Sound.cpp 3.5 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #include "Sound.h"
  24. #include "SoundResource.h"
  25. #include "Vector3.h"
  26. #include "Quaternion.h"
  27. #include "Device.h"
  28. #include "Unit.h"
  29. namespace crown
  30. {
  31. //-----------------------------------------------------------------------------
  32. void Sound::create(SoundResource* sr, int32_t node, const Vector3& /*pos*/, const Quaternion& /*rot*/)
  33. {
  34. SoundRenderer* s = device()->sound_renderer();
  35. m_buffer = sr->m_id;
  36. m_source = s->create_sound_source();
  37. s->bind_buffer(m_buffer, m_source);
  38. m_node = node;
  39. }
  40. //-----------------------------------------------------------------------------
  41. void Sound::destroy()
  42. {
  43. device()->sound_renderer()->destroy_sound_source(m_source);
  44. }
  45. //-----------------------------------------------------------------------------
  46. Vector3 Sound::local_position() const
  47. {
  48. return m_local_pose.translation();
  49. }
  50. //-----------------------------------------------------------------------------
  51. Quaternion Sound::local_rotation() const
  52. {
  53. return m_local_pose.to_quaternion();
  54. }
  55. //-----------------------------------------------------------------------------
  56. Matrix4x4 Sound::local_pose() const
  57. {
  58. return m_local_pose;
  59. }
  60. //-----------------------------------------------------------------------------
  61. Vector3 Sound::world_position() const
  62. {
  63. return m_world_pose.translation();
  64. }
  65. //-----------------------------------------------------------------------------
  66. Quaternion Sound::world_rotation() const
  67. {
  68. return m_world_pose.to_quaternion();
  69. }
  70. //-----------------------------------------------------------------------------
  71. Matrix4x4 Sound::world_pose() const
  72. {
  73. return m_world_pose;
  74. }
  75. //-----------------------------------------------------------------------------
  76. void Sound::set_local_position(Unit* unit, const Vector3& pos)
  77. {
  78. m_local_pose.set_translation(pos);
  79. unit->set_local_position(pos, m_node);
  80. }
  81. //-----------------------------------------------------------------------------
  82. void Sound::set_local_rotation(Unit* unit, const Quaternion& rot)
  83. {
  84. Matrix4x4& local_pose = m_local_pose;
  85. Vector3 local_translation = local_pose.translation();
  86. local_pose = rot.to_matrix4x4();
  87. local_pose.set_translation(local_translation);
  88. unit->set_local_rotation(rot, m_node);
  89. }
  90. //-----------------------------------------------------------------------------
  91. void Sound::set_local_pose(Unit* unit, const Matrix4x4& pose)
  92. {
  93. m_local_pose = pose;
  94. unit->set_local_pose(pose, m_node);
  95. }
  96. } // namespace crown