint tilePadY);
- private:
- List<Frame*> mFrames;
- bool mInterpolate;
- VertexData mVertices[4];
- FaceData mFaces[2];
- VertexBuffer* mVertexBuffer;
- IndexBuffer* mIndexBuffer;
- };
- } //namespace Crown
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