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- #
- # Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.
- # License: https://github.com/dbartolini/crown/blob/master/LICENSE
- #
- UNAME := $(shell uname)
- ifeq ($(UNAME), $(filter $(UNAME), Linux))
- OS=linux
- else
- OS=windows
- endif
- GENIE=3rdparty/bx/tools/bin/$(OS)/genie
- MAKE_JOBS=1
- NDKABI=14
- NDKCC=$(ANDROID_NDK_ARM)/bin/arm-linux-androideabi-
- NDKFLAGS=--sysroot $(ANDROID_NDK_ROOT)/platforms/android-$(NDKABI)/arch-arm
- NDKARCH=-march=armv7-a -mfloat-abi=softfp -mfpu=neon -mthumb -Wl,--fix-cortex-a8
- build/android-arm/bin/libluajit.a:
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCC) TARGET_FLAGS="$(NDKFLAGS) $(NDKARCH)"
- mkdir -p build/android-arm/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/linux32/bin/luajit:
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
- mkdir -p build/linux32/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux32/bin
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/linux64/bin/luajit:
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
- mkdir -p build/linux64/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/mingw32/bin/luajit.exe:
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
- mkdir -p build/mingw32/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw32/bin
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/mingw64/bin/luajit.exe:
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
- mkdir -p build/mingw64/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin
- make -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
- build/win32/bin/luajit.exe:
- mkdir build/win32/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/pre/win_x32/luajit.exe 3rdparty/luajit/pre/win_x32/lua51.dll build/win32/bin
- build/win64/bin/luajit.exe:
- mkdir build/win64/bin
- cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/pre/win_x64/luajit.exe 3rdparty/luajit/pre/win_x64/lua51.dll build/win64/bin
- build/projects/android:
- $(GENIE) --file=scripts/genie.lua --with-luajit --compiler=android-arm gmake
- android-arm-debug: build/projects/android build/android-arm/bin/libluajit.a
- make -j$(MAKE_JOBS) -R -C build/projects/android config=debug
- android-arm-development: build/projects/android build/android-arm/bin/libluajit.a
- make -j$(MAKE_JOBS) -R -C build/projects/android config=development
- android-arm-release: build/projects/android build/android-arm/bin/libluajit.a
- make -j$(MAKE_JOBS) -R -C build/projects/android config=release
- android-arm: android-arm-debug android-arm-development android-arm-release
- build/linux64/bin/texturec:
- make -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 texturec
- cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/texturecRelease $@
- build/linux64/bin/shaderc:
- make -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc
- cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@
- build/projects/linux:
- $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
- $(GENIE) --with-luajit --with-tools --compiler=linux-gcc gmake
- linux-debug32: build/projects/linux build/linux32/bin/luajit
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=debug32
- linux-development32: build/projects/linux build/linux32/bin/luajit
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=development32
- linux-release32: build/projects/linux build/linux32/bin/luajit
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=release32
- linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64
- linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=development64
- linux-release64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
- make -j$(MAKE_JOBS) -R -C build/projects/linux config=release64
- linux: linux-debug32 linux-development32 linux-release32 linux-debug64 linux-development64 linux-release64
- build/projects/mingw:
- $(GENIE) --file=scripts/genie.lua --with-luajit --with-tools --compiler=mingw-gcc gmake
- mingw-debug32: build/projects/mingw build/mingw32/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug32
- mingw-development32: build/projects/mingw build/mingw32/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=development32
- mingw-release32: build/projects/mingw build/mingw32/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=release32
- mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64
- mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64
- mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe
- make -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64
- mingw: mingw-debug32 mingw-development32 mingw-release32 mingw-debug64 mingw-development64 mingw-release64
- build/win64/bin/texturec.exe:
- devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project shaderc.vcxproj
- cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@
- build/win64/bin/shaderc.exe:
- devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project texturec.vcxproj
- cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/texturecRelease.exe $@
- build/projects/vs2017:
- $(GENIE) --file=3rdparty\\bgfx\\scripts\\genie.lua --with-tools vs2017
- $(GENIE) --with-luajit --with-tools --no-level-editor vs2017
- windows-debug32: build/projects/vs2017 build/win32/bin/luajit.exe
- devenv build/projects/vs2017/crown.sln /Build "debug|Win32"
- windows-development32: build/projects/vs2017 build/win32/bin/luajit.exe
- devenv build/projects/vs2017/crown.sln /Build "development|Win32"
- windows-release32: build/projects/vs2017 build/win32/bin/luajit.exe
- devenv build/projects/vs2017/crown.sln /Build "release|Win32"
- windows-debug64: build/projects/vs2017 build/win64/bin/luajit.exe build/win64/bin/texturec.exe build/win64/bin/shaderc.exe
- devenv build/projects/vs2017/crown.sln /Build "debug|x64"
- windows-development64: build/projects/vs2017 build/win64/bin/luajit.exe build/win64/bin/texturec.exe build/win64/bin/shaderc.exe
- devenv build/projects/vs2017/crown.sln /Build "development|x64"
- windows-release64: build/projects/vs2017 build/win64/bin/luajit.exe build/win64/bin/texturec.exe build/win64/bin/shaderc.exe
- devenv build/projects/vs2017/crown.sln /Build "release|x64"
- .PHONY: rebuild-glib-resources
- rebuild-glib-resources:
- make -j$(MAKE_JOBS) -R -C tools rebuild
- tools-linux-debug64: linux-development64
- make -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug
- tools-linux-release64: linux-development64
- make -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release
- tools-mingw-debug64: mingw-development64
- make -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
- tools-mingw-release64: mingw-development64
- make -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release
- .PHONY: docs
- docs:
- make -C docs/ html
- doxygen docs/doxygen/Doxyfile.doxygen
- .PHONY: clean
- clean:
- @echo Cleaning...
- -@rm -rf build
- -@make -R -C 3rdparty/luajit/src clean -s
- -@rm -rf 3rdparty/bgfx/.build
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