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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Allocator.h"
- #include "File.h"
- #include "Bundle.h"
- #include "ResourceManager.h"
- namespace crown
- {
- struct PhysicsHeader
- {
- uint32_t version;
- uint32_t num_controllers; // 0 or 1, ATM
- uint32_t controller_offset;
- uint32_t num_actors;
- uint32_t actors_offset;
- };
- struct PhysicsController
- {
- StringId32 name;
- float height; // Height of the capsule
- float radius; // Radius of the capsule
- float slope_limit; // The maximum slope which the character can walk up in radians.
- float step_offset; // Maximum height of an obstacle which the character can climb.
- float contact_offset; // Skin around the object within which contacts will be generated. Use it to avoid numerical precision issues.
- };
- struct PhysicsActor
- {
- StringId32 name;
- StringId32 node;
- uint32_t num_shapes;
- };
- struct PhysicsShapeType
- {
- enum Enum
- {
- SPHERE,
- CAPSULE,
- BOX,
- PLANE
- };
- };
- struct PhysicsShape
- {
- StringId32 name;
- uint32_t type;
- };
- //-----------------------------------------------------------------------------
- struct PhysicsResource
- {
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* resource)
- {
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT_NOT_NULL(resource);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* resource)
- {
- }
- //-----------------------------------------------------------------------------
- bool has_controller() const
- {
- return ((PhysicsHeader*) this)->num_controllers == 1;
- }
- //-----------------------------------------------------------------------------
- PhysicsController controller() const
- {
- CE_ASSERT(has_controller(), "Controller does not exist");
- const PhysicsHeader* ph = (PhysicsHeader*) this;
- PhysicsController* controller = (PhysicsController*) (((char*) this) + ph->controller_offset);
- return *controller;
- }
- //-----------------------------------------------------------------------------
- uint32_t num_actors() const
- {
- return ((PhysicsHeader*) this)->num_actors;
- }
- //-----------------------------------------------------------------------------
- PhysicsActor actor(uint32_t i) const
- {
- CE_ASSERT(i < num_actors(), "Index out of bounds");
- const PhysicsHeader* ph = (PhysicsHeader*) this;
- PhysicsActor* actor = (PhysicsActor*) (((char*) this) + ph->actors_offset);
- return actor[i];
- }
- private:
- // Disable construction
- PhysicsResource();
- };
- } // namespace crown
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