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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Controller.h"
- #include "Device.h"
- #include "MathUtils.h"
- #include "PhysicsResource.h"
- #include "SceneGraph.h"
- #include "Vector3.h"
- #include "PxCapsuleController.h"
- using physx::PxCapsuleClimbingMode;
- using physx::PxCapsuleController;
- using physx::PxCapsuleControllerDesc;
- using physx::PxCCTNonWalkableMode;
- using physx::PxControllerFilters;
- using physx::PxControllerFlag;
- using physx::PxExtendedVec3;
- using physx::PxVec3;
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Controller::Controller(const PhysicsResource* pr, SceneGraph& sg, int32_t node, PxScene* scene, PxControllerManager* manager)
- : m_resource(pr)
- , m_scene_graph(sg)
- , m_node(node)
- , m_scene(scene)
- , m_manager(manager)
- , m_controller(NULL)
- {
- const PhysicsController contr = pr->controller();
- PxCapsuleControllerDesc desc;
- desc.climbingMode = PxCapsuleClimbingMode::eCONSTRAINED;
- desc.nonWalkableMode = PxCCTNonWalkableMode::eFORCE_SLIDING;
- desc.radius = contr.radius;
- desc.height = contr.height;
- desc.slopeLimit = math::cos(contr.slope_limit);
- desc.stepOffset = contr.step_offset;
- desc.contactOffset = contr.contact_offset;
- desc.upDirection = PxVec3(0.0, 1.0, 0.0);
- desc.material = device()->physx()->createMaterial(0.5f, 0.5f, 0.5f);
- desc.position = PxExtendedVec3(0, 0, 0);
- CE_ASSERT(desc.isValid(), "Capsule is not valid");
- m_controller = manager->createController(*device()->physx(), scene, desc);
- CE_ASSERT(m_controller, "Failed to create controller");
- }
- //-----------------------------------------------------------------------------
- Controller::~Controller()
- {
- m_controller->release();
- }
- //-----------------------------------------------------------------------------
- void Controller::move(const Vector3& pos)
- {
- PxVec3 disp(pos.x, pos.y, pos.z);
- m_flags = m_controller->move(disp, 0.001, 1.0 / 60.0, PxControllerFilters());
- }
- //-----------------------------------------------------------------------------
- Vector3 Controller::position() const
- {
- PxExtendedVec3 pos = m_controller->getPosition();
- return Vector3(pos.x, pos.y, pos.z);
- }
- //-----------------------------------------------------------------------------
- bool Controller::collides_up() const
- {
- return m_flags & PxControllerFlag::eCOLLISION_UP;
- }
- //-----------------------------------------------------------------------------
- bool Controller::collides_down() const
- {
- return m_flags & PxControllerFlag::eCOLLISION_DOWN;
- }
- //-----------------------------------------------------------------------------
- bool Controller::collides_sides() const
- {
- return m_flags & PxControllerFlag::eCOLLISION_SIDES;
- }
- //-----------------------------------------------------------------------------
- void Controller::update()
- {
- m_scene_graph.set_world_position(m_node, position());
- }
- } // namespace crown
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