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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "TextureResource.h"
- #include "Resource.h"
- #include "Vector3.h"
- #include "Color4.h"
- #include "Bundle.h"
- #include "Allocator.h"
- namespace crown
- {
- struct MaterialHeader
- {
- uint32_t num_texture_layers;
- uint32_t texture_layers_offset;
- };
- /// A material describes the visual properties of a surface.
- /// It is primarly intended for rendering purposes but can
- /// also be used to drive other types of systems such as sounds or physics.
- struct MaterialResource
- {
- public:
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& a, void* res)
- {
- CE_ASSERT_NOT_NULL(res);
- a.deallocate(res);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- uint32_t num_texture_layers() const
- {
- return ((MaterialHeader*) this)->num_texture_layers;
- }
- //-----------------------------------------------------------------------------
- ResourceId get_texture_layer(uint32_t i) const
- {
- MaterialHeader* h = (MaterialHeader*) this;
- ResourceId* begin = (ResourceId*) (((char*) this) + h->texture_layers_offset);
- return begin[i];
- }
- private:
- // Disable construction
- MaterialResource();
- };
- } // namespace crown
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