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- /*
- * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
- * License: https://github.com/taylor001/crown/blob/master/LICENSE
- */
- #include "config.h"
- #include "error.h"
- #include "lua_environment.h"
- #include "lua_stack.h"
- #include "lua_resource.h"
- #include "device.h"
- #include "lua_assert.h"
- #include "resource_manager.h"
- #include "log.h"
- #include <stdarg.h>
- namespace crown
- {
- // Lua modules
- extern void load_actor(LuaEnvironment& env);
- extern void load_camera(LuaEnvironment& env);
- extern void load_controller(LuaEnvironment& env);
- extern void load_debug_line(LuaEnvironment& env);
- extern void load_device(LuaEnvironment& env);
- extern void load_gui(LuaEnvironment& env);
- extern void load_math(LuaEnvironment& env);
- extern void load_matrix4x4(LuaEnvironment& env);
- extern void load_physics_world(LuaEnvironment& env);
- extern void load_quaternion(LuaEnvironment& env);
- extern void load_raycast(LuaEnvironment& env);
- extern void load_resource_package(LuaEnvironment& env);
- extern void load_sound_world(LuaEnvironment& env);
- extern void load_sprite(LuaEnvironment& env);
- extern void load_settings(LuaEnvironment& env);
- extern void load_unit(LuaEnvironment& env);
- extern void load_vector3(LuaEnvironment& env);
- extern void load_window(LuaEnvironment& env);
- extern void load_world(LuaEnvironment& env);
- extern void load_color4(LuaEnvironment& env);
- extern void load_material(LuaEnvironment& env);
- extern void load_input(LuaEnvironment& env);
- // When an error occurs, logs the error message and pauses the engine.
- static int error_handler(lua_State* L)
- {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1))
- {
- lua_pop(L, 1);
- return 0;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1))
- {
- lua_pop(L, 2);
- return 0;
- }
- lua_pushvalue(L, 1); // Pass error message
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1); // Call debug.traceback
- CE_LOGE(lua_tostring(L, -1)); // Print error message
- lua_pop(L, 1); // Remove error message from stack
- lua_pop(L, 1); // Remove debug.traceback from stack
- device()->pause();
- return 0;
- }
- // Redirects require to the resource manager.
- static int require(lua_State* L)
- {
- using namespace lua_resource;
- LuaStack stack(L);
- const LuaResource* lr = (LuaResource*)device()->resource_manager()->get(SCRIPT_TYPE, stack.get_resource_id(1));
- luaL_loadbuffer(L, program(lr), size(lr), "");
- return 1;
- }
- static int lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a + b);
- return 1;
- }
- static int lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const Vector3& b = stack.get_vector3(2);
- stack.push_vector3(a - b);
- return 1;
- }
- static int lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a * b);
- return 1;
- }
- static int lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- const Vector3& a = stack.get_vector3(1);
- const float b = stack.get_float(2);
- stack.push_vector3(a / b);
- return 1;
- }
- static int lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- stack.push_vector3(-stack.get_vector3(1));
- return 1;
- }
- static int lightuserdata_index(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- switch (s[0])
- {
- case 'x': stack.push_float(v.x); return 1;
- case 'y': stack.push_float(v.y); return 1;
- case 'z': stack.push_float(v.z); return 1;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- static int lightuserdata_newindex(lua_State* L)
- {
- LuaStack stack(L);
- Vector3& v = stack.get_vector3(1);
- const char* s = stack.get_string(2);
- const float value = stack.get_float(3);
- switch (s[0])
- {
- case 'x': v.x = value; break;
- case 'y': v.y = value; break;
- case 'z': v.z = value; break;
- default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
- }
- return 0;
- }
- LuaEnvironment::LuaEnvironment()
- : L(NULL)
- , _vec3_used(0)
- , _quat_used(0)
- , _mat4_used(0)
- {
- L = luaL_newstate();
- CE_ASSERT(L, "Unable to create lua state");
- }
- LuaEnvironment::~LuaEnvironment()
- {
- lua_close(L);
- }
- void LuaEnvironment::load_libs()
- {
- lua_gc(L, LUA_GCSTOP, 0);
- // Open default libraries
- luaL_openlibs(L);
- // Register crown libraries
- load_actor(*this);
- load_camera(*this);
- load_controller(*this);
- load_debug_line(*this);
- load_device(*this);
- load_gui(*this);
- load_math(*this);
- load_matrix4x4(*this);
- load_physics_world(*this);
- load_quaternion(*this);
- load_raycast(*this);
- load_resource_package(*this);
- load_sound_world(*this);
- load_sprite(*this);
- load_settings(*this);
- load_unit(*this);
- load_vector3(*this);
- load_window(*this);
- load_world(*this);
- load_color4(*this);
- load_material(*this);
- load_input(*this);
- // Register custom loader
- lua_getfield(L, LUA_GLOBALSINDEX, "package");
- lua_getfield(L, -1, "loaders");
- lua_remove(L, -2);
- int num_loaders = 0;
- lua_pushnil(L);
- while (lua_next(L, -2) != 0)
- {
- lua_pop(L, 1);
- num_loaders++;
- }
- lua_pushinteger(L, num_loaders + 1);
- lua_pushcfunction(L, require);
- lua_rawset(L, -3);
- lua_pop(L, 1);
- // Create metatable for lightuserdata
- luaL_newmetatable(L, "Lightuserdata_mt");
- lua_pushstring(L, "__add");
- lua_pushcfunction(L, lightuserdata_add);
- lua_settable(L, 1);
- lua_pushstring(L, "__sub");
- lua_pushcfunction(L, lightuserdata_sub);
- lua_settable(L, 1);
- lua_pushstring(L, "__mul");
- lua_pushcfunction(L, lightuserdata_mul);
- lua_settable(L, 1);
- lua_pushstring(L, "__div");
- lua_pushcfunction(L, lightuserdata_div);
- lua_settable(L, 1);
- lua_pushstring(L, "__unm");
- lua_pushcfunction(L, lightuserdata_unm);
- lua_settable(L, 1);
- lua_pushstring(L, "__index");
- lua_pushcfunction(L, lightuserdata_index);
- lua_settable(L, 1);
- lua_pushstring(L, "__newindex");
- lua_pushcfunction(L, lightuserdata_newindex);
- lua_settable(L, 1);
- lua_pop(L, 1); // Pop Lightuserdata_mt
- // Ensure stack is clean
- CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
- lua_gc(L, LUA_GCRESTART, 0);
- }
- void LuaEnvironment::execute(const LuaResource* lr)
- {
- using namespace lua_resource;
- lua_pushcfunction(L, error_handler);
- luaL_loadbuffer(L, program(lr), size(lr), "<unknown>");
- lua_pcall(L, 0, 0, -2);
- lua_pop(L, 1);
- }
- void LuaEnvironment::execute_string(const char* s)
- {
- lua_pushcfunction(L, error_handler);
- luaL_loadstring(L, s);
- lua_pcall(L, 0, 0, -2);
- lua_pop(L, 1);
- }
- void LuaEnvironment::load_module_function(const char* module, const char* name, const lua_CFunction func)
- {
- luaL_newmetatable(L, module);
- luaL_Reg entry[2];
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(L, NULL, entry);
- lua_setglobal(L, module);
- lua_pop(L, -1);
- }
- void LuaEnvironment::load_module_function(const char* module, const char* name, const char* value)
- {
- luaL_newmetatable(L, module);
- lua_getglobal(L, value);
- lua_setfield(L, -2, name);
- lua_setglobal(L, module);
- }
- void LuaEnvironment::load_module_constructor(const char* module, const lua_CFunction func)
- {
- // Create dummy tables to be used as module's metatable
- lua_createtable(L, 0, 1);
- lua_pushstring(L, "__call");
- lua_pushcfunction(L, func);
- lua_settable(L, 1); // dummy.__call = func
- lua_getglobal(L, module);
- lua_pushvalue(L, -2); // Duplicate dummy metatable
- lua_setmetatable(L, -2); // setmetatable(module, dummy)
- lua_pop(L, -1);
- }
- void LuaEnvironment::load_module_enum(const char* module, const char* name, uint32_t value)
- {
- // Checks table existance
- lua_pushstring(L, module);
- lua_rawget(L, LUA_GLOBALSINDEX);
- if (!lua_istable(L, -1)) // If not exixts
- {
- // Creates table
- lua_newtable(L);
- lua_setglobal(L, module);
- }
- // Adds field to table
- lua_getglobal(L, module);
- lua_pushinteger(L, value);
- lua_setfield(L, -2, name);
- lua_pop(L, 2);
- }
- void LuaEnvironment::call_global(const char* func, uint8_t argc, ...)
- {
- CE_ASSERT_NOT_NULL(func);
- LuaStack stack(L);
- va_list vl;
- va_start(vl, argc);
- lua_pushcfunction(L, error_handler);
- lua_getglobal(L, func);
- for (uint8_t i = 0; i < argc; i++)
- {
- const int type = va_arg(vl, int);
- switch (type)
- {
- case ARGUMENT_FLOAT:
- {
- stack.push_float(va_arg(vl, double));
- break;
- }
- default:
- {
- CE_ASSERT(false, "Oops, lua argument unknown");
- break;
- }
- }
- }
- va_end(vl);
- lua_pcall(L, argc, 0, -argc - 2);
- lua_pop(L, -1);
- }
- void LuaEnvironment::call_physics_callback(Actor* actor_0, Actor* actor_1, Unit* unit_0, Unit* unit_1, const Vector3& where, const Vector3& normal, const char* type)
- {
- LuaStack stack(L);
- lua_pushcfunction(L, error_handler);
- lua_getglobal(L, "g_physics_callback");
- stack.push_table();
- stack.push_key_begin("actor_0"); (actor_0 ? stack.push_actor(actor_0) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("actor_1"); (actor_1 ? stack.push_actor(actor_1) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("unit_0"); (unit_0 ? stack.push_unit(unit_0) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("unit_1"); (unit_1 ? stack.push_unit(unit_1) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("where"); stack.push_vector3(where); stack.push_key_end();
- stack.push_key_begin("normal"); stack.push_vector3(normal); stack.push_key_end();
- stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end();
- lua_pcall(L, 1, 0, -3);
- lua_pop(L, -1);
- }
- void LuaEnvironment::call_trigger_callback(Actor* trigger, Actor* other, const char* type)
- {
- LuaStack stack(L);
- lua_pushcfunction(L, error_handler);
- lua_getglobal(L, "g_trigger_callback");
- stack.push_table();
- stack.push_key_begin("trigger"); (trigger ? stack.push_actor(trigger) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("other"); (other ? stack.push_actor(other) : stack.push_nil()); stack.push_key_end();
- stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end();
- lua_pcall(L, 1, 0, -3);
- lua_pop(L, -1);
- }
- Vector3* LuaEnvironment::next_vector3(const Vector3& v)
- {
- CE_ASSERT(_vec3_used < CROWN_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
- return &(_vec3_buffer[_vec3_used++] = v);
- }
- Matrix4x4* LuaEnvironment::next_matrix4x4(const Matrix4x4& m)
- {
- CE_ASSERT(_mat4_used < CROWN_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
- return &(s_mat4_buffer[_mat4_used++] = m);
- }
- Quaternion* LuaEnvironment::next_quaternion(const Quaternion& q)
- {
- CE_ASSERT(_quat_used < CROWN_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
- return &(_quat_buffer[_quat_used++] = q);
- }
- bool LuaEnvironment::is_vector3(int index)
- {
- void* type = lua_touserdata(L, index);
- return (type >= &_vec3_buffer[0] && type <= &_vec3_buffer[CROWN_MAX_LUA_VECTOR3 - 1]);
- }
- bool LuaEnvironment::is_matrix4x4(int index)
- {
- void* type = lua_touserdata(L, index);
- return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CROWN_MAX_LUA_MATRIX4X4 - 1]);
- }
- bool LuaEnvironment::is_quaternion(int index)
- {
- void* type = lua_touserdata(L, index);
- return (type >= &_quat_buffer[0] && type <= &_quat_buffer[CROWN_MAX_LUA_QUATERNION - 1]);
- }
- void LuaEnvironment::clear_temporaries()
- {
- _vec3_used = 0;
- _mat4_used = 0;
- _quat_used = 0;
- }
- } // namespace crown
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