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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Device.h"
- #include "Matrix4x4.h"
- #include "Physics.h"
- #include "PxPhysicsAPI.h"
- #include "Quaternion.h"
- #include "Trigger.h"
- #include "Vector3.h"
- using physx::PxRigidDynamicFlag;
- using physx::PxMat44;
- using physx::PxTransform;
- using physx::PxActorFlag;
- using physx::PxVec3;
- using physx::PxReal;
- using physx::PxRigidBody;
- using physx::PxRigidDynamic;
- using physx::PxPlaneGeometry;
- using physx::PxSphereGeometry;
- using physx::PxBoxGeometry;
- using physx::PxRigidBodyExt;
- using physx::PxShape;
- using physx::PxShapeFlag;
- namespace crown
- {
-
- //-----------------------------------------------------------------------------
- Trigger::Trigger(PxScene* scene, const Vector3& half_extents, const Vector3& pos, const Quaternion& rot)
- : m_scene(scene)
- {
- Matrix4x4 m(rot, pos);
- m.transpose();
- PxMat44 pose((PxReal*)(m.to_float_ptr()));
- m_actor = device()->physx()->createRigidStatic(PxTransform(pose));
- m_actor->userData = NULL;
- m_mat = device()->physx()->createMaterial(0.5f, 0.5f, 0.5f);
- PxShape* shape = m_actor->createShape(PxBoxGeometry(half_extents.x, half_extents.y, half_extents.z), *m_mat);
- shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false);
- shape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, true);
- m_scene->addActor(*m_actor);
- }
- //-----------------------------------------------------------------------------
- Trigger::~Trigger()
- {
- if (m_actor)
- {
- m_scene->removeActor(*m_actor);
- m_actor->release();
- }
- }
- } // namespace crown
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